If you want immune flash, you can add this keyword: ImmuneParalysis [KYWD:000F23C5] to your favorite clothes esp file..
about Methods: you can refer to my USP. 45 last-version(4-eyed NVG Armor data) It can be enabled / disabled ImmuneParalysis on the workbench https://www.nexusmods.com/fallout4/mods/42805
Is it gonna work with new custom added enemies? like from Faction overhaul (Super mutant redux,etc) or new creature ( Fallevils , Unique NPcs creatures).
new creature mod ??? I think I can add support for them. It supports all humans except children.. Fallevils is what? ?? what links?? i cant search in this nexusmods
the fall evi´l creatures are this https://www.nexusmods.com/fallout4/users/88631203?tab=user+files i think before was another creature of this mod´s series but was erased by the mod actor. oh and thank you for make this mod, this is cool like your other mods
please don't feel the hassle to create a patch for all of my creatures as well as others. However, a tutorial on how to do so would be best for us so we can accommodate you!
im not an experience modder or IT guy, just along time user, but i think if her flashbang effect is somehow tie to "race", then probably wont need a patch, like Lickers and paleflesh or sth from Fallevil is suppose to be "ghoul" race ?, mod like SM redux may add a tons of new type of SM but they're still "Mutant" race and such , i havent get to test much cus my recent enemies are just raiders and synths.
The races table do not share things, like skeleton, tints, face data, color, makeup, brows and others thing., By example, a single npc cannot use the asian face type from oni without recreating an entire new race and consequently encounter a tons of compatibility problems with the human race.
overall, this mod works great outta the box. however, Enemies that spawn with this flashbang, they throw grenade, and then start melee-ing. Even if they have guns in their inventory. Anybody find a fix for that?
No idea why it happens but my pip pad goes invisible when I equip the flashbangs I even tried changing the equip slot of the pip pad but nothing happened.
edit: never mind this was a pip pad issue not this mod
i get flashbangs are loud but holy f*#@ they are louder than greandes by at least 3x. If your looking for a mod that will give you tinnitus this is definitely the mod for you. It also breaks leveled lists so the enemies who have flashbangs dont have any weapons.
Does anyone else get affected by them through walls? If I throw one around a corner into a small room and then take cover behind the wall to the room I get affected by the blast and it completely ruins the whole reason for using it at all. Is this a mod conflict or just a flaw in the design of the mod?
185 comments
about Methods: you can refer to my USP. 45 last-version(4-eyed NVG Armor data)
It can be enabled / disabled ImmuneParalysis on the workbench
https://www.nexusmods.com/fallout4/mods/42805
tip: power armor can be immune flash and vertigo
I think I can add support for them.
It supports all humans except children..
Fallevils is what? ?? what links?? i cant search in this nexusmods
however, Enemies that spawn with this flashbang, they throw grenade, and then start melee-ing. Even if they have guns in their inventory. Anybody find a fix for that?
edit: never mind this was a pip pad issue not this mod
https://www.nexusmods.com/fallout4/mods/76205
ESL fix for Toounx's Flashbang:
https://www.nexusmods.com/fallout4/mods/76205
;-)