Q:I updated from an old version and now the jail is gone. What happened?
From the mod's description: Version 1.3+ is not compatible with savegames using versions prior to 1.3. If you are updating old versions (pre-1.3), you must replay the ending of NVBI (version 1.5+) in order to access the new content. A standalone version is available in "Optional Files" that lifts the requirement for NVBI.
All of Doc Friday's voice acting is missing for me. I know his voice acting is sadly only partially in the game, but for me, none of his lines are showing up, even ones where they were voiced the last time I played it 5 years or so ago. It's doubly weird because his dialogue is in the mod files (including his second line of dialogue involving the gambling dispute with Ike), yet it's not showing up at all. I have no idea what's causing this or if it's just me experiencing it.
I can't get the quest where you go after Rzeznik to work. The courier who appears at Bighorn Ranch simply does not appear, and I cannot proceed with the quest.
same im not sure how to progress the quest. ive tried killing him last, loading a quicksave outside the shack then killing him, talking to someone right before i kill him, nothin.
This is my review so beware there will be some spoilers (I'll try to keep it to a minimal).
Let me preface my review by saying SomeGuy2000 is one of the best FNV mod makers out there and at the end of the day this is some DLC size free content. I think it's worth installing and playing on the same level as any of the studio DLC's.
The continuation of hearing about the boogeyman figure Marko is done pretty greatly.
I also love how you have multiple ways to solve problems and different encounters will happen based on what you have done in the game so far.
One thing I don't like about this Mod is having to find all the posters before being able to do the bounties. They have a computer in the jail that has all the info on where the posters are, but the computer itself doesn't have specific bounty information. I think it would be cool for the computer to also show which bounties have been completed. There were times I had to go through the dossiers, check my completed quests to make sure I already did it, then go back to the computer to try another bounty.
Another hassle was the slave collar you have to use to get more caps (when they preferred the bounty be alive). Because even if you did manage to convince them to surrender, they usually have to run all the way back and they'd usually be heavily injured and some monster along the way would kill them while they are doing a full sprint. 9 out of 10 times it would be better to just kill the bounty, collect the finger, then quick travel to the jail because some monster is going to kill them anyways.
I have to give this mod a solid 8/10. I would recommend downloading the whole series.
I just want to know how to debug the "A weed that grows on every soil" quest because there isn't the npc who comes to me to ramble about Randall and to give me the key to the Adam's Hideout, does anyone have the quest's code so I can restart it?
FNVEdit found 2 deleted navmeshes. It is strongly recommended not to use mods that contain Deleted navmeshes as they're known to cause crashes. Deleted navmeshes must be corrected manually(A complex process that should be done by the mod author). More information on Deleted navmeshes is provided here.
in the quest loaded for bear, i bugged out the part with conrad dillon. because i quicksaved as i got the quest objective to wait for him at the trainstation, and then loaded that save. now no matter how much i wait he doesn't show up. How can i fix this?
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From the mod's description:
Version 1.3+ is not compatible with savegames using versions prior to 1.3. If you are updating old versions (pre-1.3), you must replay the ending of NVBI (version 1.5+) in order to access the new content. A standalone version is available in "Optional Files" that lifts the requirement for NVBI.
I had to force close new vegas to be able to do anything
Let me preface my review by saying SomeGuy2000 is one of the best FNV mod makers out there and at the end of the day this is some DLC size free content. I think it's worth installing and playing on the same level as any of the studio DLC's.
The continuation of hearing about the boogeyman figure Marko is done pretty greatly.
I also love how you have multiple ways to solve problems and different encounters will happen based on what you have done in the game so far.
One thing I don't like about this Mod is having to find all the posters before being able to do the bounties. They have a computer in the jail that has all the info on where the posters are, but the computer itself doesn't have specific bounty information. I think it would be cool for the computer to also show which bounties have been completed. There were times I had to go through the dossiers, check my completed quests to make sure I already did it, then go back to the computer to try another bounty.
Another hassle was the slave collar you have to use to get more caps (when they preferred the bounty be alive). Because even if you did manage to convince them to surrender, they usually have to run all the way back and they'd usually be heavily injured and some monster along the way would kill them while they are doing a full sprint. 9 out of 10 times it would be better to just kill the bounty, collect the finger, then quick travel to the jail because some monster is going to kill them anyways.
I have to give this mod a solid 8/10. I would recommend downloading the whole series.
because i quicksaved as i got the quest objective to wait for him at the trainstation, and then loaded that save. now no matter how much i wait he doesn't show up. How can i fix this?