File information

Last updated

Original upload

Created by

LupusMaxson

Uploaded by

LupusMaxson

Virus scan

Safe to use

About this mod

Makes Deathclaws much tougher and scarier for modern mod setups, or makes them much weaker, for already difficult playthroughs. Enhanced or nerfed speed, perks and health.

Permissions and credits
This mod significantly buffs (or nerfs) Deathclaws for use with realistic damage mods. Particularly by raising their speed, DT, and health, although the health and DT changes are optional, with an additional option to invert the changes, making deathclaws dramatically weaker.

  • If you're using something like an increased damage multiplier and like how your game is balanced versus humanoids, but now find Deathclaws too weak or strong, this is the mod for you. 


Basic Stat Changes

Italicized changes are only present in the Toughest Deathclaw files. Tough Deathclaws only changes speed and perks.
Again, "Tough Deathclaws" has  no changes to health or Damage Threshold, for increased difficulty without damage sponginess. 

Young Deathclaw

x3 DT (5 -> 15)
x2 Speed
Bloody Mess added
Health Unchanged 

Normal Deathclaw


x4 Health
x3 DT (15 -> 45)

x2 speed
No Knockdowns
Bloody Mess added
Increased Fatigue
Slightly Decreased Melee Reach 

Alpha Deathclaw

x4 health
x3 DT (15 -> 45)

x1.2 Scale
Unaltered Speed
No Knockdowns
Bloody Mess Added
Increased Fatigue

Rawr

x3 Health
1.5x speed

x4 DT (15 -> 60)
No knockdowns
Bloody Mess Added
Increased Fatigue



  • Their damage values are all untouched. Greater speed values are much more impactful for both avoiding and dealing damage, particularly with group enemies. Thus, any increased damage in conjunction with increased speed over-emphasizes the need for stealth and makes player health completely irrelevant; This mod is designed to be used with increased damage multipliers that have "faster" gunplay than the vanilla game, or even the demonstration video.  
  • My preferred methods would be to make the deathclaws massively more intelligent - flanking maneuvers, group tactics. Maybe changing their open door flag if I can determine it won't break the game. Intelligence itself isn't currently feasible, although recommendations towards this end are welcome - at the moment, I'm mostly thinking of potential changes like limiting the speed boost to below a health threshhold, or seeing if it would be possible to give them certain buffs only in the presence of other deathclaws.  The future version of this file/what I will intend to use for my future playthroughs will likely be something like a mildly increased health value, and a Deathclaw Rage! perk that increases their speed, attributes or damage below something like 70% health. 

This originated as a DUST mod in something like 2017 - I found deathclaws too easy versus my melee build in light of the increased damage it presented. Originally, it simply changed the health values such that an anti-materiel rifle did equivalent % damage to their health after damage multipliers were added. After shifting it around from a couple old hard drives I decided to finally facelift it and try to polish it. Hopefully it inspires something like when I played Fallout 1 and saw the deathclaw move four times as far as I could in one turn. 

  • Changes are conceptualized around deathclaws being an end-game enemy that a level 20 player would not want to face one on one, and something that would be absolutely lethal in groups, to anything short of a fully armored party carrying heavy caliber weapons. 


Recommended Mods

JAM/ Just Bullet Time
Fo4 Style Damage Multiplier 
Explosives, Energy Weapons, Gun, melee damage configuration.
Duranium Rounds
Raufoss Rounds




Also hilarious to combine with Ferals - Deathclaws Don't Die