Issues? Read the post by RogerLibiez2 below; What I did was set the "bModifyDirectXBehavior" line in New Vegas Tick Fix .ini to "1" instead of "0" and set my GPU to performance mode on New Vegas exe.
To generate the Tree LODs for this mod you can use XLODGEN
To anyone generating tree lod in addition to needing xLodGen you will need the mod Lod Fixes and Improvements - NVSE which will help fix the previously broken tree lod system that didn’t used to work in new vegas.
This way you will be able to generate proper tree lod.
Not sure whats causing it but in the starting area if you take a right down the road towards the amusement park you'll find a bunch of dead trees and for some reason the appear in my far LOD then disappear in my medium LOD and reappear when I get close to them. I followed the VNV LOD guide for their settings.
i,m deciding to post after hours of troubleshotting without being able to fix the issue. In my current modded game, the trees ( in the distance ) seem to be pixelated / are made of lots of little squares.
I tough it was a LOD problem, so I remake the procedure for LOD gen ( 4 times ) without success. I checked if it was due to some LOD overwriting by other mods, so i put WFO after all the mods that could overwrite it. No success I tough it was a problem from New Vegas reloaded, so i tried without. no success. I tough it was an anti aliasing issue, so i forced MSAA, no success I tough it was AMD driver screwing around, so I made sure nothing inside AMD adrenalin was selected, problem still here
I'm running out of ideas, maybe one of you has already ran into such problem or even maybe Vurt yourself if you read this problem you know what's wrong I'm turning to the community to get help now
Following some help from Salamander it appears it was a DXVK issue ( " dxvk dithering " ). Had to apply an heavy reshade FXAA filter and a Bloom tweak from his own preparation and the foliage isn't that problematic anymore.
Thanks for your fast answer anyway Vurt , much appreciated !
Hi, apologies if this has already been asked but didn't see it anywhere else and don't seem to have a way to search the comments, was just wondering if this is in any way compatible with Desert Natural Weather and/or the Redux (https://www.nexusmods.com/newvegas/mods/80902?tab=description)?
I've tried the combo of DNW and the Redux both before and after Wasteland Flora, as well as just base DNW/Flora without the DNW Redux, and regardless of load order the sky seems to revert to vanilla. Since Flora handles the landscape I figured they'd be compatible? I'm still learning modding and building out my personal list after finishing Viva so sorry if this is a dumb question hahaha
I was having the same issue, make sure your anti aliasing and anisotropic filtering are off in your graphics settings. Turning them off fixed that issue for me.
Hi vurt. Very, very unlikely, but would you ever consider doing animations for the foliage in your mods, or allowing others to? Ashens2014 does a lot of cool animation mods that make plants and other objects actually sway like there's some sort of breeze, but unfortunately it relies on the vanilla meshes to function. Would be really cool to see such high quality models mixed with such animation.
That's totally understandable. Hopefully somebody with the knowhow and the patience does it one day, I wish I had the skills to lol. It's still a brilliant mod either way.
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My new grass mod is out, works well with WFO
A Wasteland in Bloom<- Click
...also available Groundcover Overhaul and Improved Plants
Issues? Read the post by RogerLibiez2 below;
What I did was set the "bModifyDirectXBehavior" line in New Vegas Tick Fix .ini to "1" instead of "0" and set my GPU to performance mode on New Vegas exe.
To generate the Tree LODs for this mod you can use XLODGEN
Vurt on Youtube
This way you will be able to generate proper tree lod.
i,m deciding to post after hours of troubleshotting without being able to fix the issue.
In my current modded game, the trees ( in the distance ) seem to be pixelated / are made of lots of little squares.
I tough it was a LOD problem, so I remake the procedure for LOD gen ( 4 times ) without success.
I checked if it was due to some LOD overwriting by other mods, so i put WFO after all the mods that could overwrite it. No success
I tough it was a problem from New Vegas reloaded, so i tried without. no success.
I tough it was an anti aliasing issue, so i forced MSAA, no success
I tough it was AMD driver screwing around, so I made sure nothing inside AMD adrenalin was selected, problem still here
I'm running out of ideas, maybe one of you has already ran into such problem or even maybe Vurt yourself if you read this problem you know what's wrong
I'm turning to the community to get help now
Thanks in advance
maybe you mean the mipmaps themselves. i don't know, this is just how it looks for everyone.
Had to apply an heavy reshade FXAA filter and a Bloom tweak from his own preparation and the foliage isn't that problematic anymore.
Thanks for your fast answer anyway Vurt , much appreciated !
Here you have before :
And then after the aliasing and bloom changes :
Wasteland Flora and Terrain Overhaul (Patched) at Fallout New Vegas - mods and community (nexusmods.com)
Been able to re-create the issue 100% of the time with this mod installed. It was part of a collection setup.
I've tried the combo of DNW and the Redux both before and after Wasteland Flora, as well as just base DNW/Flora without the DNW Redux, and regardless of load order the sky seems to revert to vanilla. Since Flora handles the landscape I figured they'd be compatible? I'm still learning modding and building out my personal list after finishing Viva so sorry if this is a dumb question hahaha
I've added this to the main page for clarification.
if the mod was like 10 trees i likely would have animated them already, 100+ is a whole other thing.
Edit: it's not specifically this mod, FNVLODGEN just decimates my FPS regardless. My PC can definitely handle s#*!, the engine is just garbage
https://imgur.com/a/JoR0I8K
Here's the link to show you which reeds I mean. Can't get the photo linking to work through the comment section here.
if they were truly floating above ground/water then they would be taller and not cut off like that.