Mount & Blade II: Bannerlord
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Philozoraptor

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Philozoraptor

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120 comments

  1. Philozoraptor
    Philozoraptor
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    Fell free to comment on balance or report any inconsistency like one workshop making much more income than any other. My goal is to make workshop that produce final product from rare trade goods more profitable than workshops that can work pretty much everywhere or workshop that produce stuff that have also other uses (equipment and food).

    Also known issue, wool workshop will not make more profit than in vanilla, because it is bound to civilian cloth value. It does profit comparable to other workshops from this mod only if you use it with RBM combat module.
  2. Philozoraptor
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    Also for people wandering how caravans work.


  3. MaxDevill666
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    Bro i have 2 cities and im losing 2-3k a day, like i NEED an economy mod cause it makes no fck sense to be losing this much money even tho i have 2  caravans and 2 cities :x
    1. DontCopyXD
      DontCopyXD
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      im losing 8k with around 24 fiefs
  4. Hollowwinside
    Hollowwinside
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    excuse me, but does this mod add or remove some values from other stuff? im playing with banner kings culture expanded and... dunno which mod but i dont get any weapon/armor drops from neither looters or regular armies led by lords... im not too upset but still could be worse (and could be better), this mod helps to sustain but if some1 knows the solution please let me know 
  5. thekingturko
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    Is this mod outdated?
  6. Jjreuben91
    Jjreuben91
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    I am on versoon 1.1.5 and mod crash my game please help
  7. xxchrisxx
    xxchrisxx
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    Has anyone tried this with the mod Banner Kings?
    1. KennyMeister
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      I *think* its conflicting with Banner Kings, at least in my current run. I noticed that purchaseable hardwood has been replaced with Crude hardwood and i cant do anything useful with that. Im *thinking* Banner kings integrated "crude" label to certain types of goods and replaced them and this mod modified value of the hardwood, making it crude and therefore basically useless. I can still smelt down weapons for useable Hardwood, but thats currently my only known method of acquiring it. 
      Banner Kings doesnt have a comment section to look up this problem so Im not quite sure its the cause. Going to experiment further.
  8. 85303
    85303
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     flag on line 56 of trade_goods_modified.xml needs to be removed.
    simple to fix it on your own
    1. takedaum
      takedaum
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      I just wanna mention that you don't need to remove that one, just turn it to "false"

      line 51 on the other hand has an extra obsolete string and you can delete the empty flag
    2. Walnusskoma
      Walnusskoma
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      how do you change it 
    3. Ninjitsuzuki
      Ninjitsuzuki
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      Go to:
      Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MoreIncome\ModuleData
      and open up trade_goods_modified.xml with a code editing program like visual studio (or notepad).
      THEN go to line 51.
      DELETE it.
      THEN go to line 57.
      Change true to false.
      Save.
      Done.
  9. Raiffkahn
    Raiffkahn
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    Thx for modding but plz update.
  10. TheRogueFae
    TheRogueFae
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    Does this mod still work?
    1. xxchrisxx
      xxchrisxx
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      I have this enabled in 1.0.0 and at the very least, it doesn't crash. I'm not sure though if it is working.
    2. 80smetaldude
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      I dont think it does anything at all.   Caravans all still net about the same, trade goods look exactly like before.
  11. Greatyoon
    Greatyoon
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    Please update.
  12. hunterguo0323
    hunterguo0323
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    Is there anyway to uninstall this mod? I have reinstalled bannerlord like three times, but each new game I had kept all the modifiers no matter what.
    1. bbkenny1
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      are you using vortex? if you are, you can go to the list and click the enabled button and select uninstall