Fallout 4

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HouseVariable

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HouseVariable

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  1. HouseVariable
    HouseVariable
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    Hi all! It's been an incredibly long time since I've last been on here. To simply put it, life happens and some things took major priority which is why I had to put this mod on hold. I apologize for not giving any closure or updates regarding the future of this mod. However, as of now the Nora Spouse Companion mod will continue to be supported and given future updates.

    First of all, thank you to all the users who have helped trouble shoot this mod to anyone who was experiencing issues, glitches, compatibility issues with the Nora Companion Mod. I'm extremely grateful, and will try to be more active on Nexus to provide available help and updates.

    So what's next for the Nora Spouse Companion? Well, I'll show you!
    Nora Spouse Companion DLC Support Trailer: https://www.youtube.com/watch?v=0CHO6DHhip8&feature=youtu.be

    Far Harbor and Nuka World DLC support are coming to soon to the Nora Spouse Companion Mod!
    When? Well, I don't have a set release date, but I'm hoping for a March or April 2020 release!

    Progress Update:
    Far Harbor is mostly complete as Nora will engage in dialogue in quests where Longfellow and Nick typically comment or interject. It's a matter of me play testing to ensure Nora engages in dialogue during the main and side quests.

    As for Nuka world, there aren't that many dialogue interjections for companions in this dlc. Currently implementing and testing custom dialogue I created so Nora will be more interactive in this dlc.

    Also, Nora's affinity has been updated for both Far Harbor and Nuka World.

    For Users with experience in Creation Kit:

    Currently, I have the NoraSpouse plugin as an esm in order to create the esp files for the Nuka World and Far Harbor DLC Support. It was necessary in order for the esp to reference objects from another file since esp cannot reference another esp unless it is a master file (esm). I am not a creation kit guru, but is there a work around for this? Or will I have to upload NoraSpouse as an esm file on Nexus in preparation for the DLC Support plugins?

    Nonetheless, thank you to all who use the Nora Spouse Companion Mod! Please feel free to message or post if you have any questions!


  2. HouseVariable
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    Hello there. HouseVariable here. First, I would like to apologize for the delay, COVID-19 has certainly caused some hardships for my family and friends. Hope everyone is staying healthy and safe. Despite all the craziness and busyness, I’m relieved and happy to now release Nora Spouse Companion ver 1.2 and Far Harbor Support on Nexus. I’m not quite satisfied or done with working with Nuka World. Been super busy, but I’m hoping for a June release for Nuka World support.

    Here are the changes:

    Nora Spouse Companion ver 1.2 is now an esm file. This is necessary to allow for the dlc support plugins/ esp files to work.

    Ver 1.2 adds some new idle chatter, greetings, and combat dialogue.
    I’ve been trying my best to replicate bugs posted on the mod page, however please be aware the mod may not be compatible with every mod, or needs to be in a specific load order. Also, make sure vortex or any mod manager you use installs the mod correctly. Thank you again to users who have been helping others troubleshoot some issues.

    FOR USERS CURRENTLY USING ESP VERSION: Before updating/installing the esm file, I highly recommend you remove all items in Nora’s inventory and dismiss her. Uninstall esp file and install the esm file.

    Since the main Nora Spouse.esm file is essentially a new plugin, you will have to find Nora again at Abernathy’s farm when the quest, “O Spouse Where Art Thou” triggers once loading your current save file.

    Unfortunately, you will not be able to carry over her affinity and items from the esp version. Having both the esm and esp files will cause your game to have two Nora’s.

    Far Harbor Support plugin adds:
    new dialogue interjections/interrupts to Far Harbor Quests. Quests Nick or Longfellow typically comment on.
    Updated affinity to support Far Harbor quests
    New Idle dialogue for Far Harbor
    Short quest commentary to quest ending of Far Harbor when asking Nora her thoughts. Ex. Dima's death, returning Kasumi to her parents, etc.

    So what's next after dlc support? Other than dlc support, I've done everything I've wanted to do with this companion mod. However,.....

    Currently brainstorming two possible features that may or may not happen:

    One of them is a companion quest for Nora. Her companion quest would be called "The Replacement". This was one of Fallout 4's cut quests that did not make it into the game. My take on it would be after reaching max affinity, a random event will occur in which you and Nora will encounter synth versions of themselves in the Common Wealth.This would trigger Nora’s personal quest, “The Replacement”. Depending on whether or not you are allied with the Institute, the quest will go differently.

    If the player is enemies with the Institute, the synth copies of Nate and Nora will be hostile when you randomly encounter them. Defeating them will continue the quest line in which you and Nora must investigate who, where, and why there are synth copies of you.

    If the player is allied with the Institute, you will encounter Synth Nora and Nate alongside an Institute scientist requesting that they accompany you on a series of Institute missions. This will enable them to be potential companions.

    Would Nora accept or tolerate a synth version of herself? Let me know what you think?

    My other possible feature would be to have Nora as an additional companion who does not take up a companion slot. This would allow for two companions to accompany you.

    Again, these are just some ideas I have in mind that may or may not happen.

    Nonetheless, it has been 2 years since the Nora Spouse Companion has had it’s last update. I remember first creating this mod back in 2017, and it’s been an incredible journey learning how the creation kit worked, and being able to create a somewhat functional companion mod. Thank you again for the extreme patience, support, comments, suggestions, and constructive criticisms!
  3. allisonmx
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    it says she is alive but I can't find her at far harbor
  4. Thedudeman1985
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    Please update for the Next-Gen update - this mod is much needed amigo. 
    1. Receptum
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      This mod works perfectly fine with the new updates. Why did you automatically assume it doesn't work anymore without even trying it out, especially if this mod is much needed?

      Also: the updates broke mods that used the script extender. This does not use the script extender. The grand majority of mods still function perfectly fine.
    2. skittleknight
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      No it doesnt, she is still in her pod, the quest doesn't activate when you travel to sanctuary, the only thing I haven't checked yet is heading to Abernathy farms. 
    3. Thedudeman1985
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      I've heard conflicting reports from people...some say it does work...some say it does not.  So, an update would likely solve all these issues. But...I reckon that's not going to happen this century. 
  5. ssbbssc
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    is there a way to modify her body? i made her figure a lil bit... curvier (with looks menu) then the other women, and intro part was okay - i was playing male Nate and her body was just how i liked. but after game started and i found her at abernatys - her body was just like the rest of all npcs
  6. zarzawatt1
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    Can she die? I mean I used this mod for quite a long time on other save, but now when I was in combat she got downed and I didn't stimpack her...instead I continued my mission and now I can't find her anywhere...
    1. ssbbssc
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      there is a quest called Noras whereabouts, its optional. selecting it will pop up quest marker on her
  7. JP19931181
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    It's actually a very beautiful mod. This is canon for me. Great job!
  8. nuclearmonke
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    I'm using SKK Fast Start. The quest does not start. I tried "setstage XX001F48 10" as suggested by Cygnus32k. It does not work for me.
    HOWEVER!
    What did work, as far as I can tell, is just running to Abernathy's Farm. Nora can be found there and taken as a companion without the quest ever triggering. There is the same dialogue and I was given her note as if I had just installed this mod mid-game with no SKK Fast Start mod much like I did with my first playthrough.

    I'm not sure, but does she have any voice lines for the first time we meet Codsworth? This is only my 2nd playthrough and first time starting with Nora! I am given an option to ask her opinion and my voice line goes through. When she should respond, Codsworth talks instead. There is no awkward pause as if the lines aren't being said but rather as if she either has no lines or they skipped to Codsworth lines.

    The only indication of the quest for this mod I have right now is the Miscellaneous section's Nora Locator "quest" (togglable as usual) and two HUD notifications of receiving the Nora's letter and confirmation I can have her as a companion.

    I hope I get lucky and there aren't any issues down the line. But it appears I don't need to start/finish the quest to be reunited with my (our?) wife.

    Lastly, I have a question:
    Do I need both "NoraSpouse ver 1.2" and "Far Harbor Support" or just "NoraSpouse ver 1.2?" I had just noticed there are two downloads available. I have only ever used "NoraSpouse ver 1.2."
    1. PineappleForScale
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      I am guessing  you typed "setstage XX001F48 10" as it is instead of replacing xx with it's load order lmao. The command does work and I am using SKK fast start too, you need to replace xx with the position of the mod in the plugin load order which you can check in your mod manager. The quest stage gets stuck at 5 and never progresses to 10 with SKKFS unless done manually which is why the quest never appears. If you rush to Abernathy farm and find nora there then the quest skips to stage 20 so no harm done either.
    2. nuclearmonke
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      I did not use any commands: Mostly because at the time of writing the above I didn't know how to use most commands, haha. Although I'm new to mods and this game, I'm decent at troubleshooting.

      I literally just ran to the farm where she is found despite no quest activating as a hail Mary before I tried other avenues. I once again finished the game and have had zero issues with Nora and her interactions with other NPC's including with our son Father.
  9. huthuthut83
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    Does this need to be updated to work with "Nextgen"?
    1. anyakatja
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      Yep, with the new patch it doesn't work :(
    2. huthuthut83
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      Are you sure? How does it break? How do you know its this?
    3. Neraforte
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      It works for me just she has a hard time following me
    4. huthuthut83
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      Neraforte, You mean when you first greet her at the farm?
    5. F4llfield
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      Works fine for me with NexGen update.
  10. patrickspobgebob
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    Does anyone know the quest id for this? I screwed something  up and i think i need to use console commands to trigger the quest now.
  11. slatko
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    Its a good mod, but it needs a minor addition that it disables itself if you are playing as Nora herself. I accidentally kept this enabled in a new run, and now I got the Nora quest while playing as Nora lol.
  12. oraclecinema
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    I love this mod. The only thing that could make it better is if it worked in tandem with the LGBT family mod. Keep up the great work. Appreciate ya!
    1. ElCentinelaFO4
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      "Visible confusion"