Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Demon9ne

Uploaded by

Demon9ne

Virus scan

Safe to use

Documentation

Readme

View as plain text


Waterworks
Liquid Crafting
by Demon9ne



Changelog:
-------------------------------------------------------------------------------------------------------------------------------
Waterworks is a lore-friendly, balance-aware Fallout 4 mod, featuring the following additions and changes:

1.11
- Compatibility/Fixes: Renamed the readme file to prevent Vortex's massively annoying nagbox nagging.
- Compatibility/Fixes: Renamed "Amontillado Wine" for compatibility with Fallout 4 Unofficial Patch.
- Added 4 new consumable items and 4 corresponding recipes: Dirty Black Russian, Dirty White Russian, Black Russian, White Russian.
- Changed the model/texture of Dirty Brewed Coffee and Dirty Red Eye.

1.10
- Compatibility/Fixes: Fixed the player moving/clipping wonkiness when using the Espresso Machine.
- NPCs will no longer sandbox around expresso machines drinking coffee.
- Espresso machines are no longer workshop containers (but remain standard containers).
- Changed the model/texture of Brewed Coffee and Red Eye.

1.09
- Compatibility/Fixes: Cleaned up keywords a bit. Some drinks had incorrect keywords.
- Compatibility/Fixes: Several items are now dispersed throughout the commonwealth again, through leveled list injection.
- Compatibility/Fixes: The Live & Love luck bonuses now have the correct durations on relevant ingestibles. (Vanilla Bug Fix)
- Compatibility/Fixes: Fixed an oversight that could cause multiple espresso machines to appear in the Commonwealth.
- Survival Mode: All coffee/espresso drinks are marked 'caffeinated', Red Eyes are marked 'extra-caffeinated'.
- Survival Mode: Half'n'Half is marked as a 'thirst quencher'.
- Game Balance: Bottle/Container Reclamation no longer requires Scrapper 1.
- Game Balance: Increased the healing granted by Cafe Americanos.
- Game Balance: Reduced the healing duration of Espresso Shots, from 10s to 5s.
- Game Balance: Nicotonic recipes require a single cigarette, rather than a pack.
- Game Balance: Increased the chance to reclaim pre-war alcohol bottles (Bourbon, Rum, Vodka, Whiskey), slightly.
- Game Balance: Increased the chance to find pre-war alcohol bottles (Bourbon, Rum, Vodka, Whiskey) in the Commonwealth.
- Added 1 new misc item, located in the Commonwealth: Rum Bottle. (Pre-War; simply "Rum Bottle", for naming consistency)
- Added 2 new consumable items, located in the Commonwealth: Brahmilk, Powdered Milk.
- Added 7 new consumable items and 7 corresponding Espresso Machine recipes: Cafe Latte, Crow Feather, Dirty Cafe Latte, Dirty Melonade, Green Steamer, Melonade, Milk.
- Added a Blood Packs category with new and alternate recipes to the Chem Lab, to take advantage of reclaimed empty blood packs.
- Moved the alternate Skeeto Spit recipe to the category Blood Packs.
- Renamed "Atomizer" to "Atomizer, Dirty" and "Atomizer, Fresh" to 'Atomizer'.

1.08
- Espresso Machines in the Commonwealth now function as crafting stations.
- Espresso Machines in the Commonwealth may now contain beverages or related items when you locate them.

1.07
- Vanilla items are no longer renamed, to prevent compatibility issues (and new items no longed have prefaced naming).
- Mod no longer changes any vanilla leveled lists, to prevent compatibility issues.
- Fixed survival mode compatibility of all ingestibles.
- Reverted Stimpak weight to 0.1 and item description to blank.
- Added 5 new consumable items and 5 corresponding Espresso Machine recipes: Atomizer, Carrot Flower Tea, Fresh Atomizer, Half'n'Half, Tato Flower Tea.
- Added 1 new Water Pump recipe: Purified Water to Dirty Water downgrade.
- Dirty Wastelanders and Refreshing Beverages can now also be made at Espresso Machines.
- Espresso Machines should now be activatible from the front, or either side.
- Espresso Machines' workshop descriptions improved.
- Tato Flower now weighs 0.1. (Vanilla Bug Fix)
- Bloodleaf now gains the benefits of Wasteland Survival Magazine 1, which increases healing to +60 health over 10s. (Vanilla Bug Fix)
- Bloodleaf Tea now gains the benefits of Wasteland Survival Magazine 1, which increases healing to +60 health over 10s.
- Hubflower Tea now gains the benefits of Wasteland Survival Magazine 1, which increases healing to +60 health over 10s.
- Deezer's Lemonade now gains the benefits of Wasteland Survival Magazine 1, which increases healing to +75 health over 10s.
- Increased the experience bonus granted by Bloodleaf Tea from +3% to +5%.
- Increased the healing granted by Bloodleaf Tea from 40 over 10s to 40 over 5s.
- Creating Institute Bottled Water (Water Pump: Filtered Water) now requires Science! 1.
- Creating a Dirty Harry (Espresso Machine: Other) now requires Idiot Savant 1.
- Caff� Americanos now use the "Americanized" spelling ('Cafe').
- Improved Espresso Cup and Espresso Shots inventory item zoom.
- Renamed 'Silver Expresso Spoon' to 'Espresso Spoon, Silver'.
- Changed graphics of Red Eyes to clean/dirty coffee cups.

1.06
- Item Sorting: Added an "easy access" tag preceding all others: (1ST) First Aid
- Item Sorting Tag (1ST) contains: Stimpak, RadAway, Stealth Boy, Curie's Healthpak, and Railroad Stealth Boy.
- Item Sorting: Added tags to all unmodded vanilla medicines for sorting consistency.
- Added 3 new misc. items: Espresso Cup, Espresso Spoon, and Silver Espresso Spoon.
- Espresso Shot and Espresso Shot, Dirty: Espresso Cup now replaces Shot Glass in recipes and reclamation.
- Removed the Purified Water to Dirty Water conversion recipe. (This is a game balance consideration.)
- RadAway now has the ChemTypeRadAway keyword. (Vanilla Bug Fixes)
- Stimpaks now have the ChemTypeStimpak keyword. (Vanilla Bug Fixes)
- Curie's Healthpaks now have the ChemTypeStimpak keyword and restore health as a Stimpak rather than food. (Vanilla Bug Fixes)

1.05
- Bottle Reclamation, Scrapper 1: Drink a liquid from a container, get the empty container back.
- Bottle Reclamation, Scrapper 2: Drink dirty water (or an item derived from it), get a random empty container back.
- Espresso Machine icons should show up properly in the Workshop crafting bar. (Bug Fix)
- Item Sorting: All tags are only 3 encapsulated characters for legibility and conciseness.
- Item Sorting Order: (Med) Medicines, [Alc] Alcoholic Beverages, [Bev] Beverages, [H2O] Water
- Added pick-up and drop sound effects to all liquid consumables lacking them. (Vanilla Oversight Fix)
- Added text descriptions to some liquid consumables lacking them.
- Some items have adjusted weights, for consistency.
- Some items are renamed, for better ordering.
- Changed the recipe for skeeto spit. It now requires an empty blood pack (like it's model) instead of glass and steel.
- Crafting stations now ignore simple intersections, for easier placement.
- Crafting stations are now marked as synth-usable.

1.04
- Renamed Readme.txt to _Readme.txt.
- Removed version from file name for future version compatibility.
- Added a new crafting station: Espresso Machine (Post-War, easier recipe, no Happiness bonus; Recipe in workshop under Crafting).
- Added 5 new items and 5 new crafting recipes, available at Espresso Machines.
- Rebalanced: Dirty Harry, Nicotonic.
- Moved drugged water recipes to the Espresso Machine.
- Renamed crafting station catagories.

1.03
- Removed version from file name for future version compatibility.
- Added a new crafting station: Espresso Machine (+1 Happiness; Recipe in workshop under Crafting).
- New crafting recipes allow the creation of coffee beverages (drink-chem hybrid consumables), mostly.
- Added 10 new items and 10 new crafting recipes, available at Espresso Machines.
- Removed Institute Water from ESP for compatibility with naming/organization mods.
- Resolved a conflict with Settlement Keywords (SK), causing crafting menus to combine. (Now compatible.)

1.02
- Added Dirty Water(s) as requirements to recipes lacking containers. (Those under Drugged Water and Filtered Water catagories.)

1.01
- Added dirty/purified water recipes to consume drinking glasses, pint glass, pitcher, clean kettle, decanter, empty blood sack, and IV bag.
- Added recipe: Drugged Water (Req. 1 Brain Fungus).
- Added recipe: Deezer's Lemonade (Req. 3 Wild Mutfruit).
- Rebalanced output amounts of most recipes.

1.00
- Water pumps are now also crafting stations, though without storage capacity. (They are otherwise unchanged.)
- New crafting recipes available at water pumps allow the creation of water.
- Dirty water recipes call for common/dirty containers. (eg. Coffee Cups)
- Purified water recipes call for scarce/clean containers. (eg. Clean Coffee Cups)
- Institute bottled water can also be created, though requiring a synth component.
- Purified water can be converted into dirty water for recipe purposes. (1:1 ratio)

Known Bugs:
- After creating an item, the highlighted recipe entry may change. Unknown cause/solution.

Compatibility:
-------------------------------------------------------------------------------------------------------------------------------
Waterworks may conflict with other mods that alter water pumps or espresso machines.

My Fallout 4 Mods:
-------------------------------------------------------------------------------------------------------------------------------
Collectibles: Bauble Bobble -- nexusmods.com/fallout4/mods/8652/
Crafting: Needles -- nexusmods.com/fallout4/mods/8352/
Crafting: Waterworks -- nexusmods.com/fallout4/mods/7815/
NPCs: DESTROY ALL: Cricket v2 -- nexusmods.com/fallout4/mods/6713/
NPCs: Emergent Design: CURIE v2 -- nexusmods.com/fallout4/mods/6522/
NPCs: IS BEST FIGHTER: Strong v2 -- nexusmods.com/fallout4/mods/10159/
NPCs: Rough in the Diamond: Piper v2 -- nexusmods.com/fallout4/mods/6774/
NPCs: Soldier of Misfortune: Preston v2 -- nexusmods.com/fallout4/mods/8750/
NPCs: Uncaged: Cait v2 -- nexusmods.com/fallout4/mods/7605/
Settlements: Greenetech Sojourn -- nexusmods.com/fallout4/mods/8527/

Disclaimer:
-------------------------------------------------------------------------------------------------------------------------------
I am a brute-force mod author. I have no idea what I'm doing. Backup your saves. Use at your own risk.

Credits:
-------------------------------------------------------------------------------------------------------------------------------
- ElminsterAU, Hlp, Zilav, and Sharlikran -- FO4Edit -- nexusmods.com/fallout4/mods/2737/
- Orvid -- Caprica -- nexusmods.com/fallout4/mods/7380
- Caf� Bustelo