Hello, author! Thx for the mod. Can you please consider expanding this mod to have configurable options so that the effect can be applied: - only to the player, - only heroes, - all units participating in a battle. I see potential in this mod of slightly increasing the length of the battles and as so - making decisive strikes and tactical decisions even more influential, as escaping units will have a chance to return to combat a bit healthier. Or infantry, that managed to push through the enemy's shield wall will not die in one hit from even a t3 archer`s knife.
There is a wonderful HealthOnKill mod. It has the functions that you need, I do not want to offend the work of the author of this mod, but the functionality in the mod named above is more. Just decided to share. Author don't be offended
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It would be better if it could be applied to companions. (It's better to separate players from companions. ex: companion 1, Player 3)
There's a mod called Heal On Kill, but in that mod, companion need to KILL to heal.
Can you please consider expanding this mod to have configurable options so that the effect can be applied:
- only to the player,
- only heroes,
- all units participating in a battle.
I see potential in this mod of slightly increasing the length of the battles and as so - making decisive strikes and tactical decisions even more influential, as escaping units will have a chance to return to combat a bit healthier. Or infantry, that managed to push through the enemy's shield wall will not die in one hit from even a t3 archer`s knife.