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Demon9ne

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Demon9ne

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Greenetech Sojourn
a personal settlement mod
by Demon9ne



Changelog:
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1.02
- Added a Pip-Boy map icon for fast travel (which unlocks after discovering the roof).
- Disabled floating workshop border.
- Fixed K1-98 appearance.

1.01
- Renamed Readme.txt to _Readme.txt.
- Removed version from file name for future version compatibility.
- Added lift access!
- SEE COMPATIBILITY INFO!
- Adjusted Objects:
- Added lift pieces, lift catwalk, and lift catwalk support girders.
- Fusebox can be scrapped.
- Allowed workshop object placement on additional roof surfaces.
- Added 'dual-gradient' floating workshop border.
- Disabled/replaced various flat trash and trash decals in viscinity of Greenetech Genetics. (TL;DR: Performance and cannibalization.)
- At base of building: Changed position of trash can and centered front hand rail.
- Adjusted NPC K1-98 ("Jenny"):
- Set to Protected. (Only the Sole Survivor can kill her; prevents her from turning up dead for no reason.)
- No longer takes falling damage, radiation damage, or poison damage.
- Player can now stimpak her.
- Dirty skin texture.

1.00
- Added a workshop to Greenetech Genetics rooftop.
- Added a fusebox to Greenetech Genetics rooftop. It provides 100 power.
- Removed the skeleton and ammo box from the roof.

Compatibility (Lift):
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New playthroughs
- Lift should just work. If not, see 'Existing Playthroughs' below.

Existing playthroughs:
- Backup your save file(s).
- Empty your workshop crafting stations. (eg. the container they all share.)
- Move your power armor frames to a different cell- such as a different settlement.
- Fast travel to Greenetech Genetics (from elsewhere)
- Move GS.txt from the mod archive into your Fallout 4\Data\ folder (if necessary), and use Console Command BAT GS to reset the lift.
- Enter building, exit onto roof, test lift.

Compatibility (w/ Other Mods):
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Replaced/Overridden/Improved
- NPC K1-98 ("Jenny", from Hunter/Hunted)
- Various Greenetech Genetics cell objects
- Greenetech Skyscraper high-tech roof floor-surfaces
- Greenetech Skyscraper high-tech lobby floor-surfaces (Some see exterior use.)
- Greenetech, Area: Various trash objects and decals
- Greenetech, Roof: Skeleton, Ammo Box
- Greenetech, Ground: Trash Can, Railing

My Fallout 4 Mods:
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Collectibles: Bauble Bobble -- nexusmods.com/fallout4/mods/8652/
Crafting: Needles -- nexusmods.com/fallout4/mods/8352/
Crafting: Waterworks -- nexusmods.com/fallout4/mods/7815/
NPCs: DESTROY ALL: Cricket v2 -- nexusmods.com/fallout4/mods/6713/
NPCs: Emergent Design: CURIE v2 -- nexusmods.com/fallout4/mods/6522/
NPCs: Rough in the Diamond: Piper v2 -- nexusmods.com/fallout4/mods/6774/
NPCs: Soldier of Misfortune: Preston v2 -- nexusmods.com/fallout4/mods/8750/
NPCs: Uncaged: Cait v2 -- nexusmods.com/fallout4/mods/7605/
Settlements: Greenetech Sojourn -- nexusmods.com/fallout4/mods/8527/

Disclaimer:
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I am a brute-force mod author. I have no idea what I'm doing. Backup your saves. Use at your own risk.

Credits:
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- ElminsterAU, Hlp, Zilav, and Sharlikran -- FO4Edit -- nexusmods.com/fallout4/mods/2737/
- Soupcan Harry