Cyberpunk 2077
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slimejean

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slimejean

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32 comments

  1. B01scout
    B01scout
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    This mod breaks fast travel in 1.5: Holding down left mouse button does not work for selecting fast travel destinations.
    1. Userc3po
      Userc3po
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      Since 1.5 same issue!
    2. dtrail
      dtrail
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      Probably because this mod is an edit to InputContexts.xml. If other mods add keybinds to this file, then they will be gone when overriding it with this mod.
    3. slimejean
      slimejean
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      I modified the inputContexts.xml found in r6/config

      You can find and modify these lines freely under the <!-- HOLD ACTIONS --> section, or you could press ctrl+f  and search for <hold action="disassemble_item"


      My modification (Highlighted in yellow):

      <hold action="disassemble_item"timeout="0.4"/>
      <hold action="craft_item"  timeout="0.01"/>
      <hold action="use_item"timeout="0.3"/>
      <hold action="upgrade_attribute"timeout="0.01"/>
      <hold action="upgrade_perk"timeout="0.01"/>


      The timeout values are the duration of holding a button.
      Changing the values to "0.1" or "0.2" will make it very fast, and chaning the values to "0.01" will make it instant.

      If you wanna modify it to your liking, I recommend changing the values of "disassemble_item" anywhere between "0.3" and "0.7", cause any values under "0.2" will make it fast, and you don't want to accidentally disassemble a valuable item.

      Thank you.
    4. healer56
      healer56
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      in the inputContects.xml file the line for fast travel is missing in this mod:

      <hold action="world_map_menu_fast_travel"  timeout="0.8" />

      add this line after:
       <hold action="world_map_menu_debug_teleport" timeout="0.6" />


    5. ArasakaAngestellter
      ArasakaAngestellter
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      ty <3 
    6. fallout2006
      fallout2006
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      Hello, I'm asking you, I see that you understand the files of the game, do you know which one has the size of the subtitles? When you talk like the character, I know that they are in a file and you can modify it by making the font bigger or smaller if you have that data. I will thank you very much, hug
    7. dframed
      dframed
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      fallout2006
      Use Hudditor :) You can resize whatever you want on screen.
  2. tooshoo
    tooshoo
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    Hallo!

    Bei Spielversion 2.1 & Phantom Liberty hat diese Mod Fehler im Hud produziert. Radio, Telefon kann man nicht mehr ein/ausschalten. Schade -wäre sonst wirklich eine hilfreiche Mod gewesen.
  3. ThorwaldNebelung
    ThorwaldNebelung
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    Unfortunately breaks the interface in patch 2.1, particularly the radio. Volume is not adjustable, portable cannot be turned on/off.
  4. shadoblood
    shadoblood
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    To anyone any everyone not able to FUCKING QUICK HACK ANYMORE this is the culprit, it took me literally 5 hours of reinstalling all my mods over and over again to figure out, this one screws with 2.0

    The first door with jackie? "Quickhack the door V"
    "Durr i cant dowwit"

    This mods the cause of that , hope whos looking for this finds it
    1. ThomasTheSowellTrain
      ThomasTheSowellTrain
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      Check this out so you don't have to spend five hours next time. Also this can be useful for debugging.

      edit: The first link is a little weird you may have to open it then refresh the page to end up in the right spot. You're looking for the section called "Finding the broken mod (bisecting)".
  5. taudris
    taudris
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    You should change this mod to use Input Loader so it only needs to include the specific settings it changes, instead of replacing the whole inputContexts.xml.
    1. gurugeorge
      gurugeorge
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      Agreed.  There's a need for something like this, but the way it replaces InputContexts.xml is really old-fashioned nowadays given that Input Loader is around, and is kept up to date.
  6. Lapistmacir
    Lapistmacir
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    Mod seems to break in game pc control response and the game doesn't respond when you try to pull away from a pc. Nvm that was the old version of the mod.
  7. slave2thegrind
    slave2thegrind
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    Tried to install and had immediate conflict with 1.5 integrated dodge. fyi
    1. slimejean
      slimejean
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      Will update is as soon as I can.
    2. johngallivan
      johngallivan
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      Best to take a look at what they did ( changed the time for a few interactions ) and make the same change on your input file yourself, once you've got all your mods deployed.
  8. irgrizz
    irgrizz
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    I don't know to submit a bug, this mod makes me game crash on start up.

    EDIT: I had a mod conflict. According to 'fckrg' in the replies, the 3 files they list can conflict with one another depending on how you have your inputs configured. 

    THIS MOD DOES WORK! AND IT'S AMAZING! :D
    1. fckrg
      fckrg
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      inputContexts.xml, inputUserMappings.xml & options.json can conflict with each other as I know. So if you/some mode added something to inputContexts & for example to to inputUserMappings.xml, then you replaced inputContexts with some other version but inputUserMappings.xml is still the same - files will conflict with each other & game will crash. Same for options.json
      I hope CDPR will do something with it, otherwise - I'd better stick with CET plugins.
    2. slimejean
      slimejean
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      Maybe because you don't have the latest version of Cyberpunk 2077. This mod was made and tested on V1.31 (latest version).

      Be sure to have your Cyberpunk 2077 up to date and then tell me if it fixes your problem or not.
    3. irgrizz
      irgrizz
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      My game is fully updated. 

      It was a conflict like fckrg mentioned. Not sure what with *exactly*, I'm using Advanced Controls, E to Interact and another. I removed your mod, fixed my input settings to how I had them before, installed your mod again but this time only some of my inputs were changed which was an easy remedy so I fixed that and now it all works fine. Your mod is a godsend. I'll edit my initial comment to say it works now. 
    4. phinix
      phinix
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      To use this without reverting changes or uninstalling other mods, just search your Cyberpunk 2077\r6\config\inputContexts.xml file in a text editor for the line starting with <hold action="disassemble_item" and then replace that line and the four below it with the modified values from the version found in this mod's download file.

      For me, it replaced this:
      <hold action="disassemble_item" timeout="0.4" />
       <hold action="craft_item" timeout="0.8" />
       <hold action="use_item"timeout="0.4" />
       <hold action="upgrade_attribute"timeout="0.4" />
       <hold action="upgrade_perk"  timeout="0.4" />

      With this:
      <hold action="disassemble_item" timeout="0.25" />
       <hold action="craft_item" timeout="0.01" />
       <hold action="use_item"timeout="0.1" />
       <hold action="upgrade_attribute"timeout="0.01" />
       <hold action="upgrade_perk"  timeout="0.01" />
    5. UNISTAR5
      UNISTAR5
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      Thank youu.
  9. J0ofez
    J0ofez
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    Would you ever be interested in making a mod that changes the layout of the inventory? i.e. something that changes the current grid with tooltips to something with rows and columns, one row per item with several columns of various info that you can sort by (like SkyUI for skyrim). I've been looking for a mod like this since the game came out and im desperate, but no luck yet
    1. GordonFreemanMedia
      GordonFreemanMedia
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      i don't think they have the right modding tools for stuff like that without it looking quite barebones just yet
    2. J0ofez
      J0ofez
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      Do you think something like that will ever be possible? Or will we be stuck with this horrendous UI forever?
    3. cortlong50
      cortlong50
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      all in due time. 
      the tools are getting better and if some of the mods we are have now are possible with the tools available, then i definitely see the future of modding to be really bright especially since CDPR is looking directly at the modding community for guidance and help with the tools. 
  10. Ridgehand2014
    Ridgehand2014
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    Would it be posssible to get some images of how it changes the inventory setup?  different button placement, sorting what????