Mod version 1.8.0 has now been released. Excuse me for the long wait after the patch, I had already played through the game and found out about your problems too late.
And to @figo283: Thanks for looking after and updating my mod during my "absence".. ------------------------------------------------------------------------------------------------------------------------------ Modversion 1.8.0 ist jetzt da. Entschuldigt bitte die lange Wartezeit nach dem Patch, hatte das Spiel schon durchgespielt und zu spät von euren Problemen erfahren.
Und für @figo283: Danke für die Betreuung und das updaten meiner Mod während meiner "Abwesenheit".
I couldnt get this to work without manually creating the .pak files. You need to go to \Mods\LootInfo\Data\loot_info and make that folder into a .pak with 7zip or winrar The same has for \Mods\LootInfo\Localization\English_xml\text__loot_info.xml and put that xml file in a .pak named English_xml.pak Worked great after that, thank you very much for your work.
Hi guys, I found this mod (version 1.8.0) has some display bugs with NPCs and Animals. For NPCs, it shows it's "searched" when it's empty. For Animals, it shows it's "empty" before you search it.
I've tried to update some scripts and fixed them for myself. If anyone wants to try my fixed version, download it here: https://drive.google.com/file/d/1Xa8949MClsTuvw93fysh8VQPwb4r-p5v/view?usp=sharing
*Update 2022/01/19 I found that Henry's common chests in tavern could not check the empty state correctly. It always shows "empty" for me. I made a new version to make Henry's common chests show as Open (Henry). Download the new version here: https://drive.google.com/file/d/1U-7BLS0tPWDbxHx21-uT9M7CuVLYfiH6/view?usp=sharing
---------------------------------------------------------------------------------------------------------------- More details for someone who wants to update the mod by themself.
For NPCs, It didn't get the isEmpty state right so it's always not empty. For Animals, I guess it doesn't have anything in the animal's inventory before you search it. That's why it shows it's empty. I update the logic to first check "if it's been searched" before "if it's empty", so it won't show it's "empty" or "searched" before you do search it.
Just in case anybody runs into my same problem, because you never know, this mod "conflicts" with this deleted mod (Lockpicking Overhaul (formerly Easy Lockpicking)), don't know why it's deleted. I'm on the last version of the game too.
Basically, the deleted mod change "ui_open_stash_searched" and "ui_open_stash_crime_searched" by overwriting whatever there is inside JCD_LootInfo language_xml.pak file. Since I don't know how to make it "compatible", I've tried to change the two phrases inside the deleted mod with no luck. In the end I've deleted that overhaul.
I tried this on a new game (1.9.5-404-503) with only this mod. Something is broken... Dead/Unconscious show Loot -> Looted -> Looted Animals show Empty -> Looted -> Empty I hadn't found a nest to test it. Chests/Baskets/Shelves seem to work properly.
96 comments
Excuse me for the long wait after the patch, I had already played through the game and
found out about your problems too late.
And to @figo283:
Thanks for looking after and updating my mod during my "absence"..
------------------------------------------------------------------------------------------------------------------------------
Modversion 1.8.0 ist jetzt da.
Entschuldigt bitte die lange Wartezeit nach dem Patch, hatte das Spiel schon
durchgespielt und zu spät von euren Problemen erfahren.
Und für @figo283:
Danke für die Betreuung und das updaten meiner Mod während meiner "Abwesenheit".
Best Regards / Beste Grüße
PaulDenton
You can get it here.
You need to go to \Mods\LootInfo\Data\loot_info and make that folder into a .pak with 7zip or winrar
The same has for \Mods\LootInfo\Localization\English_xml\text__loot_info.xml and put that xml file in a .pak named English_xml.pak
Worked great after that, thank you very much for your work.
Does it work in version 1.9.6?
Thanks.
For NPCs, it shows it's "searched" when it's empty.
For Animals, it shows it's "empty" before you search it.
I've tried to update some scripts and fixed them for myself.
If anyone wants to try my fixed version, download it here:
https://drive.google.com/file/d/1Xa8949MClsTuvw93fysh8VQPwb4r-p5v/view?usp=sharing
*Update 2022/01/19
I found that Henry's common chests in tavern could not check the empty state correctly. It always shows "empty" for me.
I made a new version to make Henry's common chests show as Open (Henry).
Download the new version here:
https://drive.google.com/file/d/1U-7BLS0tPWDbxHx21-uT9M7CuVLYfiH6/view?usp=sharing
----------------------------------------------------------------------------------------------------------------
More details for someone who wants to update the mod by themself.
For NPCs, It didn't get the isEmpty state right so it's always not empty.
For Animals,
I guess it doesn't have anything in the animal's inventory before you search it. That's why it shows it's empty.
I update the logic to first check "if it's been searched" before "if it's empty", so it won't show it's "empty" or "searched" before you do search it.
Basically, the deleted mod change "ui_open_stash_searched" and "ui_open_stash_crime_searched" by overwriting whatever there is inside JCD_LootInfo language_xml.pak file. Since I don't know how to make it "compatible", I've tried to change the two phrases inside the deleted mod with no luck. In the end I've deleted that overhaul.
ty very much! :-)
Dead/Unconscious show Loot -> Looted -> Looted
Animals show Empty -> Looted -> Empty
I hadn't found a nest to test it.
Chests/Baskets/Shelves seem to work properly.