Kingdom Come: Deliverance
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Aldodrem

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Aldodrem

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16 comments

  1. HazyMorganito
    HazyMorganito
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    You updated this mod the same day I was contemplating going for another run.

    So thank you, you contributed to my last 150 hours on this game, and contribute again to the next 150 hours !

    Thanks for the update
  2. joryry
    joryry
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    Can you do 2x, 2, 5x, please? Thank you
    1. Aldodrem
      Aldodrem
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      You can now choose to use a x3 version instead of the x1.5 version
  3. 12345zyabq
    12345zyabq
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    i think your mod broke mutt and he disapeared forever in 2 different saves :'( 
    1. skythmoon
      skythmoon
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      ?? What does mutt has to do with xp
    2. alividlife
      alividlife
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      Quick pre-emptive edit, I was wrong to start this saying that it was this mod, it may be that OP is talking about another XP mod called Double XP which, if you are curious, read on:
      So I was doing some editing for another reason, and as I was doing a comparison with more faster xp DOUBLE XP to base game's "rpg_param.xml", More Faster XP Double XP is completely missing these:

      rpg_param_key="DogCommandMoraleThreshold" rpg_param_value="0.15" >
      rpg_param_key="DogDisobeyTimeout" rpg_param_value="300" >
      rpg_param_key="DogMoraleBuffFeed" rpg_param_value="0.08" >
      rpg_param_key="DogMoraleBuffPlay" rpg_param_value="0.05" >
      rpg_param_key="DogMoraleBuffPraise" rpg_param_value="0.05" >
      rpg_param_key="DogMoraleBuffSigma" rpg_param_value="0" >
      rpg_param_key="DogMoraleDecreaseWithoutInteraction" rpg_param_value="5.5E-05" >
      rpg_param_key="DogMoraleIncreaseSkipTime" rpg_param_value="0.00011" >
      rpg_param_key="DogPOISearchRadiusMax" rpg_param_value="50" >
      rpg_param_key="DogPOISearchRadiusMin" rpg_param_value="20" >     
      //further down -- houndmaster traits are missing.//
      rpg_param_key="HoundmasterXPContextCommand" rpg_param_value="2" >
      rpg_param_key="HoundmasterXPFeed" rpg_param_value="25" >
      rpg_param_key="HoundmasterXPFetch" rpg_param_value="5" >
      rpg_param_key="HoundmasterXPHit" rpg_param_value="2" >
      rpg_param_key="HoundmasterXPKill" rpg_param_value="20" >
      rpg_param_key="HoundmasterXPPlay" rpg_param_value="15" >
      rpg_param_key="HoundmasterXPPOIDiscovery" rpg_param_value="20" >
      rpg_param_key="HoundmasterXPPraise" rpg_param_value="15" >
           
      Which must have been added since this was last updated?  I guess? 
      Other things missing:
      rpg_param_key="BaseItemDisappearingTime" rpg_param_value="172800" >
      rpg_param_key="ClinchBackOffDmgRWeight" rpg_param_value="0.05" >
      rpg_param_key="HealthDamageToInjury" rpg_param_value="0.03" >
      rpg_param_key="HunterXPKill" rpg_param_value="15" >
      rpg_param_key="IndulgenceBasePrice" rpg_param_value="200" >
      rpg_param_key="IndulgenceMinCumulativeReputationImprovement" rpg_param_value="0.5" >
      rpg_param_key="MaxItemDisappearingTime" rpg_param_value="187200" >
      rpg_param_key="MaxStatToAttackMult" rpg_param_value="1.1" >
      rpg_param_key="MaxStealthHitSoundMultiplier" rpg_param_value="0.22" >
      rpg_param_key="MinStealthHitSoundMultiplier" rpg_param_value="0.06" >

      But I am confused, is the newest version of KCD merging and taking bits and
      pieces of all tables now?  Or is it like the original way were last
      table wins and everything else is lost?  I will check More Faster XP and
      see if it is missing dog stuff.
      Is OP maybe ref. an experience with Double XP and not this mod, More Faster XP? 
  4. ACIDOKLORICO
    ACIDOKLORICO
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    Still working,yet,why not x2 or x5?
  5. Kotori852
    Kotori852
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    Where to i have to unpack the things ? Have i to place it in my data and game folder?
    1. Aldodrem
      Aldodrem
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      no idea mate. I use Nexus mod manager Vortex for my games & mods which takes care of the installations. Check if thier is a mods folder in the game dir or by your save game files?
    2. JonUmber
      JonUmber
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      Create a folder in KingdomComeDeliverance/Mods (whatever you want to call it- "MoreFasterXP" or whatever); then unpack the data folder and the mod.manifest file into it.
  6. Crestfallen97
    Crestfallen97
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    download the mod

    extract in a new folder named MoreFasterXP

    it should look like this:
    MoreFasterXP\Data\MoreFasterXP.pak
    MoreFasterXP\mod.manifest

    copy and paste MoreFasterXP folder in your mod folder
    e.g D:\GOG Games\Kingdom Come Deliverance\Mods

    it should look like this:
    e.g D:\GOG Games\Kingdom Come Deliverance\Mods\MoreFasterXP

    thanks
  7. Pr0nt
    Pr0nt
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    Hi. How to check if the mod is working or not?
  8. Stoshago
    Stoshago
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    Install: extract to /Mods/MoreFasterXP/
    No need for Vortex, no conflicts with other mods

    Thanks for mod. I'm adjusting it for myself cause some perks requiers insane grind (like that whining beast). Meanwhile my speech is already 20lvl.

    Btw I don't think "FactionAngrinessDecayExp" has connection with XP
  9. BlazeItSatan
    BlazeItSatan
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    works fine
  10. blackhawkca
    blackhawkca
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    I have max stats so I can't test the mod and comment if it's working! However I found a little thing you should change. When you extract the file the result is a folder called "Data". This is not a usefull name,  it don't tell me anything about the content when I take a look on my mods in the mod-folder. You should change the path to MoreFasterXP/Data/MoreFasterXP (it's just a nev folder called MoreFasterXP with the folder "Data" in it) and repack the project.

    Remember to add the mod.manifest to the new MoreFasterXP-folder.
    1. Aldodrem
      Aldodrem
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      I used the default right click Extract All and it placed within a sub folder. If you are using 7zip it places it in a folder as well as long as you do Extract Files and not Extract Here. (Vortex places it in folder as well when you install it)

      btw unrelated to this mod but sent you a pm about one of your mods