Fallout New Vegas

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EdisLeado

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EdisLeado

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1416 comments

  1. chris77651
    chris77651
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    this s#*! doesn't work its always a fucking scam
    1. Prototype101al
      Prototype101al
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      wrong, it does work fine.. make sure you have requirements installed
  2. hypergona
    hypergona
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    accidently disabled and then enabled again and it jutst blank any help?
  3. HuskaIshelwood
    HuskaIshelwood
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    Fun Fact, the Lore-Friendly tag should be removed because one major feature of Fallout is the fact that miniaturized electronics did not exist in Fallout. Look at the screen of this tablet, Imagine how the heck that'd work - LCD displays can't be done, the technology isn't there - so it'd have to be some super shallow CRT - which wouldn't function because there is dimensions needed so that the imagine displays properly on the screen.

    Not to mention the Dweller handbook in the first two games refers to the Pipboy as a wrist mounted device, not handheld.
    1. CallsignNiko
      CallsignNiko
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      The first versions of the Pip-Boy 2000 were actually handheld.
    2. thisguyherenow
      thisguyherenow
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      I am compelled to note that the Pip-Boy depicted in Fallout 1 and 2 is explicitly described as wrist-mounted in the manual.
  4. Vaalgarth
    Vaalgarth
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    Any way to stop the pip boy from just ...popping in when you pull up the pip boy? its a smidge jarring 
  5. CreamOfMeatball
    CreamOfMeatball
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    =========FIXES FOR PIP BOY MENUS NOT FITTING THE SCREEN AND PIP BOY APPEARING WHEN LIGHT IS TURNED ON=========

    Pip boy light bug:

         Any way of rebinding the pip light function to a key separate from the open pip boy key should work, I'm using stewie's tweaks. This usually has  the added benefit of making the pip light a single press instead of a hold input.

    Misaligned Pip Boy menu bug:

          Download VUI+ (Vanilla UI plus) from Moddb.
    with VUI+ installed, you can go to data/menus/prefabs/vui+ and edit Settings.xml with Notepad++, there are values for the x/y position. width and height for all pip boy menus. Edit the values at the bottom as needed. I am using the OG fallout font but I think it fits the same as default, and since I can assume we have the same version, here are the values i'm currently using - 

    <_VUI+PipX> 47 </_VUI+PipX>
    <_VUI+PipY> 50 </_VUI+PipY>
    <_VUI+PipWidth> 865 </_VUI+PipWidth>
    <_VUI+PipHeight> 560 </_VUI+PipHeight>

    Keep in mind though I literally just did this so it might not be perfect lol

    Also, if you really attempt to fit the menus perfectly to the sides of the pip boy, you'll find that the 2500's mesh is not perfectly symmetrical lmao
    1. TheHero420
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      if you follow this guys script but use default font, use 840 instead of 865 for pipwidth. fits the screen.
  6. smartcrab
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    It randomly turned sideways. This persists on old saves.

    WTF.
  7. beefydonut69
    beefydonut69
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    does this work with TTW?
  8. ElRobo90
    ElRobo90
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    I've tried everything and my characters forearm is still missing in 3rd person. Anyone know how to fix?
  9. Skipper1799
    Skipper1799
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    So I don't know if I just installed this mod incorrectly or something like that, but whenever I use this pipboy it was really noisy. Like a big factory machine noisy lol. It wasn't like that before, it was working fine even with the flashlight mods that I also installed. I don't know what happened. Even the gun shot sound effects aren't working..

    Edit: Okay, found out that it wasn't this mod's fault why some of the sound effects of my game is gone. But still when I install this, the noise is still present and when I equip clothing/armor they vanish after a second.

    Is it possible that it's the mod called Pipboy Remover's fault?
  10. TheUnnamedSkittle
    TheUnnamedSkittle
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    Does anyone know of a mod/patch that increases the PipBoy flashlight radius? All the ones I've tried seem to conflict with any PipBoy mods.