If you want a hassle free version that just works on the latest version of the game 1.9.6(at the time of writing) use this : https://www.nexusmods.com/kingdomcomedeliverance/mods/1009
Here is my fix for this mod alone, for the missing hound master perk (took from original table): Add this for skill.xml to enable houndmaster skill tree: <row hidden="False" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_houndmaster_desc0" skill_id="32" skill_name="houndmaster" ui_levelup_string_name="ui_skill_houndmaster_levelup" ui_string_name="ui_skill_houndmaster" />
Apply this to buff.xml will fix the obedience of dog (Made by the author himself) <row implementation="Cpp:OwnedDog" visual_effect="" slot_icon_id="" slot_buff_ui_name="" params="bba+1,uat+0.5,hea+4;bba-0.1,uat-0.2,hea-5" is_persistent="True" icon_id="0" duration="-1" buff_ui_visibility_id="" buff_ui_type_id="" buff_ui_order="" buff_ui_name="" buff_name="owned dog" buff_lifetime_id="1" buff_id="389302cb-5a3c-49cc-be4c-14579cdd4e72" buff_exclusivity_id="1" buff_desc="" buff_class_id="1" buff_ai_tag_id=""/>
Not test gameplay yet, but the perk show up and can be level.
datboi946, go to "steamapps\common\KingdomComeDeliverance\Data" Open tables.pak with 7zip or w/e then go to "\Libs\Tables\rpg\" and open skill.xml with notepad and hopefully it'll work for you.
I found that this mod causes an infinite loading screen during A Woman's Lot, when Theresa goes to fight Henry. See more here: https://www.reddit.com/r/kingdomcome/comments/ev17fy/infinite_loading_screen_a_womans_lot/
In version 1.8.2 it does not work: the perks do not open upon reaching the necessary levels. The collection of grass brought up to level 6 - the perks never opened. The same with stealth and power. Then he was tired of checking :-)
125 comments
https://www.nexusmods.com/kingdomcomedeliverance/mods/1009
The old mod didn't work for me , but this did the trick!
Thanks a lot, mate!
Cannot endorse the mod for some reason though.
Add this for skill.xml to enable houndmaster skill tree:
<row hidden="False" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_houndmaster_desc0" skill_id="32" skill_name="houndmaster" ui_levelup_string_name="ui_skill_houndmaster_levelup" ui_string_name="ui_skill_houndmaster" />
Add this for perk.xml to manual add perk for hound master skill:
<row autolearnable="False" exclude_in_game_mode="" icon_id="hunt" level="3" metaperk_id="" parent_id="" perk_id="3707dd4a-4fe4-469a-a21c-c8f56173775e" perk_name="Hunt" perk_ui_desc="perk_hunt_desc" perk_ui_name="perk_hunt_name" skill_selector="32" stat_selector="" ui_priority="0" visibility="2" />
<row autolearnable="False" exclude_in_game_mode="" icon_id="ratter_dog" level="2" metaperk_id="" parent_id="" perk_id="3e664a4c-7d5f-439f-a73c-e0359671575c" perk_name="Ratl?k" perk_ui_desc="perk_ratlik_desc" perk_ui_name="perk_ratlik_name" skill_selector="32" stat_selector="" ui_priority="0" visibility="0" />
<row autolearnable="False" exclude_in_game_mode="" icon_id="search" level="13" metaperk_id="" parent_id="" perk_id="5fc9d8d0-1493-46cc-9553-5fc86aed08e4" perk_name="Hledej" perk_ui_desc="perk_hledej_desc" perk_ui_name="perk_hledej_name" skill_selector="32" stat_selector="" ui_priority="0" visibility="2" />
<row autolearnable="False" exclude_in_game_mode="" icon_id="tacke" level="15" metaperk_id="" parent_id="e2c65107-48dc-451b-b3b4-cbdc3a1b869c" perk_id="942a6ec9-23f9-4dba-9423-6a6c9124d192" perk_name="Za nim" perk_ui_desc="perk_za_nim_desc" perk_ui_name="perk_za_nim_name" skill_selector="32" stat_selector="" ui_priority="0" visibility="2" />
<row autolearnable="False" exclude_in_game_mode="" icon_id="sidetrack" level="0" metaperk_id="" parent_id="" perk_id="996f6baa-b380-483b-9fd3-df6f2ac13698" perk_name="Distract" perk_ui_desc="perk_distract_desc" perk_ui_name="perk_distract_name" skill_selector="32" stat_selector="" ui_priority="0" visibility="0" />
<row autolearnable="False" exclude_in_game_mode="" icon_id="loyal_companion" level="8" metaperk_id="" parent_id="" perk_id="c0353c07-fce7-4262-8a06-2ed4fd04e634" perk_name="V?rn? spole?n?k" perk_ui_desc="perk_verny_spolecnik_desc" perk_ui_name="perk_verny_spolecnik_name" skill_selector="32" stat_selector="" ui_priority="0" visibility="2" />
<row autolearnable="False" exclude_in_game_mode="" icon_id="atack" level="5" metaperk_id="" parent_id="" perk_id="e2c65107-48dc-451b-b3b4-cbdc3a1b869c" perk_name="Trhej" perk_ui_desc="perk_trhej_desc" perk_ui_name="perk_trhej_name" skill_selector="32" stat_selector="" ui_priority="0" visibility="2" />
<row autolearnable="False" exclude_in_game_mode="" icon_id="alarm" level="10" metaperk_id="" parent_id="" perk_id="e6a61939-209d-4a03-ac6e-6cddd6a826ce" perk_name="Alarm" perk_ui_desc="perk_alarm_desc" perk_ui_name="perk_alarm_name" skill_selector="32" stat_selector="" ui_priority="0" visibility="2" />
<row autolearnable="False" exclude_in_game_mode="" icon_id="mouth_full_of_teeth" level="10" metaperk_id="" parent_id="e2c65107-48dc-451b-b3b4-cbdc3a1b869c" perk_id="16be7902-a57f-456e-9bc2-59f31d7b6169" perk_name="Tlama pln? zub?" perk_ui_desc="perk_tlama_plna_zubu_desc" perk_ui_name="perk_tlama_plna_zubu_name" skill_selector="32" stat_selector="" ui_priority="0" visibility="2" />
<row autolearnable="False" exclude_in_game_mode="" icon_id="smeller" level="5" metaperk_id="" parent_id="" perk_id="236731d4-7db7-41da-bf30-ef1603be0f42" perk_name="?muchal" perk_ui_desc="perk_cmuchal_desc" perk_ui_name="perk_cmuchal_name" skill_selector="32" stat_selector="" ui_priority="0" visibility="2" />
Apply this to buff.xml will fix the obedience of dog (Made by the author himself)
<row implementation="Cpp:OwnedDog" visual_effect="" slot_icon_id="" slot_buff_ui_name="" params="bba+1,uat+0.5,hea+4;bba-0.1,uat-0.2,hea-5" is_persistent="True" icon_id="0" duration="-1" buff_ui_visibility_id="" buff_ui_type_id="" buff_ui_order="" buff_ui_name="" buff_name="owned dog" buff_lifetime_id="1" buff_id="389302cb-5a3c-49cc-be4c-14579cdd4e72" buff_exclusivity_id="1" buff_desc="" buff_class_id="1" buff_ai_tag_id=""/>
Not test gameplay yet, but the perk show up and can be level.
Open tables.pak with 7zip or w/e then go to "\Libs\Tables\rpg\" and open skill.xml with notepad and hopefully it'll work for you.
also i felt like a coder for 30 seconds.
https://www.reddit.com/r/kingdomcome/comments/ev17fy/infinite_loading_screen_a_womans_lot/
I can choose the perks, but I don't know what I'm choosing as there is no description nor can I really tell if any changes are happening anyway.
I've tried this with other mods I've had installed, and I've tried this on its own, nothing seems to work.
Any ideas?
Can't find any solution
if there are issues it's probably in the background and not effecting the perks actually being applied