Question: "Does this mod conflict with ..." (<- insert your mod here)
Answer: I have yet to see any actual conflict with snappy and any other mod. It is theoretically possible but would require another mod to overwrite resources from Snappy. If you are unsure - test it before asking. If there are weird stuff happening, get back to us, if not, you have your answer right there. We can't try and test every mod out there for conflicts, so if there would be a conflict we either wouldn't know about it, or if there was, we had written a note about it.
Where are the damn window patches? I downloaded this expressly because I saw someone use some wooden panels to fill a window in a video but I can't find them anywhere. Help?
Hi. I love this mod so much. Thank you for making it. It is clear that you put a lot of effort and tender loving care into crafting the pieces and adding beautiful details. I am a fan of your work.
Just a tip, those installing this into their game; I would activate after you leave Vault 111. It does use some papyrus scripting to start up and it can *with a hefty load order* cause issues with a new game starting up.
I would love to see this mod not activate until the player has left Vault 111.
2736 comments
"Does this mod conflict with ..." (<- insert your mod here)
Answer:
I have yet to see any actual conflict with snappy and any other mod. It is theoretically possible but would require another mod to overwrite resources from Snappy. If you are unsure - test it before asking. If there are weird stuff happening, get back to us, if not, you have your answer right there. We can't try and test every mod out there for conflicts, so if there would be a conflict we either wouldn't know about it, or if there was, we had written a note about it.
AutoDoor Patches
Thank you so much!
I would love to see this mod not activate until the player has left Vault 111.
Thanks for making an awesome building mod!