I have noticed that I am getting a lot of repeating questions. As a result, I have decided to compile a list of frequently asked questions (FAQ) and their answers.
Before posting a comment or messaging me, please see if your question is here on the FAQ first. I don't particularly enjoy answering the same questions over and over if I'm honest
Can you add WMK support? No. I have neither the ability nor the permission to do such a thing.
Can you add RH_Ironsights support? Again, no. This involves editing the 3D meshes... No thanks!
Some textures look low-res. Can you fix it? At some point I will, but I want to focus on expanding the mod first.
Where can I find these weapons? You will find these weapons in exactly the same manner you would find vanilla weapons. If you want to cheat/test/etc. there are two options available to you in the downloads tab.
Will you do a New Vegas port? At some point, yes. I have not even got around to playing New Vegas yet though.
Do you want to help me work on [insert mod name here]? No. I already have too much to do.
That's about all I can remember off the top of my head!
Would it be reasonable if some made a port for New Vegas, but gave the files to you ready for uploading to Nexus to ensure nobody but you gets credit for the Weapons?
The guns I have added will appear in the game alongside normal weapons, and you will find them in exactly the same way. In other words, they might be found on Raiders, Super Mutants, other characters, or in containers throughout the world. They will appear randomly. Think of it as an expansion to the weapons in the game.
If you want you can just download the optional DevBox plugin from the downloads tab, which will add all the guns to a container just outside the door for Vault 101. Obviously that's cheating, but it's your choice what you do in your own game
Hey I really like this mod. But I am having trouble getting the super mutants to use their guns. I downloaded the WMK patch and the V1.2 patch, but I don't know if I installed it incorrectly or what, but no matter what I do they just won't use their weapons.
hey, Demi, the ESP wont stay ticked in my launcher. I have the most recent version, yet whenever I exit the files part, the esp becomes unticked. Please help!
sadly im not a big fan of those. Especially the chinese ones have an awfull fire rate and everything feels so clunky. The models are good and the idea is great, but i dont use them sadly.
This looks great! I've been searching for weapon mods that don't "break the immersion," and this seems to fit in quite well. Thank you for your time in making this.
The Carabine isnt used by the Supermutants even if they have the same ammo in their inventar. I unistalled it because of that it messes up the balance to much if the Supermutant beasts just run to you and try to hit you whit punches.
Not sure if you answered this already or I'm probably going blind when reading the description, but can you also get these guns from merchants? If not, will you implement that?
Excellent mod! I absolutely love the carbine, but the battle rifle shouldn't be automatic because there is a weird animation delay preventing me from using it effectively. Also, I don't know why you need two different variants of the chinese assault rifle that don't really fill a role gap.
Besides my bickering, this is a very well thought out mod that is integrated well and balanced correctly. Awesome work!
229 comments
Before posting a comment or messaging me, please see if your question is here on the FAQ first. I don't particularly enjoy answering the same questions over and over if I'm honest
Can you add WMK support?
No. I have neither the ability nor the permission to do such a thing.
Can you add RH_Ironsights support?
Again, no. This involves editing the 3D meshes... No thanks!
Some textures look low-res. Can you fix it?
At some point I will, but I want to focus on expanding the mod first.
Where can I find these weapons?
You will find these weapons in exactly the same manner you would find vanilla weapons. If you want to cheat/test/etc. there are two options available to you in the downloads tab.
Will you do a New Vegas port?
At some point, yes. I have not even got around to playing New Vegas yet though.
Do you want to help me work on [insert mod name here]?
No. I already have too much to do.
That's about all I can remember off the top of my head!
Thanks for reading!
thats all i need to know
The guns I have added will appear in the game alongside normal weapons, and you will find them in exactly the same way. In other words, they might be found on Raiders, Super Mutants, other characters, or in containers throughout the world. They will appear randomly. Think of it as an expansion to the weapons in the game.
If you want you can just download the optional DevBox plugin from the downloads tab, which will add all the guns to a container just outside the door for Vault 101. Obviously that's cheating, but it's your choice what you do in your own game
Hope this helps!
The models are good and the idea is great, but i dont use them sadly.
[00:04] Background Loader: Fatal: <Exception: "DDD-Rifles WMK Patch.esp" requires master "DDD-Rifles.esp" to be loaded before it.>
FOMM and LOOT keep moving it back up with the ESMs, so I guess I have to change the file header to ESP? How do I do that?
(EDIT: I figured it out, but I've yet to see any of them show up in game so far )
Besides my bickering, this is a very well thought out mod that is integrated well and balanced correctly. Awesome work!