All of you having problems, please go to Cyberpunk 2077 Modding Community Discord to get FASTER and BETTER help than what you will get here in the POSTS section. You will get alot of wrong answer by people who are only guessing and getting wrong information from third-hand sources...you will get the right answers from people who actually know the coding side of the mods you think are broken, when in fact they are not. :)
No and because I was fed up with finding the error after hours, I reinstalled the game because I know it was codeware but removing it causes more errors and reinstall didn’t help
Had the same issue but I luckily always make a full game backup on my NAS so I just put back the old RED4Ext folder. So no updates to codeware, ArchiveXL, TweakXL and RED4Ext.
I Also don't know why this had to happen with TweakXL:
Because the moment the structure changed my whole game just s#*! bricks. Everything was up to date even.
Hello! I keep getting this error in my red4ext-2024-05-19-17-37-44.log file. And during gameplay I don't see any new interface in car for flying. [2024-05-19 17:37:46.192] [RED4ext] [warning] Could not load plugin 'let_there_be_flight'. Error code: 127, msg: 'The specified procedure could not be found.', path: 'F:\Steam\steamapps\common\Cyberpunk 2077\red4ext\plugins\let_there_be_flight\let_there_be_flight.dll'What should I do? It's my first time installing mod)
sadly the "let there be flight" mod isnt updated for the current state of the game, so it will not work with the up to date version of Cyberpunk =(
things like this, the modder of this mod cant realy do anything about it, its the other mod that would need to be updated
(always check the date of mods u want to use, when it was updated last, and read the posts of said mods to see if other ppl have problems - sometimes u also find the solution for the problems there)
Encountering this error with the latest RED4ext 1.25.0:
[2024-05-17 01:03:00.766] [RED4ext] [info] RED4ext (v1.21.0) is initializing... [2024-05-17 01:03:00.766] [RED4ext] [info] Game patch: Unknown patch (3.0.76.64179) [2024-05-17 01:03:00.766] [RED4ext] [info] Product version: 2.12 [2024-05-17 01:03:00.766] [RED4ext] [info] File version: 3.0.76.64179 [2024-05-17 01:03:00.766] [RED4ext] [error] This game patch (Unknown patch (3.0.76.64179)) is not supported [2024-05-17 01:03:00.766] [RED4ext] [error] The current version of RED4ext supports only the following patch(es): 2.10 (3.0.76.4238) [2024-05-17 01:03:17.246] [RED4ext] [info] RED4ext is terminating... [2024-05-17 01:03:17.247] [RED4ext] [info] RED4ext has been terminated
Is it simply not up to date enough for whatever latest patch CP2077 is on?
i am getting this in th elog [2024-05-16 07:12:33.594] [RED4ext] [info] RED4ext (v1.25.0) is initializing... [2024-05-16 07:12:33.594] [RED4ext] [info] Product version: 2.12 [2024-05-16 07:12:33.594] [RED4ext] [info] File version: 3.0.76.55031 [2024-05-16 07:12:33.594] [RED4ext] [info] Loading game's addresses from 'L:\SteamLibrary\steamapps\common\Cyberpunk 2077\bin\x64\cyberpunk2077_addresses.json'... [2024-05-16 07:12:34.986] [RED4ext] [info] 908000 game addresses loaded [2024-05-16 07:12:35.035] [RED4ext] [error] Could not attach the hook for the main function. Detour error code: 6 [2024-05-16 07:12:35.035] [RED4ext] [error] RED4ext did not initialize properly [2024-05-16 07:15:47.895] [RED4ext] [info] RED4ext is terminating... [2024-05-16 07:15:47.951] [RED4ext] [info] RED4ext has been terminated
OMFG! My iguana of the lesser antilles egg finally hatched (for the first time for me! ♥)!!! Pfft, only took a mere almost 4 years, and 1,554.3 hours Play Time---so fast, psha! Nibbles got a new baby brother! \o/ ♥ xP
Bwahahaha, omg, that totally made me laugh out loud, like loud loud! *permagiggling* xD
Kudos, thanks for the chuckle, lol! ♥ Also...
Spoiler:
Show
And yes, I'm actually very excited to get back into Starfield again, with that new huge update, it's going to be a literal game changer---so many exciting improvements and new features/additions! I feel that game is going to follow in Cyberpunk's footsteps (hehe)...had a horrible release, but improved itself and then became a hella amazing game.
I'm just going to wait for a bit, to see what mods get updated, since the new huge update has completely reworked a lot of the game's major systems, most notably the ship building systems. It's probably going to be a nightmare for the mod authors that made heavy changes/improvements to the various systems/major features that got updated (like the ship building system). And adding to that, the (Bethesda) timing is horrible...the same mod authors that need to make updates for Starfield, are still working on fixing things for the recent Fallout 4 Next-Gen Update, so I imagine the mod updates for Starfield may not come as fast as they normally would, which is understandable. :) ♥
There's a new CET version that you have to instal, it fixes the custom npc spawns which is what made the game crash while giving that hash error message.
I can confirm, this does work. For whatever reason, if this does not work for someone go back and redownload it with the most updated. I did and it did not seem to process the first time.
Replying here as this is what I found worked for me. You need to update ArchiveXL. If you get an error message when downloading, then you need to update vortex. After updating Vortex, download ArchiveXL again and it should work. You may get another error message saying you need TweakXL. Download that and you should be good to go.
我 aleady update the goddamn ArchiveXL.I hate the goddamn vortex. Although i play the game without any fucking mods, it still cant work.vortex is really son of a b&@*$
@RayInShadow U mad bro? Why you so angry at core-mods when you say you don't use any mods? And why you so angry at Vortex (I don't use Vortex), if you don't use any mods? No reason to use Vortex if you not using mods? CET doesn't effect/prevent/break achievements?
3950 comments
[ERROR - Fri, 3 May 2024 16:07:03 +0200] REDScript compilation has failed.
This error has been caused by mods listed below:
- Codeware.Global.reds
removing and redownloading codeware and clear cache doesn’t help
I Also don't know why this had to happen with TweakXL:
Because the moment the structure changed my whole game just s#*! bricks. Everything was up to date even.
Edit: Finally got it working
REDScript compilation has failed.
This error has been caused by mods listed below:
- Codeware.Global.reds
Removing and reinstalling Codeware didn't work, deleting cache and verifying files didn't help. :-(
[2024-05-19 17:37:46.192] [RED4ext] [warning] Could not load plugin 'let_there_be_flight'. Error code: 127, msg: 'The specified procedure could not be found.', path: 'F:\Steam\steamapps\common\Cyberpunk 2077\red4ext\plugins\let_there_be_flight\let_there_be_flight.dll'
What should I do? It's my first time installing mod)things like this, the modder of this mod cant realy do anything about it, its the other mod that would need to be updated
(always check the date of mods u want to use, when it was updated last, and read the posts of said mods to see if other ppl have problems - sometimes u also find the solution for the problems there)
[2024-05-17 01:03:00.766] [RED4ext] [info] RED4ext (v1.21.0) is initializing...
[2024-05-17 01:03:00.766] [RED4ext] [info] Game patch: Unknown patch (3.0.76.64179)
[2024-05-17 01:03:00.766] [RED4ext] [info] Product version: 2.12
[2024-05-17 01:03:00.766] [RED4ext] [info] File version: 3.0.76.64179
[2024-05-17 01:03:00.766] [RED4ext] [error] This game patch (Unknown patch (3.0.76.64179)) is not supported
[2024-05-17 01:03:00.766] [RED4ext] [error] The current version of RED4ext supports only the following patch(es): 2.10 (3.0.76.4238)
[2024-05-17 01:03:17.246] [RED4ext] [info] RED4ext is terminating...
[2024-05-17 01:03:17.247] [RED4ext] [info] RED4ext has been terminated
Is it simply not up to date enough for whatever latest patch CP2077 is on?
Edit: actually it was the testarossa
I dont know where you want bug reported but this CTD on new game, when seeing Victor.
nvm I found what mod was crashing the game and it was a mod that used this mod.I dont know it its because a mod that need red4ext or the mod it self.
[2024-05-16 07:12:33.594] [RED4ext] [info] RED4ext (v1.25.0) is initializing...
[2024-05-16 07:12:33.594] [RED4ext] [info] Product version: 2.12
[2024-05-16 07:12:33.594] [RED4ext] [info] File version: 3.0.76.55031
[2024-05-16 07:12:33.594] [RED4ext] [info] Loading game's addresses from 'L:\SteamLibrary\steamapps\common\Cyberpunk 2077\bin\x64\cyberpunk2077_addresses.json'...
[2024-05-16 07:12:34.986] [RED4ext] [info] 908000 game addresses loaded
[2024-05-16 07:12:35.035] [RED4ext] [error] Could not attach the hook for the main function. Detour error code: 6
[2024-05-16 07:12:35.035] [RED4ext] [error] RED4ext did not initialize properly
[2024-05-16 07:15:47.895] [RED4ext] [info] RED4ext is terminating...
[2024-05-16 07:15:47.951] [RED4ext] [info] RED4ext has been terminated
WHOA, AN UPDATE! \o/
THANK YOU for the update, WopsS! \o/ ♥
Everything still working perfect! ♥
Side Note:
Kudos, thanks for the chuckle, lol! ♥
Also...
I'm just going to wait for a bit, to see what mods get updated, since the new huge update has completely reworked a lot of the game's major systems, most notably the ship building systems. It's probably going to be a nightmare for the mod authors that made heavy changes/improvements to the various systems/major features that got updated (like the ship building system). And adding to that, the (Bethesda) timing is horrible...the same mod authors that need to make updates for Starfield, are still working on fixing things for the recent Fallout 4 Next-Gen Update, so I imagine the mod updates for Starfield may not come as fast as they normally would, which is understandable. :) ♥
Delete
r6/cache
and verify your game files.U mad bro?
Why you so angry at core-mods when you say you don't use any mods?
And why you so angry at Vortex (I don't use Vortex), if you don't use any mods? No reason to use Vortex if you not using mods?
CET doesn't effect/prevent/break achievements?
Could not attach the hook for the main function. Detour error code: 6