Fallout 4

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Tooun

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toounx

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185 comments

  1. toounx
    toounx
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    If you want immune flash, you can add this keyword: ImmuneParalysis [KYWD:000F23C5] to your favorite clothes   esp file..

    about Methods: you  can refer to my USP. 45 last-version(4-eyed NVG Armor data)
    It can be enabled / disabled ImmuneParalysis on the workbench
    https://www.nexusmods.com/fallout4/mods/42805

     tip: power armor can be immune flash and vertigo
  2. Crylec
    Crylec
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    Think Fast! https://i.kym-cdn.com/photos/images/original/001/930/939/7c6.jpg
    1. neekoness
      neekoness
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      Good thing the pin is still intact.
  3. MrAlexKing96
    MrAlexKing96
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    Is it gonna work with new custom added enemies? like from Faction overhaul (Super mutant redux,etc) or new creature ( Fallevils , Unique NPcs creatures).
    1. toounx
      toounx
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      new creature  mod ???
      I think I can add support for them.
      It supports all humans except children..
      Fallevils is what?  ?? what links??  i cant search in this nexusmods
    2. pedrious
      pedrious
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      the fall evi´l creatures are this https://www.nexusmods.com/fallout4/users/88631203?tab=user+files i think before was another creature of this mod´s series but was erased by the mod actor. oh and thank you for make this mod, this is cool like your other mods
    3. jz3515
      jz3515
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      would be great if a pinned tutorial on how to add support to new enemies added by mods would be great..
    4. Arroganz82
      Arroganz82
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      please don't feel the hassle to create a patch for all of my creatures as well as others. However, a tutorial on how to do so would be best for us so we can accommodate you!
    5. MrAlexKing96
      MrAlexKing96
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      im not an experience modder or IT guy, just along time user, but i think if her flashbang effect is somehow tie to "race", then probably wont need a patch, like Lickers and paleflesh or sth from Fallevil is suppose to be "ghoul" race ?, mod like SM redux may add a tons of new type of SM but they're still "Mutant" race and such , i havent get to test much cus my recent enemies are just raiders and synths.
    6. zed140
      zed140
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      The races table do not share things, like skeleton, tints, face data, color, makeup, brows and others thing.,  By example, a single npc cannot use the asian face type from oni without recreating an entire new race and consequently encounter a tons of compatibility problems with the human race.
  4. sabster123
    sabster123
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    overall, this mod works great outta the box.
    however, Enemies that spawn with this flashbang, they throw grenade, and then start melee-ing. Even if they have guns in their inventory. Anybody find a fix for that? 
  5. Walkdog123
    Walkdog123
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    do i need the dlc for the mod to work because it doesnt show in the chem lab in the grenade sction.
    1. Jofire101
      Jofire101
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      I second this, can we get this confirmed?
    2. Chumming
      Chumming
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      literally says in requirements that you need FH and NW
  6. ald2005
    ald2005
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    No idea why it happens but my pip pad goes invisible when I equip the flashbangs I even tried changing the equip slot of the pip pad but nothing happened.

    edit: never mind this was a pip pad issue not this mod
  7. SixtyShotGuwop
    SixtyShotGuwop
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    i get flashbangs are loud but holy f*#@ they are louder than greandes by at least 3x. If your looking for a mod that will give you tinnitus this is definitely the mod for you. It also breaks leveled lists so the enemies who have flashbangs dont have any weapons. 
    1. vvk78
      vvk78
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      ESL fix for Toounx's Flashbang:
      https://www.nexusmods.com/fallout4/mods/76205

      This is a simple esl tweak that fixes an issue where enemies will only spawn with flash grenades and use them as their primary weapon.
  8. vvk78
    vvk78
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    Is this patch still needed?

    ESL fix for Toounx's Flashbang:
    https://www.nexusmods.com/fallout4/mods/76205
  9. dantonone
    dantonone
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    Does anyone else get affected by them through walls? If I throw one around a corner into a small room and then take cover behind the wall to the room I get affected by the blast and it completely ruins the whole reason for using it at all. Is this a mod conflict or just a flaw in the design of the mod?
    1. WasteLandCaravaner
      WasteLandCaravaner
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      i dont think ive had that happen but i always turn my back to them after throwing
    2. dantonone
      dantonone
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      If I turn my back I also am not affected but if I'm facing them they will stun me even through multiple rooms and buildings. 
    3. Spectrele
      Spectrele
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      The only time I've had that happen was when I threw one inside the institute (flashbang squared) but other than that this mod works fine.
    4. dantonone
      dantonone
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      I disabled the M84 Flashbang advanced mod and it stopped happening
  10. rextable
    rextable
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    Just a small thing: for item tag to work correctly, "(Grenade)" should be changed to '[Grenade]' 

    ;-)
  11. todamax369
    todamax369
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    bruh... this thing works ^^
  12. Doc1Holldaiy
    Doc1Holldaiy
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    how do i get the animation for the throw?
    1. Elias3323
      Elias3323
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      Its a weapon mod, download a weapon with a throw animation.
  13. Ripclaws01
    Ripclaws01
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    Does anyone know of a patch that fixes the fact that sometimes opponents just spawn with a grenade but no weapon?