Hmmm, you know that never occurred to me, but I just checked on my compendium file and there is no repair list item assigned for these. Sorry! I thought there were multiple outfits for each model in the crate for these, but honestly it's been years and years since I've looked at or supported this standalone mod, since I dumped all my loose stuff into Kristina's Closet.
No, changing the file trees around won't get you the color variants (this is, incidentally, what I was going to suggest you do for the White Gloves). If you wanted a different color then you'd either need to reassign the textures on that single mesh file via nifskope (which isn't hard), or you'd need to use the GECK. The color variants come from Texture Sets which are assigned in the GECK, so you'd have to make changes in there.
The same goes for the standard gamblers, really. In order to get random gamblers to wear that outfit, the outfit has to be added to leveled lists that the generic gamblers use to randomly generate their gear. I never personally wanted to do that due to the random nature of the NPCs - never know when some randomly-generated 80 year old is going to be flouncing around in this, ya'know.
Thank you very much for replying. Makes sense, I will have a go at Nifskope and look into modifying levelled lists. Appreciate you taking the time to respond. Thank you heaps for a great set of clothing mods!
Nyxeris wrote: What's the easiest way to use some of these as replacers for, say, the White Glove Society female dealers? Or the NPCs walking around The Strip?
Check back in two days and I may be able to answer. Im out of town with no computer but getting back late tomorrow.
Hey no rush, thank you for responding. I actually figured out how to replace the White Glove Society female dealers default clothing with your mod (by creating the mesh and textures folders via 'tuxedo' myself), but in my attempts to replace the 1950sStyleCasual02 mesh and textures with your Slinky Red Dress, it works but only shows the default Slinky Black Dress. I don't think I have/know the proper file names for the texture folder to change it to the red variant - would you happen to know?
No, changing the file trees around won't get you the color variants (this is, incidentally, what I was going to suggest you do for the White Gloves). If you wanted a different color then you'd either need to reassign the textures on that single mesh file via nifskope (which isn't hard), or you'd need to use the GECK. The color variants come from Texture Sets which are assigned in the GECK, so you'd have to make changes in there.
The same goes for the standard gamblers, really. In order to get random gamblers to wear that outfit, the outfit has to be added to leveled lists that the generic gamblers use to randomly generate their gear. I never personally wanted to do that due to the random nature of the NPCs - never know when some randomly-generated 80 year old is going to be flouncing around in this, ya'know.
If you have anything that also makes changes to Goodsprings it might disrupt this mod. You might have more luck with my compilation Kristina's Closet, which is linked in the description.
The dresses are really nice, I've been searching for something like this, but the shoes are really weird. They look too bulky. Don't get me wrong, it's still very impressive.
137 comments
Thank you very much for replying. Makes sense, I will have a go at Nifskope and look into modifying levelled lists. Appreciate you taking the time to respond. Thank you heaps for a great set of clothing mods!
Hey no rush, thank you for responding. I actually figured out how to replace the White Glove Society female dealers default clothing with your mod (by creating the mesh and textures folders via 'tuxedo' myself), but in my attempts to replace the 1950sStyleCasual02 mesh and textures with your Slinky Red Dress, it works but only shows the default Slinky Black Dress. I don't think I have/know the proper file names for the texture folder to change it to the red variant - would you happen to know?
The same goes for the standard gamblers, really. In order to get random gamblers to wear that outfit, the outfit has to be added to leveled lists that the generic gamblers use to randomly generate their gear. I never personally wanted to do that due to the random nature of the NPCs - never know when some randomly-generated 80 year old is going to be flouncing around in this, ya'know.