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- Fallout New Vegas
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- NVEC - New Vegas Enhanced Content
NVEC - New Vegas Enhanced Content
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Version3.4DD
- Download:
- Manual
File information
Last updated
Original upload
Created by
Tommy - Freddy - luthienanarion - HunterZ - timeburn - Waldo67 - BefoUploaded by
hairylegs222Virus scan
Tags for this mod
- Chargen
- Companion/Follower Friendly
- Companions/Followers
- Compilation
- Performance Optimization
- Gameplay
- Lore-Friendly
- Fair and balanced
- English
- Sound FX
- Face
- Textures
- Related to Males
- Quests
- New Vegas Script Extender (NVSE)
- Clothing - Female Only
- Clothing
- Items - Apparatus
- Items - Leveled
- Locations - Dungeons
- NPC Vendors
- Foliage (Plants)
- Items - Clutter
Activity logs
This page was last updated on 05 August 2020, 11:55PM
- Changelogs
-
-
Version V4
- Changed 53 intrusive popup messages to the corner
-
Version 3.4c
- Changelog in downloads!
-
Version 3.4b
- Changelog is in the downloads! I love chocolate!
-
Version 3.4a
- read changelog in download
-
Version 3.4DD
- ENHANCEMENT CHANGES:
Changed Followers Ready To Fight to not affect dog companions so they don't constantly growl annoyingly
Fixed the "Active" option not showing up in the Signature Armor menu
Fixed all the Goodsprings toilets/sinks
Fixed Esther to appear in the Enemy of my Enemy quest
Fixed a dead Powder Ganger that didn't appear during the Enemy of my Enemy quest
Fixed a dead pack brahmin that wasn't disabled and only gets enabled during the Enemy of my Enemy quest
Only the FOOK and SomeguySeries Patches needed updating
NVEC BUGFIXES CHANGES:
Nothing
NVEC REDUCE CTD CHANGES:
Fixed a Package bug
- ENHANCEMENT CHANGES:
-
Version 3.4
- Changelog in main downloads :)
-
Version 3.3c
- Check changelog in downloads
-
Version 3.3b
- Changelog in the download states all the changes.
-
Version 3.3a
- Changelog in the download states all the changes.
- Re-uploaded patches to fix a MCM bug with FOOK.
-
Version 3.3DD
- Read the changelog inside the downloads :D
-
Version 3.3
- http://newvegas.nexusmods.com/download/109436 Download changelog to see changes!
- Added Complete + NVCE Patches
-
Version 3.2c
- Fixed 2 instances of activators and the table they're on in front of Doc Mitchel's house
- Fixed some npcs being nude from me accidentally not adding some leveled lists in scripts
- PN Patches: Some changes to leveled lists
- Updated NVEC Enhancements MMUE Patch for their v6
- MMUE Patch: Fixed duplicates of the wasteland adventurer and the van graff body guard
-
Version 3.2b
- Fixed all companions being rehired
- Fixed a crash in the monorail cell
-
Version 3.2a
- Changed GRA's trigger script to have no popup message and instead appear in the corner
- Changed some HH scripts so you're able to loot poisoned weapons from HH enemies
- Rebalanced M-2081 Breeder Plasma Pistol and M-2081 Plasma Revolver
- Fixed a Nipton Survivor's popup message not displaying
- Fixed the unique items not triggering
- PN Patches: The Scorched Sierra helmet has had the script removed, and instead added directly to the form lists
- PN Patches: A few other form lists have been updated to handle new explosives & thrown weapons from NVEC
- PN Patches: The duplicate railway rifle & infiltrator (and rail ammo) has been removed from Mick's inventory list
- PN Patches: The PN Railway has been fixed to use the NVEC sounds
- PN Patches: The ammo lists for both railways has been merged, either can use the other's ammo
- PN Patches: The NVEC rail spike ammo recipe has been disabled, since PN's requires you to find the recipe
- FOOK Patch: Updated the GRA trigger script
- Fixed the Still in the Dark Holotape Fix inclusion mod
-
Version 3.2
- Fixed some things and added a lot of mods. See changelog in the downloads for more details
-
Version 3.1b
- Fixed the Service Rifle's model in the game world (when not equipped by player)
- Updated FOOK patch for a couple weapons including the Service Rifle
-
Version 3.1a
- Updates to unarmed weapon sounds, Nyx Shotgun, and shortened the Magic Fingers Perk description
- Fixed Scorched Helmet for PN Equipment Patch
-
Version 3.1
- NVEC Cosmetic Fixes
- Went through and fixed every single vanilla weapon's coding
- Fixes/Re-balancing to ALL NVEC added weapons including Nordic Weapons, Spears, NCR Rearmed weapons, turrets, etc
- Removed cussing/remarks from messages (Happy now!)
- Added 10 mods
- For many more details check the changelog inside one of the main downloads
-
Version 3.0
- Renaming of files and reduced versions (I'm not working with 30 files, sorry!)
- Vats auto aim and distance fixes/enhancements
- Fixed NVEC added armor being quest items. You can drop them now if you want
- Fixed the pipboy glove world model no longer being a baseball mitt
- Fixed/Enhanced deathforce minimum and maximum values to be more realistic
- Fixed/Enhanced when your companions are waiting they will relax and act casually instead of standing there like a pole (DLCs included)
- Fixed/Enhanced Honest Hearts campfires to have a fire activate when crafting which also works with the Home On The Range Perk
- Fixed a geck powerup warning involving the sack of holding mod causing a FO3 script and quest being unused and corrupt. Removed both of them
- Fixed a geck powerup warning involving one of the repositioned shovels being in another cell. Put it back into its original cell.
- Fixed a geck powerup warning with a duplicate mauser record. Record was not being used so it's removed
- Fixed Weathers family mod inclusion
- 30+ fixes to formID list NVSE script adds
- More robots explode after killing them
- Removed Paint Gun weapon and restored the misc paint gun fully back into the game 1000000%
- Removed older GRX implant and put in the newest version (Better and includes a pipboy activator menu)
- Removed perk meltdown activator controller from the van graffs inventory and reworked it to when you get the perk the controller is automatically added into your inventory with a message
- Added New Vegas Uncut 1 - Rotface to Riches by MoBurma (V1.1)
- Added New Vegas Uncut 2 - A Koch and Bohr Story by MoBurma
- Added New Vegas Uncut 3 - A Van Graff Scorned by MoBurma (V1.1)
- Added New Vegas Uncut 4 - A Thorny Situation by MoBurma
- Added New Vegas Uncut 5 - A Wilder Wasteland by MoBurma
- Added 5x faster waiting by Ermeso
- Added 2-10 days sleeping and waiting by Ztoffeh (3 days one)
- Added Better Caravan game limit for merchants by Yukichigai
- Added Explorer Perk Extended by Alasyre
- Added Papa Khan armor by sansuni (Replaced Papa Khan's armor. fixed repair list, value, weight, DT, and missing KhanFactionOutfitWarningScript)
- Added Bobblehunt - A Bobblehead Scavenger Hunt by Galahaut, LePropugnator, Ashen7, and Brumbek
- Added my own mod called Loot All Cars Trucks Golf Carts Vehicles (Tweaked car positions in the process to be compatible with MM portion)
- Added Better Smoke and Ballistics by Toasty Fresh (Applied to only shotgun, rifle, sniper rifle, and automatic projectile muzzle flashes for FNV and DLCs. No changes to anything else, just the muzzle flashes and smoke)
- Added Unique Items and Collectibles by clintmich (Cleaned it up removing identical to master records, removing unnecessary deleted objects, and removing some mist and light rays from geck work)
- Added Dead Money Bunker Hot Plate by kotekzot
- Added Cannibal Perk Improvements by LFox
- Added Night Vision Implant by LFox
- Added Magic Fingers Perk by LFox (level 24 one)
- Added Honest Hearts Letter by Lexx
- Added Intuitive Realistic Cooking by Povuholo and Zan Alurin (Only applied to ovens and stoves throughout all of FNV and DLCs. Removed active wastelands oven cooking. Did some minor fixes to some ovens not having opening closing sounds)
- Added Portable Turrets by Gunnxdogg (Didn't include its vanilla weapon changes, wasn't needed)
- Added NCR Rearmed by OpposingFarce (Removed unnecessary service rifle changes)
- Added The Strip Entrance by Hilmi Gantara (Cleaned it up a bit, removed a pointless safe, and instead of deleting objects a simple method was used for cleaner coding and saving record space)
- Added Dean Dominos Fully Modded 9mm Pistol by Ogramirad
- Added Christines Circle Of Steel Recon Armor by Ogramirad
- Added Old Salvaged Protectrons and Sentry Bots by Ogramirad
- Added Bubba Shot the Jukebox by tylitalo (Applied to all DLCs and some minor fixes to object bounds and names)
- Added Portable Folding Lawn Chairs by Keleigh3000 (Applied to every folding chair in FNV and all DLCs. Repositioned almost all folding chairs as well)
- Added Super Tool Kit by Snap-Off by Keleigh3000 (changed the item's name to "Super Tool Kit" instead)
- Added Chest Rig by Guy LeDouche (Fixed repair lists)
- Added darthbdamans Restorations by darthbdaman (Cleaned it up a bit making deleted records obsolete and applied many fixes all around)
- Added Old World Blues Better Lobotomite Goggles by Gaius_Ignatius
- Added Water Purification Overhaul by Gaius_Ignatius (Hardcore version)
- Added Glacier Glasses by Kaya47 (Fixed repair lists and Dean companion equipped with the orange glowing glasses instead of his boring shades)
- Added Old World Blues Tweaks by Morat48 (All of them except OWB Companion Teleport and OWB Valence Mask)
- Added Legendary Bloatfly Reward Perk by Neofalcon
- Added add Lunchbox by Rajhara
- Added A Bullet With Bennys Name On It by jacksmith15
- Added Responsive Kill Reactions by schlangster + Peekaboom + Puce Moose
- Added OWB - Vending Machine for the Sink by Raverbane
- Added The Collector by Alexander J Velicky (Fixed a faction reaction error reported by the geck powerup involving Player Faction and Don's Faction)
- Added Introducing Nuka Beer (Cleaned it up by making deleted records obsolete, repaired an unknown error, and fixed a repair list)
- Added 31 New Food Items by clintmich (Cleaned it up by making deleted records obsolete and mixed scripted the addiction removal script)
- Added Signature Armor by CyberSpyder (V1.32 and assigned the settings an icon)
- Added Signature Weapons by CyberSpyder (V2.23 and assigned the settings an icon)
- Added Nordic Firearms by Kaya47
- Updated NVCE portion to 1.4.5
- Fixed NVSlaveHat02 not having hair marked
- Fixed LAER's object effect and resistance type
- Fixed Elijah's Advanced LAER object effect and resistance type
- Fixed/removed OWB Sink bathroom mod from bugfixes only
- Fixed Old School Ghoul side quest (Raul and Andy initiation bug) not triggering correctly
- Fixed Gommorah greeter
- Fixed ED-E creating options not showing up
- Fixed Ain't Like That Now Perk by removing an effect that's not even part of the perk's description which was Weapon Attack AP Cost
- Fixed 2 dead burned bodies and 1 dead fiend from respawning alive
- Fixed NCR Ranger Patrol Armor by removing the flag "has backpack" when it doesn't exist for that armor which fixed its walking/running animation
- Fixed Vances Lucky Hat's object effect to instead of increased perception, it's Charisma +1 and Luck +1 provided by "Three Dog's Head Wrap" [ENCH:00073FEE]
- Fixed Legion Explorer Hood's object effect by giving it Increased Perception and Increased Survival provided by "Park Ranger Hat" [ENCH:020117EE]
- Fixed Desert Ranger Combat Helmet's weight from being weightless to 3
- Fixed Dean's Tuxedo not having any DT
- Fixed Dead Money Jumpsuit not having any DT
- Fixed Ulysses' Mask from being Body Wear to Head Wear
- Fixed Riot Gear Helmet from being Body Wear to Head Wear
- Fixed Advanced Riot Gear Helmet from being Body Wear to Head Wear
- Fixed Elite Riot Gear Helmet from being Body Wear to Head Wear
- Fixed Brahmin-Skin Outfit not having any DT
- Fixed Vault Lab Uniform not having any DT
- Fixed Patrol Duster not having any DT, object effect assigned with "Duster" [ENCH:0008B608], missing repair list, and will randomly be found in Patrol Cars
- Fixed Patrol Hat not having any DT, pickup/drop sounds, repair list, and will be randomly found in patrol cars
- Fixed Roving Trader Outfit not having any DT and missing sound pickup/drop
- Fixed Pre-War Kid's Outfit not having any DT
- Fixed Dirty Pre-War Kid's Outfit not having any DT
- Fixed Lab Technician Outfit not having any DT
- Fixed Wasteland Doctor Fatigues not having any DT
- Fixed Wasteland Surgeon Outfit not having any DT
- Fixed RobCo Jumpsuit not having any DT
- Fixed Rotface's New Suit not having any DT and repair list
- Fixed Rotface's New Hat not having any DT and repair list
- Removed Chemist and Chem Challenge Perk Fix which caused no effects with some DLC functions
- Added Mister Sandman Perk Fix by StayLight (set unconscious one)
- Added This Machine mesh and iron sight fix by san_nanasi
- Added NCR Face Wrap Armor has no speaker by CoolHandLance
- Added HVExplosiveCollar Fix by iRodent AKA Rodent Koss
- Added RAF - Real Animal Friends by AltDunmer (Faction fixes to some creatures)
- Added Fixed Leather and Ranger gloves by vometia
- Added Honest Hearts - Grunt Perk compatibility fix by Yukichigai (Compatible with the other Grunt fix inclusion)
- Fixed 2 FO3 quests being disabled
- Fixed Old Nuclear Test Site CTD
- Fixed FO3 The Pitt animation errors that caused the leaning animation to sometimes have a baby and piece of metal appear through the npc
- More Dialogue corrections/adds with quests
- Disabled around 20 unused regions
- Repaired 2 undetected errors in 44MagnumPistolBulletProjectile
- Repaired 1 undetected error in 308BulletProjectile
- Repaired 1 undetected error in 4570GovtRifleBulletProjectile
-
Version 2.9
- Removed FPS Weapon Wheel
- Removed Better Four Eyes
- Removed active wastelands goggle tints (didnt like it)
- Complete FormID list fixes and total rework! Over 1000+ fixes to weapon, perk, challenge, repair, etc lists. NVEC FormID list conflicts with other mods have now vanished due to adding all items to those lists through scripting with a doonce command.
- No matter what mod is loading last changing a FormID list, NVEC's new scripts will add proper items to those lists on the fly uninterrupted! Including all DLCs! All DLC trigger scripts also reworked and now startup very quickly from removing what they ad
- All ammunition, explosive weapons, explosive projectiles, grenades, and mines have proper fix explosions applied to all. Critical knockdown has been changed to "On Death" to be better suited.
- Increased fGunParticleCameraDistance value to the maximum so now you can see your bullets hit at much greater distances instead of vanillas incredibly short default value (great for sniping)
- Repaired all 12 placeable light scripts having way too many endifs
- Put the misc paint gun back into the game
- Full fixes to Christines sawed off shotgun and now accessible in her inventory (Vanilla scripts add the shotgun when you're in the suites hotel)
- Fixed when companions were ready to fight even when they weren't your companion yet. Now they'll only unholster their weapon if they're your teammate/companion and when your wepon is unholstered
- Fixed/changed the repair kits effect description
- Fixed Deans glasses missing the four eyes perk effect
- Fixed/repositioned all pickaxes and shovels
- Fixed pickaxe being too high in value and damage
- Fixed some mirrors in Deadmoney not having the barber mirror activator change
- Fixed 12Ga breaking down 20Ga Surplus ammo
- Fixed the Giant Mantis guarding Keely being very aggressive and possibly killing her before reaching her
- Requested fix for removing the coffee activator in Honest Hearts..... there's only 4 of them in it but I removed them anyhow
- Added Better Looking Mojave Outpost Barracks (reworked mod to instead of deleting records a new cleaner method is used to eliminate deleting and saving record space. Also made the refridgerators containers with food instead of not being able to open them)
- Added py Depth of Field and other effects by pylb (awesome I love it!)
- Added Remove That Glove - New Vegas 1-1 by Midnight Voyager (Moved chemistry set to the right so it wouldn't be in the way)
- Added Sack of Holding - New Vegas Edition by Killa B
- Added py Four Eyes Fix by pylb
- Added Veronica Loves Veras Outfit by Despoena (more of a fix in my opinion)
- Added MM x.93 by team MM and ravenmodding (checked record for record removing every "enable opposite of parent" which causes problems with the esm flag so no object will be disabled underground and instead just be disabled. Reworked deleted navs so ther
- isn't any anymore with a simple method, which also saved a little record space)
- Added Sierra Madre Martini Fix by CapnLilNemo
- Added Wheel of Fortune quest fix by AIDS9001
- Added Forecaster Dialogue Fix by Despoena
- Reworked The Sink bathroom inclusion eliminating deleting/initially disabling records and saving record space with a new simple method
- Fixed 2 geck powerup warnings (2 tops bartenders were supposed to be persistent references)
- Added FPS Weapon Wheel into Extra plugin (repaired mod a bit by giving some records FNV masters)
-
Version 2.8
- Fixed companions being able to wear all faction armor (for bugfix esms only)
- Updated Bugfix NVCE esms to newest NVCE version
- Fixed evolved canteurs face being see through after killing it
- Added Combat Armor Reinforced Mk1 and 2 Fix by Lexx
- Added Fixed Dog and Coyote Steak Recipes by ZerroDefex
- Added Young Hearts Dialogue Fix by Despoena
- Added Daily Vendor Restock by Cyberlazy (only the HTBP-Vendor Supply Refresh.esp which fixes 16 vendors that don't properly refresh their stock)
- Added The REAL Automatic Rifle - A sorely needed Dead Money Fix by Servalion
- Added Nivea Dog Eye Fix by Nivea
- Removed skull weapon because it sucks
- Removed all pointless map marker editorID correction records (no changes to NVEC map marker additions in game)
- Fixed dog companions being alert when your gun is unholstered (they kept growling constantly so they won't be alert when you are)
- Added pickaxe weapon to vendor weapon melee common leveled item lists to appear in more merchants inventories
- Changed all "has died" popup messages to the corner
- Updated More Surplus Ammo Types fixed and Tweaked (made all ammo explodable when dropped and includes many surplus breakdown recipes)
- Adjusted faster zoom dialogue just right this time and not changing it again
- Added Active Wasteland by Highsight (EXPANDED TO ALL DLCS, deleted fire extinguisher weapon and repaired mod a bit before adding it in)
- Added CHEMS - Community Hack Extending Medical Schematics by Highsight (expanded to all chem benches including DLCs)
- Added Let Them Eat Steak by wavion
- Added Realistic Wildlife 0-7 by Ali Bengali
- Added Barber Mirror by Lexx (scripted to where it only activates if you have scissors. Expanded to every single mirror, only to the necessary ones that aren't broken completely, and all DLCs)
- Added Brahmin Variant by Lexx
- Added No Faction Warning PopUp by Lexx
- Added Heal Others by Mak10z (Buy them from Farkas and Usanagi)
- Added Snowglobe Perks by ZerroDefex (fixed a null reference)
- Added Light My Flare by Fee510 (buy them at Chet's store)
- Added Poisoned Darts by Fee510 (assigned to proper formID lists and leveled lists)
- Added Wage Garnishment by jdfansince95
- Added Explosions Critical Knock Down by FlapjacksNsyrup (it doesn't knock you down everytime so dont worry lol. Enhanced to the fullest and applied to every single necessary explosive weapon in FNV and all DLCs. Along the way I did full fixes to every
- explosive weapon including their projectiles. Now every grenade/mine are vats targetable and explodable when in the game world)
- Added Meltdown Activator by Limmiegirl (instead of it being given to you so easily in a slot machine behind a gas station, it can be bought from the Van Graffs for 7000 caps)
- Added Placeable Lights - New Vegas Edition by Ares1 (buy them at Chet's store)
- Added Fire Axes in Fire Hose Boxes - and other tools by bullroarer (assigned to the used fire boxes including the DLCs with a 25% chance instead of 90%)
- Added Armored Power Armor Gloves by Darkmyth78
- Added Cross-DLC - Old World Blues Transportalponder by viennacalling
- Added Radial Blur Remover by Cyberlazy
- Added Puce Moose Tweak and Balance Center by Puce Moose (Only the exploding robots and sound fixes. Exploding robots expanded to the all DLCs and mixed scripted towards special robots including VHeliosStasisProtectron, PYTHON, Broken Mr. Handy Rhonda,
- Mr. Janitor, Fisto, Repcon robots, Primm Slimm, VFSSecuritron, and Protectron Target Drones)
- Added Extended Repair Kits by vivanto (repaired almost the whole mod before adding it in)
- Added Snowglobe Display by Vivanto
- Added Boon of the Boomers - A Patriots Cookbook Footnote by Servalion (only the recipes)
- Added T-51b Service Manual by lautasantenni (can be bought from Mick and Ralphs for 10,000 caps)
- Added Casino Anti Anti Cheat by Freqo (not a cheat and gets rid of a pointless annoying 60 second wait)
- Added Receive Sunset Sarsaparilla Star Caps With Random Luck by CapnLilNemo (mixed with add empty bottle cap mod)
- Added FPS Weapon Wheel by vivanto (Warning: the quickbar is disabled by default but if you choose to enable it, it can cause crashes so use it at your own risk. Other then that the default hotbar works wonderfully)
- Added Sunny Smiles Ready To Fight by Sagittarius22 (doesn't require Sunny Smiles Companion mod and works with Smiles Companion mod as well)
- Fixed Lucky38 Control Terminal Warning Null reference
- Repaired 4 FNVEdit undetected errors in NellisArtilleryProjectile
- Repaired 1 FNVEdit undetected error in 40mmGrenadeProjectileUnique
- Disabled 16 unused fo3 factions and all ties to them
- Disabled unused fo3 water beggers quest and all ties to it (good amount of unused dialogue out of the way)
- Updated Complete NVCE esms to newest NVCE version
-
Version 2.7b
- SOLVED THE LOAD SAVE BUG WHEN STARTING A NEW GAME WITH COMPLETE, ESSENTIALS, AND FOOK PATCHES
-
Version 2.7a
- Removed 4 duplicate breakdown recipes
- Removed LapRecipeCollectDebris recipe
- Knife Spear Super-Heated, Cosmic Knife, Cosmic Knife Super-Heated, Throwing Knife Spear Clean, Knife Spear Clean Super-Heated added to NVDLC01RepairKnifeSpear list
- Knife Spear Super-Heated, Cosmic Knife Clean Super-Heated, Knife Spear Clean Super-Heated, Sterilizer Glove, Sonic Emitter - Tarantula, Gehenna, Nuka Quartz-Grenade added to PerkPyromaniacWeapons list
- Cosmic Knife Clean Super-Heated added to NVDLC01RepairCosmicKnife
- Mick and Ralph's Infiltrator and Perforator added to WeaponRiflesLIST
- Mick and Ralph's Perforator added to RepairInfiltrator list
- Mick and Ralph's Shansei C-96 repair list changed and added to RepairNV9mmPistol
- Skull weapon repair list fixed and added into Mick and Ralph's stash
- Railway Rifle added to RepairRailRifleParts list
- Fixed 40mm Grenade ammo crash
- Fixed Companion Cure and Cap Counterfeiter perk icons
- For reduce ctd all quests and scripts initially disabled instead of deleted (Complete was always like that but I forgot to change those!)
-
Version 2.7
- ALL ERRORS REPAIRED IN FNV AND ALL DLCS!!!
- 9 ERRORS REPAIRED IN HONEST HEARTS, 1 ERROR REPAIRED IN OWB,
- Fixed music trigger script when entering Hopeville in Lonesome Road after talking to Ulysses. You'll hear a welcoming music where it was supposed to trigger instead of a crash infested script.
- Fixed rebreather by changing it to a mouth object so now you can wear glasses and such with it
- Fixed 2 Freeside scripts for when receiving gifts for good reputation. Was missing 2 triggers for DaysPassed
- Fixed shotgun traps for when you disarm them, you will receive a shotgun now.
- Fixed unique minigun repair list, Fixed Dog tag recipe only requiring 6 instead of 20
- Updated to Perk fixes newest version
- Reworked all vats camera path fixes with proper weapon lists
- Added Pimp-Boy 3 Billion Glove Fix by Iyumichan
- Added Service Rifle - Reflex Sight Mesh Fix by Morcris96
- Hardened Sentry Bot Fix by Machienzo
- Fixed Rauls ammo
- Followers script now includes unlimited followers + full access + followers unholster their weapons when you do
- All ammo outside your inventory, on the ground, in the world are now explodable
- All useless static batteries changed to fission batteries in DLCs (expanded static betteries mod)
- All message timers slowed down to a minimum of 3 seconds, 1 and 2 seconds was way too fast
- Slowed down dialogue zoom in a bit, 0.4 to 0.6
- Added Followers Ready To Fight by Sagittarius22 (mixed in with followers scripting)
- Added More Surplus Ammo Types by Yukichigai
- Added More Surplus Ammo Types fixed and Tweaked by Storm3ye
- Added Less Intrusive Kill Camera by reunne_Suuk
- Added Save Cass by Adul
- Added Improved Throwing by Lap (applied to DLC throwing weapons as well including the poison spear which wasn't playable)
- Added CyborgPerkReturned by Letrarunt (reworked to use the cyborg spell left over from FO3)
- Added Reign Monocyte Implant Improvement by Phrozen Reign
- Added Magic 8-Ball by Unno
- Added Sheriff Meyers by Shantih
-
Version 2.6b
- Forgot to rename NVCE sound voice folders, sorry!
-
Version 2.6a
- Vanishing pipboy fix along with Machienzo NVCE Fixes to Joshua's body texture, Lobotomite's hairstyles and more NPC edits.
-
Version 2.6
- Enhanced/fixed Karl assassin ambush by fixing 8 broken references that were supposed to be used there but looked like they never finished it
- 30+ scripts containing organzitional fixes, removing too many endif, removing unused timers and Doonce, adding Doonce, etc
- All armor NVEC changes will be using DT now (2.7 will address every armor in the game to use DT)
- Fixed all unusable shovels, which is 9 total, changed them all to the shovel weapon, and one was initially disabled right next to your goodsprings grave but now it's enabled
- Fixed all couches in DLCs from static to furniture to be able to sit on
- Fixed a followers guard having a ghoul race when his voice doesn't match it
- Complete companion customization to inventories is now available. See changlog for more details
- Combined Burning Campfire mod + home on the range perk + goodsprings campfires + NO ERRORS for 2 scripts for all campfires
- Fixed 2 faction reaction errors with rescued crucified npcs. See changelog for more details
- Changed annoying companion popup in your face messages to the corner
- All GRA ammo explodable when shooting at it after being dropped or on the ground somewhere (expanding exploding ammo mod)
- Removed pointless bald hair to races and only kept the null reference fixes
- CaesarDialogueTrigger broken script removed and script itself as well. FortOthoTrigger broken script removed and script itself as well
- 10 FO3 unused containers disabled and some scripts disabled, 3 FO3 unused creatures disabled, 50+ FO3 unused dialogues disabled
- CaesarTentFlapInterior and IndDoorSmAnim01 doors broken scripts removed along with those scripts
- 3 FO3 unused messages disabled, 7 FO3 unused base effect records disabled with unused scripts removed
- 5 misc items unused disabled with their scripts removed along with the scripts, 8 FO3 unused npcs disabled
- 60+ unused scripts removed, 1 FO3 unused talking activator disabled, script removed and the script itself as well
- Disabled FO3 unused radroaches and their formID lists
- 150+ errors repaired and every single error repaired in Deadmoney :) See changelog for more details
- 9 mods added, see changelog for more details
-
Version 2.5
- Reduce CTD:
- Changed NellisArgyllScript [SCPT:001067F3] to use VDoctors quest instead of FO3's Doctors quest
- BugFixes:
- All NVEC weapon values changed back to vanilla and only contains fixes to them
- Complete Armor pickup sound fixes
- Fixed Raul not being able to repair your stuff in the lucky 38 suite
- Fixed Explodes Gas Traps On Touch ID list
- Fixed Perk Demolition Expert Weapons ID list
- Fixed Clothing Prewar Casual Repair list
- Fixed Battle Rifle (GRA) shell casing and repair list
- Fixed sounds to the Power Fist, Displacer Glove, Pushy, Ballistic Fist, Paladin Toaster, Zap Glove, Salt-Upon-Wounds' Power Fist, Saturnite Fist, Saturnite Fist Super-Heated, Two-Step Goodbye (GRA), Greased Lightning (GRA), Power Fist (GRA)
- Fixed 2 dialogue texts when Benny speaks
- Fixed/reworked goodsprings campfires script to use the Home on The Range Perk
- Added various mods; see changelog.pdf for details.
-
- Essentials:
- Lunchbox icon reverted to vanilla icon
- Cass, ED-E (LR), and Roxie (OWB) now have the higher level cap applied to them
- Added various mods; see changelog.pdf for details
- POTG Changes:
- Deadmoney outside rubble piles disabled
- Edging wall rubble piles disabled
-
Version 2.4
- Reduce CTD:
- 5 Errors/Warnings repaired in Birds of a Feather [QUST:00124123]
- BugFixes:
- Fixed Python in Helios from not displaying options when selecting "Talk"
- Fixed the fix for Mysterious Broadcast Radio Fix
- Fixed Ghost Town Gunfight ending too soon.
- Fixed Holorifle Max Condition Mod (changed value from 1.5 to 50)
- Fixed weird ghoul sounds triggering during sex with Beatrix
- Authority Glasses and Kings Outfit fixes
- Updated A Better VATS Shotgun Critical Damage Fix
- Added some new mods, see pdf for details.
- Essential:
- Caucasion Old race playable
- Apple Challenge restored and tweaked into a NVEC Apple Challenge
- Added some new mods, see pdf for details.
- Added character presets.
- Complete:
- All Above
- Ghoul is now a playable race.
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Version 2.3c
- FOMOD: Has correction documents in the docs folder now
- Minor house keeping of mod so the editor doesn't bug out when filtering
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Version 2.3b
- Fixed GI Blues Quest objective not triggering properly. Errors/warnings still repaired in quest.
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Version 2.3a
- Missing scripts for Non Humanoid Companion Faction Armor Fix.
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Version 2.3
- A Wild New Vegas Error Corrections Complete appears
- Nexus User throws a Master Ball
- New Vegas Error Corrections Complete was Caught
- -
- A Wild New Vegas Error Corrections Essentials appears
- Nexus User throws pokeball
- New Vegas Error Corrections Essentials was caught.
- -
- NVEC Reduce CTD CHANGES:
- 8 Warnings repaired in Flags of Our Foul-Ups [QUST:0010431C]
- 2 Warnings repaired in G.I. Blues [QUST:0010E196]
- 2 Warnings repaired in Guess Who I Saw Today [QUST:0013F405]
- Complete FO3 Unused Factions Disabled
- RocketLabTop "REPCONN Research Labs" [CELL:00081CFA] ownership fixes
- FO3 Doctors Quest Completely Disabled
- Rose Null Reference Fixes
- NVEC BUGFIXES CHANGES:
- Laser Rifle beam changed from 2 to 1
- RepNVGreatKhans "Great Khans" [REPU:0011989B] added to the great khan map marker
- RepNVCaesarsLegion "Caesar's Legion" [REPU:000F43DD] added to Legate's Camp map marker
- RepNVCaesarsLegion "Caesar's Legion" [REPU:000F43DD] added to Legion Raid Camp map marker
- RepNVNCR "NCR" [REPU:000F43DE] added to El Dorado Substation map marker
- Removed Boomers Bombing fix (Vanillas script works fine)
- Fixed Here And Now Perk (wrong reference)
- Merged some mods, see changelog.pdf for details
- NVEC ESSENTIALS CHANGES:
- Burning Campfire mod will be for NO DLC only since it has no Honest Hearts support
- Added Music Recovery mod
- DLC messages disabled + GRA messages changed to 1 and appear in the top left corner instead
- See changelog.pdf for included mods!
-
Version 2.2d
- Fixed Vertibird defuse bomb bug. After defusing the bomb the npcs immediately ran in panic messing up the quest.
-
Version 2.2c
- Fixed Guess Who I Saw Today Quest
- GRA not triggering
- Removed no map fix
- Fixed primm npcs not leaving the casino after My Kind Of Town Quest
-
Version 2.2b
- Applies only to DLC or DLC + GRA users
- Corrected the issues regarding Honest Hearts and the ending footlocker and lack of controls
-
Version 2.2a
- OWB sink bugged
- Recharger pistol iron sight bugged
-
Version 2.2
- See pdf for complete details!
- Add ~21 map markers across the wasteland; also made a ton of tweaks and fixes
- Restored the Primm reputation, and tweaked Primm related quests to reward rep for completion
- Cazador Sounds will no longer play, ever. Thank God.
- Add a TON of stuff to BugFixes.
-
Version 2.1
- ID Required, NVEC is now and adult mod. Deal.
- German Localization thanks toe Blazk
- More Mods merged, see PDFs or the credits section
- Stalker2 was cancelled.
-
Version 2.0d
- Following mods removed :(
- Vances Gun Quest Full Patch - Not necessary, bugged
- SPECIAL Fixes - Speed Bug, not necessary
- Trackable blood and footprints - Causes slowdowns
- Bear Traps - Not necessary, Crafting Recipes - Not necessary
-
Version 2.0c
- Fixed looping of other faction armour messages
-
Version 2.0b
- Fixed NCROUTFITWARNING message loop
-
Version 2.0a
- Corrected 'companion wait' performance issues
-
Version 2.0
- NVEC Changes and Errors/Warnings Resolved:
- HardenSandboxHouseLucasDead [PACK:000C5638] 22
- SDOLedouxWaitAtMarker [PACK:000CADE9] 15
- SDOLedouxWaitAtMarker [PACK:000CADE9] 19
- SDOLedouxGoToNuka [PACK:000CADE8] 19
- SDODuboisMarkerPackage [PACK:000CADE2] 19
- SDOGervaisMarkerPackage [PACK:000CADE3] 19
- [INFO:0002EDE8] - [INFO:0002EDEF]; Error - NULL - Null Reference [00000000]
- NVEC BugFixes Changes:
- Requires NVSE containing Corpse Equip and Trackable blood and footprints mods
- 77 New mods merged into Bug Fixes see permission tab, or documents for details.
- Fixed Bath house glitch walking through a wall by placing collision walls
-
Version 1.9
- NEW VEGAS ERROR CORRECTIONS – REDUCE CTD:
- Edits made to ensure full compatibility with Ravenmodding’s Community Patch, no compatibility patch is required, it is no longer provided and should be removed.
- Reverted requirement structure back to the previous format. At this time no DLC modules will be created.
- Removed bug fixes and merged them into a separate optional file
- Small Dead Money invalid floating error changed to default
- NEW VEGAS ERROR CORRECTIONS – BUG FIX CHANGES:
- Designed as a standalone module, does not need Error Corrections to run. See readme for load order details
- Thorn lights have been fixed
- Multiple files merged into this version see credits section, permission tab, or credit pdf for list
- PERFORMANCE OF THE GODS:
- Changes will be kept seperate from here and in it's own file in documentation
-
Version 1.8
- New mod name: New Vegas Error Corrections and Bug Fixes - Reduce CTD
- Removed NVWillow patch support; it is no longer available.
- [INFO:0014459F] [INFO:00144BB1] changes their quest objectives to "040 Tell Doctor Henry to proceed with the experiment once Lily is present."
- Multiple bug fix mods have been merged please see permission tabs for full list
-
Version 1.7
- [CREA:0011A069] changed his "FULL - name" to Victor instead of Securitron Mk I
- [INFO:0014B591] removed null reference and warning
- [INFO:0014459F] and [INFO:00144BB1] corrected quest objectives
- [INFO:0013AC86] type changed from "
" to "Greater than or equal to" - Disabled all surprised recipes in Deadmoney by assigning a fake vending machine, which resolves the null reference error at the same time
- Lings Ghouls default hair styles all assigned to NVEC Bald
-
Version 1.6
- Trunked for length; see NVEC_readme.pdf for full details
- Idle Animations: Removed all except for 3 records with repaired errors and active in game.
- Organized Dialogues:
- [DIAL:00080D81]
- [DIAL:000819C2]
- 33 errors resolved in the PACK records
-
Version 1.5
- Modding tutorial created; trunked version included in download, full version available on site.
- New bald hair style added to all playable/non-playable (except children) characters
- VRRCMessengerDialogue [PACK:0014C49B] Warning and null reference removed
- ULBath "Ultra-Luxe Bathhouse" [CELL:0010CDA6] Set water to Default to fix crash when bringing companions into the bathhouse
- Errors/Warnings resolved:
- [PACK:0014C49B] Parameter #1 -> Found a NULL reference, expected: QUST Parameter #2 ->
- "Birds of a Feather" [QUST:00124123] [INFO:0015C777]:
- Parameter #2 ->
- Parameter #2 ->
- Set default hair styles for the following races:
- Ghoul "Ghoul" [RACE:00003B3E]
- Christine [RACE:01005819]
- SorrowCacasian "SorrowsBase" [RACE:0200947C]
- SorrowAfricanAmerican "Sorrow African American" [RACE:0200947E]
- DeadHorseAfricanAmerican "Sorrow African American" [RACE:02009481]
- DeadHorseCaucasian "Deadhorse Caucasian" [RACE:02009483]
- WhiteLegsAfricanAmerican "WhiteLegs African American" [RACE:02009485]
- WhitelegsCacasians "WhiteLegs Caucasian" [RACE:02009486]
- Lobotomites "Lobotomites" [RACE:03016604]
- MarkedMenGhoul "Ghoul" [RACE:040083D7]
- 1000+ FO3 Dialogue records disabled, not used in game
-
Version 1.4a
- Reworked MegatonDeath record to have no errors and work properly in game
-
Version 1.4
- RecipeNVDLC01Extra01 "Surprise Food" [RCPE:010138C8] - Outputs IguanaBits
- RecipeNVDLC01Extra02 "Surprise Food" [RCPE:010138C9] - Outputs MushroomCloud
- RecipeNVDLC01Extra03 "Surprise Aid Item" [RCPE:010138CA] - Outputs Hydra
- RecipeNVDLC01Extra04 "Surprise Aid Item" [RCPE:010138CB] - Outputs NukaCola
- RecipeNVDLC01Extra05 "Strange Chem" [RCPE:010138CC] - Outputs Buffout
- RecipeNVDLC01Extra06 "Strange Chem" [RCPE:010138CD] - Outputs Turbo
- LincolnMemorialZone [ECZN:00035A7E] Removed to avoid a conflict with MOMOD
- LPpylonShake [IDLE:0008F7BD] Removed null reference and warning
- NPCPipboyIdles [IDLE:00022C10] Removed null reference and warning
- 13 Camera Path records repaired by either removing null references or replacing the
- 24 FO3 Idle animation records disabled, all used in game 0 times
- At least 100+ unused FO3 note records disabled
- At least 100+ unused FO3 dialogue records disabled
- 2 FO3 quest records disabled, used in game 0 time
- 20 FO3 script records disabled, used in game 0 times
- 2 FO3 Talking activator records disabled, used in game 0 times
- 18 FO3 Terminal records disabled, used in game 0 times
- 36 Errors Resolved. See NVEC_changelog.pdf for list.
- Gun Runners Errors Resolved:
- Removed null references
- [ENCH:05000911] Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,CHIP,CMNY,FLST,KEYM,MISC,NOTE,WEAP
- [ENCH:05000910] Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,CHIP,CMNY,FLST,KEYM,MISC,NOTE,WEAP
- Minor Cosmetic changes to fomod installer.
- robert01 purchased a new monitor.
-
Version 1.3
- Trunked for length; initial fomod version release
- Extensive work done to PACK records section. 75% of it is disabled due to it being unused FO3 records.
- LDCrSuperMutantBehemothCapitolBuilding "Super Mutant Behemoth" [CREA:0004BAF4] disabled, not used.
- GNRDishDone [GLOB:0009935F] disabled, fo3 unused record
- AhzrukhalChemChanceNone [GLOB:000BB9B0] disabled fo3 companion record and used 0 times in game
- 22 climate records disabled due to being fo3 records used in game 0 times, Nskies doesn't use them in a custom way as well so no conflicts either
- AgathasFaction "Agatha's Faction" [FACT:000AFC63] disabled, not used in game
- DLCPittEyeBlueMut "Blue" [EYES:000945B0], DLCPittEyeDarkBrownMut "Dark Brown" [EYES:000945B2], DLCPittEyeDefaultMut "Hazel" [EYES:000945B3], DLCPittEyeGreenMut "Green" [EYES:000945BA] all disabled due to being fo3 unused records in game
- LincolnMemorialZone [ECZN:00035A7E] disabled due to being used in an empty armory.
- 7 records have corrected errors for hair assigned with proper default hair "HairBase "Buzz Saw" [HAIR:0002BFDB]" and "HairBaseF "Shaved" [HAIR:00072E39]"
- BUG FIX: NVDLC01GhostWorshipMarker [IDLM:0100C66C] disabled, resolving the ghost animation crashing
- BUG FIX: 62 records reverted ([INFO:000FF5BA] through [INFO:00152B93]) had null reference object calls removed. This should resolve player progress variable issues that v1.2 users may have experienced
-
Version 1.2b
- Corrected Cass dialogue reference.
-
Version 1.2a
- Changed the christine error record to Shaved to make her look bald - DLC VERSION ONLY
-
Version 1.2
- Changed the christine error record to "HairBalding "Balding" [HAIR:0002A185]" to suit the story of the game
- [INFO:000FF5BA] Referenceable Object "NULL - Null Reference [00000000]" to "RoseofSharonCassidy "Cass" [NPC_:00133FDD]"
- [INFO:001757C6] Reference "NULL - Null Reference [00000000]" to "Vault3MapMarkerREF [REFR:000CDF2A] (places MapMarker [STAT:00000010] in GRUP Cell Persistent Children of [CELL:00159B3E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at 0,0))
- [INFO:00089466] is used 0 times in game and a FO3 companion record. Disabled
- 62 records disabled from [INFO:000FF5BA] through [INFO:00152B93] due to being used in game 0 times
- [INFO:0014B595][INFO:0014B596][INFO:0014B597] all have the "CTDA - Condition" removed do to unused sections with null references assigned
- [INFO:001757C6] "Run on" changed from reference to subject eliminating an unused null reference
-
Version 1.1
- Trunked for length, see download for all changes
- Disabled FO3 region, weather, idle markers, and a few other items
- REFR: corrections to Rad Away and Rad-X in RocketLabTop "REPCONN Research Labs" [CELL:00081CFA]
- RDSD: Broken references from various locations disabled
- CTDA: Disabled unneeded references,
- CNTO: Disabled incorrect STAT references.
- IDLA: Disabled broken Idle Animations
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- Author's activity
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August 2020
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05 Aug 2020, 11:55PM | Action by: hairylegs222
Attribute change
Description changed.
July 2020
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18 Jul 2020, 8:34PM | Action by: hairylegs222
Attribute change
File 'NVEC Complete' description changed.
June 2020
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30 Jun 2020, 7:22PM | Action by: hairylegs222
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Description changed.
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29 Jun 2020, 6:36PM | Action by: hairylegs222
Attribute change
Description changed.
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29 Jun 2020, 6:25PM | Action by: hairylegs222
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Description changed.
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29 Jun 2020, 6:18PM | Action by: hairylegs222
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Description changed.
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29 Jun 2020, 6:14PM | Action by: hairylegs222
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September 2019
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15 Sep 2019, 6:34PM | Action by: hairylegs222
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Description changed.
is no longer
April 2017
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02 Apr 2017, 2:36AM | Action by: hairylegs222
Attribute change
long description changed
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02 Apr 2017, 2:33AM | Action by: hairylegs222
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long description changed
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01 Apr 2017, 11:09PM | Action by: hairylegs222
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01 Apr 2017, 11:07PM | Action by: hairylegs222
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01 Apr 2017, 11:02PM | Action by: hairylegs222
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01 Apr 2017, 10:57PM | Action by: hairylegs222
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long description changed
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01 Apr 2017, 10:52PM | Action by: hairylegs222
Attribute change
long description changed
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- Mod page activity
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May 2024
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02 May 2024, 5:46AM | Action by: Kitsune2468
Tracked
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01 May 2024, 10:06PM | Action by: npeck28
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April 2024
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30 Apr 2024, 7:09PM | Action by: Cookiebucket76
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30 Apr 2024, 3:18PM | Action by: kingofhearts990
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30 Apr 2024, 3:00PM | Action by: GingerRick
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30 Apr 2024, 1:43PM | Action by: Trazyn1
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30 Apr 2024, 2:38AM | Action by: TechSquid
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30 Apr 2024, 2:00AM | Action by: tnevolin
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30 Apr 2024, 1:44AM | Action by: dd1q2
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30 Apr 2024, 12:56AM | Action by: CrystalShapeshifter
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29 Apr 2024, 10:39AM | Action by: Crnivitez12398
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29 Apr 2024, 5:05AM | Action by: JOSHUISBAE
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29 Apr 2024, 1:58AM | Action by: yuk1nar1
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29 Apr 2024, 1:21AM | Action by: Wall92
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