My Summer Car
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Crisko

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Criisko

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31 comments

  1. GenericPurpleProtogen
    GenericPurpleProtogen
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    why the sharedassets3 its a RESOURCE file i cant open it
  2. Reksiplayer
    Reksiplayer
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    In case of you get an error with wrong size of dds: Go to paint.net or other texture editor and export it as DXT5 and with mipmaps and it will have the right size
    1. SauceThe2nd
      SauceThe2nd
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      Works as of 13-10-2023, Thanks!
    2. britishgaming2
      britishgaming2
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      worked
    3. mariuszko10
      mariuszko10
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      not working
  3. TheCatOfAges
    TheCatOfAges
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    I have been unable to load the file with UAE. Help?
    1. Criisko
      Criisko
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      Try first export original helmet texture by "Extract this File" option then replace original texture with my and then try to use "Import This File from DDS".
    2. MidBay
      MidBay
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      can you please run the processes through? not very well equipped with the knowledge to know my way around files and so on
    3. Kushmode420
      Kushmode420
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      For future people, I just figured it out:

      1.) Make a backup of "sharedassets3.assets", It's in the 'mysummercar_Data' folder.
      --This is important because if the mod causes an issue later, you can copy and paste this original file back in.

      2.) Download UAE here:

      Direct Download Link: ?https://archive.org/download/UnityAssetsExplorer/UnityAssetsExplorer.exe
      -Source: https://archive.org/details/UnityAssetsExplorer

      3.) Run UAE.exe

      4.) Click "Open Assets file" 

      5.) Find and Open "sharedassets3.assets" 

      (Again, ?It's in the 'mysummercar_Data' folder)

      6.) Below the list of files click the white box (search box) type "Helmet" 
      -It should highlight the file that we need.

      7.) Right click 'sharedassets3/helmet_vision.tex' (in UAE) and select "Extract This File"
      -Now you have a "sharedassets3" folder in your downloads folder on your computer.

      8.) Find the "helmet_vision.tex" from this mod and copy/paste it to the "sharedassets3" folder we created.
      -If you've done this all correctly it will ask if you want to replace the file, Choose Replace.

      9.) Now go back to UAE and again right click 'sharedassets3/helmet_vision.tex'
      -Select "Import This File From DDS" 
      -It finds the file on it's own, if you followed the steps - it worked.

      10.) Now at the top of UAE click "Save as Assets File"
      -Select "sharedassets3.assets"
      -Yes, to replace.

      That's it! The mod should be working in game now, but keep in mind it won't show on the mod menu.

      Hopefully this helps someone. Have fun!!
    4. fkzk1
      fkzk1
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      OMG! Thanks!! You saved my life ^^
    5. FurtyPt
      FurtyPt
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      tnx bro
    6. SeanBean420
      SeanBean420
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      I got "ERROR! Wrong size dds!" when clicking "Import This File From DDS." I tried it anyways, but it didn't work. Not sure why, though, since I followed your instructions exactly as you wrote them

      edit: I'm just now realizing you made those instructions in 2020, maybe it's just outdated lol
    7. JulianObzen
      JulianObzen
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      Hey I had the same issue, what did you do to solve it? I'm new to UAE, but followed the steps here just fine, but got the same error.
    8. Quent223
      Quent223
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      Hello.
      For my case I found, I resized the image (on paint.net in my case) by 1024x1024 pixels, activated the mip and in BC3 DXT5.
      Good luck everyone.
    9. hkbr
      hkbr
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      It seems you also have to resize it to 1024x1024 for it to work. For anyone who struggled like me on how to export as DXT5 with mip maps: on paint.net just do "save as" then on a menu will popup with options, the top dropdown menu has an option for "BC# (Linear, DXT5)", then lower down there is a checkbox for "Generate Mip Maps". This method, plus Kushmode420's UAE instructions below, worked for me on the date of this comment.
    10. itssar
      itssar
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      i know im 3 years late but if you are too lazy then install texture pack importer tool put all its files into your my summer car folder go to unity_assets_files, sharedassets3 and then texture then put the file "helmet_vision.tex.dds" to this folder and run the program and your good to go. (atleast for me it worked like this and don't forget to backup your sharedassets3.assets file so your game dosent break)
    11. TheCanadianRedneck69
      TheCanadianRedneck69
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      you can't open that as a folder tho
    12. PlotBreaker
      PlotBreaker
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      Sean I did it, either you have a bad computer, didn't make the instructions correctly or own a pirated version of MSC.
  4. Derpyblorp99
    Derpyblorp99
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    As of this time, if the file says its too big go to... https://www.aconvert.com/image/dds-to-png/ 

    Follow these instructions: 

    Click "Choose File"
    Choose the mod that you want to insert into the game
    change "Target format" to DDS
    Leave Image quality as empty
    Click "Resize image" 
    choose "change width and height
    input this "1024x1024" 
    Click "Convert" wait and download

    if the name is different change it with the original.

    After conversion, follow implementation as instructed with UAE
    1. britishgaming2
      britishgaming2
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      still says wrong size
  5. wolfface22222
    wolfface22222
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    Very useful for rally and moped!
  6. NIVEKLIN
    NIVEKLIN
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    Try it to import textures:
    https://www.racedepartment.com/downloads/texture-pack-importer-tool.17294/
    1. SpringgsX
      SpringgsX
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      thank u man worked 
  7. Nazo
    Nazo
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    So none of these methods have worked for me.  With the Unity Assets Bundle Explorer linked below, if you export the texture then try to import the modified DDS file it says it's the wrong size.  I guess it has to be the same size or smaller to work?  Though it really should be smaller due to being easier to compress than the original, that is a best guess.  Ultimately the best solution is probably a plugin (I don't know anything about how to develop them, but I think a plugin that replaces one texture is supposed to be easy to implement relatively speaking?)

    In the meantime here is what I did if anyone else needs to reproduce it:
    First of all, I used Unity Assets Bundle Extractor instead:  https://github.com/DerPopo/UABE/releases
    It doesn't have a proper import, so I simply couldn't replace the texture with this one.  Instead I exported a raw of the "glass" texture (careful not to mix it with the material) and then I found the helmet_vision texture and imported the raw of the glass over it.  This gives me a vision of a slightly dirty glass over the whole screen instead of being like the replacement texture here, but overall it works pretty well and still kind of fits the theme of wearing something as opposed to nothing.
    1. SeanBean420
      SeanBean420
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      This worked perfectly! Thank you so much!
  8. WeirdChimp
    WeirdChimp
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    what Sharedassets folder do I put it in
    1. DstrdWrld
      DstrdWrld
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      sharedassets3
  9. Lucassv
    Lucassv
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    where I have to leave the file?
    1. Criisko
      Criisko
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      You must use Texture Pack Importer or Unity Assets Exporter to replace original texture.
  10. PotatoX8x
    PotatoX8x
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    Should I use UAE, or Texture Pack Importer?
    1. Criisko
      Criisko
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      Yes, I recommend UAE because if you use TPI the texture will be upside down. :)