This mod increases prices of basic trade goods such as fur or salt by 50% and more luxurious goods and final products by much more. This results in more income from workshops, more income from manual trade and probably more income from caravans (need to test this one yet).
Also increases high tier weapon and armor production of cities.
Permissions and credits
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Changelogs
Version 1.3.0
Fixed issue with missing horse armors in shops. Luxury goods workshops should earn more money now if they are supplied.
Version 1.2.0
Wool workshop will no longer produce light armor as it was preventing it from producing income.
Price of leather reduced slighly as it was causing tanerry to produce too much income (over 1500).
Version 1.1.0
Weapon and armor production of cities and specialized workshops increased. This will put more high tier weapons and armors on the market.
This mod increases prices of basic trade goods such as fur or salt by 50%. More luxurious goods and products of workshops are much more expensive. This results in more income from workshops, more income from manual trade and probably more income from caravans (need to test this one yet).
Since version 1.1.0 weapon and armor production of cieties and specialized workshops is increased. Cities will now be able to produce more mid tier weapons and armors and some high tier ones. Blacksmith, Tannery and wool weavery will now produce its respective armors and other gear. Blacksmiths will produce much more high tier weapons and armors than before (if there is enough raw material).