Kingdom Come: Deliverance

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Created by

fuxsart

Uploaded by

dimasnik

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125 comments

  1. Stokestix
    Stokestix
    • member
    • 0 kudos
    BEST MOD EVER! Seriously, I got so tired of moving my finger to press escape. This mod deserves an award!
    1. aristidetorchia717
      aristidetorchia717
      • supporter
      • 8 kudos
      as an alternative solution, all computer game ui designers who think it's a good idea to hardcode ESC key to in-game interactions while ignoring secondary mouse button most of the time deserve jail time of 8-10 days. 


      DEAR UI DESIGNERS, ESCAPE KEY SHOULD ONLY BE USED FOR RETURNING TO A GAME'S MAIN MENU. ALSO:

      SOME 

      PEOPLE 

      ARE

      LEFT 

      HANDED
  2. justhereforthemods11890
    justhereforthemods11890
    • member
    • 0 kudos
    Works great on 1.9.6 royale edition
    Edit:
    unfortunately this mod seems to interfere with the minimalistic hud mod (extented keys version)
    it disables minimalistic's hud controls and torch toggle
  3. ven9eanceLOL
    ven9eanceLOL
    • supporter
    • 0 kudos
    nvm
  4. Informatheus
    Informatheus
    • member
    • 0 kudos
    I would like to volunteer to contribute to the Brazilian Portuguese translation.
    Contact me: [email protected]
  5. 0banon
    0banon
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    • 8 kudos
    The mod randomly stopped working for me today. Any ideas?

    Edit: still not sure why the mod stopped working for me, but I fixed it by placing the "MRB.pak" file into "KingdomComeDeliverance\Data\_fastload"
    1. Sisko89
      Sisko89
      • member
      • 1 kudos
      To anyone else who might have this or a similar issue, for some reason when I started using mod_order.txt to manage mod load order this mod stopped working. It was neither detected nor loaded, according to the console. I fixed that by following Obanon' example and placing the "MRB.pak" file into "KingdomComeDeliverance\Data\_fastload"
    2. 0banon
      0banon
      • premium
      • 8 kudos
      I love seeing oooold comments helping out random people all this time later :)
  6. hoskope
    hoskope
    • premium
    • 5 kudos
    Very nice idea and would most definitely use it, but it seems it dosen't work for me. Maybe some other mod is clashing with this one. One thing i noticed that esc bind in the controls section is grayed out, but i think this is what it should be?
  7. MindDoser
    MindDoser
    • premium
    • 22 kudos
    Best mod ever invented in entire history of KCD.
    1. dimasnik
      dimasnik
      • premium
      • 152 kudos
      Thank you for giving such a high rank to the mod, I appreciate that, and I'm very glad you found it useful.
  8. Baxder
    Baxder
    • supporter
    • 0 kudos
    I had a lot of trouble getting this to work, but after trying 0banon's idea as well as copying the .pak into the KCD\Data folder it started working. Thing is that it kept doing so after I deleted both those extras. Weird.

    Anywho, I also use the torch toggle mod and when RMB started working, the "1" key became the torch toggle and "3" did nothing. Instead of drawing my melee weapon, I drew my torch! I poked around the mod's .XML file and found the torch toggle command lines nested under the weapon toggle. Fixing it was as easy as cutting them out into their own set of commands for the "3" key with the proper labels. Obvi, you have to extract the .XML from the .pak to conduct the edit and then put it back. (Just BTW, this is why I deleted the other two copies I mentioned earlier. I needed to know which was functioning in order to fix the problem).

    In other words, copy/extract and open the "keybindSuperactions.xml" in the .pak and find this block of code:
    ---
    <superaction name="weapon1" ui_group="combat" ui_name="@ui_keybinds_primary_weapon" ui_tooltip="" keyboard="writeable">
    <action name="toggle_torch" map="player" />
    <action name="toggle_torch" map="horse" />
    <action name="weapon_set1" map="player" />
    <action name="weapon_set1" map="horse" />
    <control input="1" controller="keyboard" />
    </superaction>
    ---
    And replace it with this:
    <superaction name="weapon1" ui_group="combat" ui_name="@ui_keybinds_primary_weapon" ui_tooltip="" keyboard="writeable">
    <action name="weapon_set1" map="player" />
    <action name="weapon_set1" map="horse" />
    <control input="1" controller="keyboard" />
    </superaction>

    <superaction name="torch" ui_group="combat" ui_name="@ui_keybinds_primary_weapon" ui_tooltip="" keyboard="writeable">
    <action name="toggle_torch" map="player" />
    <action name="toggle_torch" map="horse" />
    <control input="3" controller="keyboard" />
    </superaction>

    Save the edited file, delete the original from the .pak and place the edited file in the .pak.

    Enjoy!
  9. FelinaLain
    FelinaLain
    • member
    • 5 kudos
    What is exactly the difference between the two available version? I tested the one with right click + escape, and while it does work, I notice it also remove Esc from the menu binding (and I see it's the intended result)
    Does this also happen in the simple "only right click" version?

    If yes, can I rebind esc to the menu? I see the option for it in the control options, but it cannot be changed in-game?
    1. FelinaLain
      FelinaLain
      • member
      • 5 kudos
      Nevermind, I found your advice for the spanish user and applied them to change stuff myself and it worked
  10. Mariyan
    Mariyan
    • member
    • 2 kudos
    I think there is a problem between this mod and Keybind Rebind some of the keys disappear.