Oblivion

14483 comments

  1. Vorians
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    GREETINGS! Welcome to Better Cities!

    Visit the Better Cities Wiki on UESP, and feel free to add any information which is currently missing.
    Also, please read the readme and also our FAQ before posting any possible issues.


    If you find a need to post your load order here, please use spoiler tags to compact it down to a few lines. You can do this by typing [ spoiler ] above your load order and [ /spoiler ] below your load order (remove the spaces inside the square brackets to make the tags work). People who fail to use spoiler tags may find their long posts get removed.
    Spoiler:  
    Show

    Oblivion.esm
    Better Cities Resources.esm
    Better Cities .esp
    Better Cities Full.esp
    Better Cities - IC Imperial Isle.esp
    Better Imperial City.esp


    Currently known issues (as of version 6.4.0) which will be fixed in our next release:

  2. satvarsh
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    Can I pair this mod with through the valley modlist? 

    This looks amazing. Thanks!
  3. StrawberryEvil89
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    Can someone help me figure out why the layawiin mages guild is floating in the chapel plaza and not where it is supposed to be?
    1. Vorians
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      Because you're using another mod which edits it.
    2. StrawberryEvil89
      StrawberryEvil89
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      Are there any mods known to cause this? I have the same problem but cannot figure out which mod is causing it
    3. StrawberryEvil89
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      Here is my load order
      Spoiler:  
      Show

      # Automatically generated by Vortex
      Oblivion.esm
      Better Mining.esm
      Jobs.esm
      Better Cities Resources.esm
      bookplacing.esm
      CM Partners.esm
      SettlementsOfCyrodiil.esm
      Unofficial Oblivion Patch.esp
      Oblivion Citadel Door Fix.esp
      UOP Vampire Aging & Face Fix.esp
      DLCShiveringIsles.esp
      Unofficial Shivering Isles Patch.esp
      DLCHorseArmor.esp
      DLCHorseArmor - Unofficial Patch.esp
      DLCOrrery.esp
      DLCOrrery - Unofficial Patch.esp
      DLCVileLair.esp
      DLCVileLair - Unofficial Patch.esp
      DLCMehrunesRazor.esp
      DLCMehrunesRazor - Unofficial Patch.esp
      DLCSpellTomes.esp
      DLCSpellTomes - Unofficial Patch.esp
      DLCThievesDen.esp
      DLCThievesDen - Unofficial Patch.esp
      DLCThievesDen - Unofficial Patch - SSSB.esp
      DLCBattlehornCastle.esp
      DLCBattlehornCastle - Unofficial Patch.esp
      DLCFrostcrag.esp
      DLCFrostcrag - Unofficial Patch.esp
      Knights.esp
      Knights - Unofficial Patch.esp
      GlenvarCastle.esp
      ClocksOfCyrodiil.esp
      MidasSpells.esp
      MagesGuildSkillRewards.esp
      Mages Guild Services.esp
      SupremeMagickaLite.esp
      Oblivion Uncut.esp
      PlayerHouse.esp
      BlackHandCastleV03.esp
      EEC.esp
      Jobs.esp
      Sounds of Cyrodiil.esp
      HoarfrostCastle.esp
      MTCExpandedVillages.esp
      SpellExtension.esp
      15LamRealEstate.esp
      Kvatch Rebuilt.esp
      Senchal.esp
      Sirene Island_EV_V.1.1.esp
      EastbrinkBasic.esp
      EastbrinkCM.esp
      farmhouse.esp
      Imperial City Suburbs.esp
      Malus-Pumila Mansion.esp
      Weapon Expansion Pack for Oblivion Nthusiasts.esp
      BHC_Expanded.esp
      House of Healing at Weye.esp
      TopalIsland.esp
      Enchanted Garden.esp
      Farragut Enhanced.esp
      300_White Stallion 4.esp
      Summitmist Manor.esp
      00 Realistic Player Speech.esp
      Fighters Guild Quests.esp
      OakWood.esp
      Arena Alive+ BC Compatible.esp
      Casa Bella Vista.esp
      ArcaneUniversitytowerremade.esp
      Legions of Cyrodiil.esp
      Immersive Weapons.esp
      Akaviri Home.esp
      CoO1.esp
      Side's Cheydinhal House.esp
      Immersive Interiors.esp
      MNMRFE Fanesreach.esp
      XD_ShadowGrove.esp
      Resting_Place.esp
      BrumaHouseRevived.esp
      Kvatch Rebuilt - No More Burned Ground.esp
      Ash's Odd Jobs.esp
      Ash's Odd Jobs II.esp
      WindowLightingSystem.esp
      SI Property Ladder.esp
      SpellExtensionMadness.esp
      Sunburn.esp
      Shivering Isles - New Dukes.esp
      Thieves Headquarters.esp
      CM Partners.esp
      Del_New_Sheoth_Homes.esp
      SpellExtensionRebalance.esp
      SpellExtensionNecromancy.esp
      Enhanced Water v2.0 HD.esp
      Enhanced Water v2.0 ND.esp
      TiberSeptimLoft.esp
      EmberstoneEstate.esp
      TiBCpatch02.esp
      Palace Of Sheogorath - Sheogorath's Chambers.esp
      Better Cities - IC Imperial Isle - Map Markers.esp
      SpellExtensionBloodMagic.esp
      SpellExtensionDaedra.esp
      SpellExtensionDestruction.esp
      SpellExtensionMysticism.esp
      SpellExtensionThiefSkills.esp
      Arborwatch Overhaul.esp
      Book Placement v2.esp
      PTMudwater.esp
      PrankSpells.esp
      Idle Dialogue.esp
      blackwoodhouse.esp
      lost Library.esp
      madgod's watch.esp
      Mephaniel's SI Home.esp
      SIPalaceExpansion.esp
      4recs.esp
      ArcaneUniversityExperience.esp
      Wayshires room.esp
      Maigrets House Cats.esp
      FrancoisMortierreHouseOwnership.esp
      GorillaRing.esp
      CloudRulerPlayerRoom.esp
      Septim Mansion.esp
      New Sheoth House.esp
      ShiveringTreehouses.esp
      Abandoned Home SI.esp
      KnightsOfTheThornLodge.esp
      P1DseeYouSleep.esp
      Akaviri Temple Mod.esp
      SOC - Blackwood Plantation.esp
      Altars in each MG hall.esp
      BrumaMGRestored.esp
      BrumaMGRestored-Frostcrag.esp
      Serenity Meadow.esp
      Harvest [Flora].esp
      Harvest [Flora] - DLCFrostcrag.esp
      FlorianusDraconis.esp
      DruidsReach.esp
      P1DseeYouSleep - DLCVileLair.esp
      P1DseeYouSleep - VVAdvanced.esp
      Alluring Potion Bottles v3.esp
      Harvest [Flora] - DLCVileLair.esp
      Harvest [Flora] - Shivering Isles.esp
      Colorful Clothing - Collection.esp
      CapesandCloaks.esp
      BCTunnelGatesFix.esp
      ClassBonusPerk.esp
      Aquatic Champion Hood.esp
      CrecyLongsword.esp
      flat_leveling2030.esp
      Borderless Cyrodiil-3578.1.esp
      FGPorter_nofollow.esp
      FGCR.esp
      Kvatch Rebuilt Fighter's Guild.esp
      Bravil Mages Guild Basement.esp
      Temple District Repaired.esp
      Improved Fires and Flames - Increased Sound.esp
      Consistent Beggar Voices.esp
      Side's Cheydinhal House (BathMod).esp
      Side's Cheydinhal House (COBL).esp
      Better Imperial City.esp
      Better Cities Market District - Oblivion Uncut.esp
      Better Cities Full.esp
      Adventurers Guild.esp
      Jobs_BetterCities_Compatibility.esp
      Better Cities Chorrol - Knights of the Nine.esp
      Better Cities .esp
      Better Cities - Lost Spires - Adventurers Guild.esp
      Better Cities Leyawiin - Oblivion Uncut.esp
      Better Cities Leyawiin - Unofficial Oblivion Patch.esp
       
       
    4. Vorians
      Vorians
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      Most likely one of the two mods loading after BC.

      Adventurers Guild.esp
      Jobs_BetterCities_Compatibility.esp
    5. slowpard
      slowpard
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      Just to clarify: by floating MG you mean the building or the door only?
  4. marob307
    marob307
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    Hi, do you plan to fill the empty houses in Skingrad soon?
    1. Vorians
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      I'd forgotten Skingrad still has empty houses, I see there are two (plus a tower outside the city). From the map on the Wiki I believe 43 was intentionally left empty due to another mod adding a building in the same spot, though I no longer recall which mod that is. Perhaps Verona House Bloodlines?
    2. marob307
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      Yes, this is the Verona house blood line, perhaps it will be better to remove 43 and place a gate for the outskirt. 
    3. Vorians
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      That would break compatibility with VHB.
    4. marob307
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      The compatibility  already soso, the Vérona house is clipping with the empty house. The pathgrind is not good Either.  
    5. Vorians
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      Clipping is minor, the door is still reachable and in the building door frame. Pathgriding should only be an issue if your load order is wrong, move VHB to load before BC.
    6. marob307
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      Ok, I sorted my load order with loot.

      This is ok now, but I suggest doing a patch disabling the clipping house and its inhabitants when Verona is detected. 

      Please, for the next release, prioritize  Skingrad.  

      I would like to have filled houses in Skingrad and a gate leading to the outskirts.


      Thank you, 
    7. Vorians
      Vorians
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      I will add a toggle to the existing BC/VHB patch.

      EDIT
      Just took a look in the CS, and actually there's no point in toggling the BC building off when VHB is active, the VHB building doesn't overlap badly.
    8. marob307
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      Ha, I bet I am too much perfectionnist. 
  5. mifbgaming
    mifbgaming
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    Hey Vorians, a suggestion for next update: Remove Peregrine Manor from Skingrad and instead in its place add a Skingrad city door to the behind manor city wall which goes to the Outskirts. Behind that city wall is an open area of the Outskirts that would be perfect for a new entrance to the main city. You'd have to edit both SkingradWorld and the Outskirts cell (open and closed versions) of course. You could also just incorporate the Outskirts INTO SkingradWorld and just delete the city wall to make an opening. I'd do it myself but whenever I try and edit an esp that I downloaded from Nexus the landscape gets all messed up. Screenshots below:

    

    1. Vorians
      Vorians
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      Well it might be nice having a gate directly between city and outskirts, removing Peregrine Manor would spoil the look of the circle of houses there.
    2. mifbgaming
      mifbgaming
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      This would be the perfect area for it. Some minor touch-ups can fix the spoiled parts. Maybe you could upload it as an optional/update/misc file esp for the people like me who would want this, and keep the main bc esp separate for those who prefer the current layout? Just an idea.
    3. Vorians
      Vorians
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      No, alternate versions are a pain to maintain.

      Install Construction Set Extender (requires Oblivion to be installed OUTSIDE of the default Program Files folder), then you'll be able to create an ESP to edit other ESPs. You can then release your own patch mod replacing this house with a gateway, on the understanding that future releases of BC may break your patch unless you update your patch too.
    4. mifbgaming
      mifbgaming
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      Ah ok. Thanks for the info. I'll look into it.
    5. mifbgaming
      mifbgaming
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      If you could add this into a future main Better Cities update at some point that would be amazing. I've tried the CSE and it's too techy for me.
    6. mifbgaming
      mifbgaming
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      Vorians if you see this I'm having a CSE problem: I make a new esp, load oblivion.esm and bettercitiesfull.esp and new esp as active file all together, and I can't save the changes to the manor in the new esp. What am I doing wrong? I also tried making BCFull esp a master esm with Bash, saving new esp still didnt work.
    7. Vorians
      Vorians
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      Open the ESM and BC ESP in CSE (neither should be active). Make your edits then save, this will create a new ESP which can edit the BC ESP. In the future, make this new ESP active when opening in CSE to continue editing it.
    8. mifbgaming
      mifbgaming
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      Many thanks Vorians!
    9. mifbgaming
      mifbgaming
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      So.....funny story....I did exactly as you said, but when I save the new esp after editing it, the CSE just shuts down and gives me two 0kb files, one esp and one tes. Any help please? I may just give up and try another time or something. Thanks for being patient with me, I'm trying.

      UPDATE: I think I just found my problem, explained 14 years ago by a familiar user lol
      How do I save on Tes Construction set? - Mod troubleshooting - Nexus Mods Forums
      Annnnd YEP LOL It worked! Thanks 2010 Vorians!
    10. mifbgaming
      mifbgaming
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      North Gate to Outskirts WIP

    11. mifbgaming
      mifbgaming
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      North Gate COMPLETE: Better Cities Full - Skingrad Main City-Outskirts North Gate

      Vorians, if you officially integrated this into future update compatibility I think it would be a great addition. The Outskirts road area could use some aesthetic touch-up's but everything else is integration-ready.
    12. marob307
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      It will be a great addition. 
  6. Dwalin2012
    Dwalin2012
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    Could somebody help please: I am getting a strange bug while fast travelling to the Imperial City from an outside location. Sometimes, I am teleported into a dark space cell where I have to click on "turn around" to get out of the "deadend alley", to get into the city district I was fast travelling to. Initially, it was working like it was supposed to, but on a certain point in the playthrough it stopped working, and if I click on "turn around", I don't get teleported into the city, but stay in the "dead end alley" cell, no matter how many times I click on it. So the only way I can get into the city now, is to fast travel to a close outside location (like the stables near the Talos Plaza district) and walk through the gates from the outside. It's not really game-breaking, but it's weird why did the "dead end alley" cell stop working. I didn't add or remove any mods during this playthrough, the only thing I did was to move the positions of a couple of mods in my load order, to fix some texture clipping problems I didn't notice when I created this character.

    If it's a mod conflict, then I don't understand why it was initially working like it was supposed to, only to stop on a certain point. My load order is quite heavy though, could this be the cause of it?

    Level 24, Playing Time 80.41.41.ess:
    Spoiler:  
    Show

    • 00  Oblivion.esm
    • 01  DibellasWatch.esm
    • 02  TR_OoT_Main.esm
    • 03  Cybiades.esm  [Version 2.0]
    • 04  Windfall.esm  [Version 1.0]
    • 05  All Natural Base.esm  [Version 1.38]
    • 06  Cobl Main.esm  [Version 1.74]
    • 07  TamRes.esm  [Version 2.3]
    • 08  Oscuro's_Oblivion_Overhaul.esm  [Version 1.5.13]
    • 09  CyrodiilUpgradeResourcePack.esm
    • 0A  DremoraCompanion.esm
    • 0B  Better Cities Resources.esm  [Version 6.4.0]
    • 0C  CURP_Controller.esm  [Version 2.6]
    • 0D  The Other Spheres Base.esm  [Version 1.1]
    • 0E  CM Partners.esm
    • 0F  ScreenEffects.esm  [Version 1.0]
    • 10  Knights - Revelation.esm
    • 11  POTSB.esm
    • 12  Unofficial Oblivion Patch.esp  [Version 2]
    • 13  DLCShiveringIsles.esp
    • 14  Unofficial Shivering Isles Patch.esp  [Version 270]
    • 15  Better Cities .esp  [Version 6.4.0]
    • 16  TamRes.esp
    • 17  All Natural.esp  [Version 1.38]
    • 18  All Natural - SI.esp  [Version 1.38]
    • ++  LessFogUnderwater.esp
    • 19  AliveWaters.esp
    • 1A  AliveWaters - Slaughterfish Addon.esp
    • 1B  CoO1.esp
    • 1C  More Effective Enchantments.esp  [Version 3.1]
    • 1D  Paladin.esp
    • 1E  Reznod_Mannequin.esp
    • 1F  Enhanced Economy.esp  [Version 5.4.4]
    • 20  AoG - Is Anybody Home.esp
    • 21  FormID Finder4.esp
    • 22  Spell Delete.esp
    • 23  Streamline 3.1.esp
    • 24  DLCOrrery.esp
    • 25  DLCOrrery - Unofficial Patch.esp  [Version 1.0.8]
    • 26  DLCVileLair.esp
    • 27  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
    • 28  DLCMehrunesRazor.esp
    • 29  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.9]
    • 2A  DLCSpellTomes.esp
    • ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
    • 2B  SentientWeapon.esp  [Version 3]
    • 2C  Cobl Glue.esp  [Version 1.73]
    • 2D  Cobl Si.esp  [Version 1.63]
    • 2E  Oscuro's_Oblivion_Overhaul.esp  [Version 1.5.13]
    • ++  Cobl Glue - Bravil Barrel Fix.esp  [Version 1.1]
    • 2F  Orden des Drachen.esp  [Version 2021]
    • 30  Ivellon.esp  [Version 1.8]
    • 31  TalosBridgeGateHouse.esp  [Version 1.1M]
    • ++  TBGH-OOO adaptation.esp
    • 32  Umbra the Unfortunate.esp
    • 33  AHP.esp  [Version 1.51]
    • 34  AkavirLegendsREs.esp
    • 35  AkavirLegends - Patch & Fix.esp
    • 36  Arkshtrumz.esp
    • 37  Arkshtrumz_SlowRespawn.esp
    • 38  ShockBoltImproved.esp  [Version 15]
    • ++  NoDontUseMessage.esp
    • 39  AraenyaRealm.esp
    • 3A  BeldaElysium.esp
    • 3B  BladeOfTheHaunted.esp  [Version 3.1]
    • 3C  BladeSong.esp  [Version 1.3]
    • 3D  HackdirtTheDeepOnes.esp  [Version 3.0]
    • 3E  HackdirtTheDeepOnes - Hardcore Addon.esp  [Version 3.0]
    • 3F  Comp_Cecilia.esp
    • 40  Deepwood Adventures.esp
    • 41  Desert_AlikR.esp
    • 42  DibellasWatchAdditions.esp
    • 43  Druid'sGrove.2.0.esp  [Version 2.0a]
    • 44  Dwarven Mines.esp
    • 45  Fighters Guild Quests.esp  [Version 1.8]
    • 46  Gift of Kynareth.esp
    • 47  JolardHome.esp  [Version 6.4.1]
    • 48  Kragenir's Death Quest.esp  [Version 2.28]
    • 49  KDQ - Rural Line Additions.esp
    • 4A  300_White Stallion 4.esp  [Version 1.1C]
    • 4B  Oblivion_Character_Overhaul.esp  [Version 1.0]
    • 4C  Kvatch Rebuilt.esp  [Version 3.0RC3]
    • 4D  Kvatch Rebuilt Weather Patch.esp
    • 4E  kvIndornia01.esp
    • 4F  LordKain_Adash_World.esp
    • ++  AdashComAnur.esp
    • 50  LostSwordOfTheAylied.esp
    • 51  marodan_osdakal.esp  [Version 2.00]
    • 52  Nanaelas Heartbreak.esp
    • ++  POTSB.esp
    • 53  RescueMenien.esp
    • 54  KR - Rescue Menien Patch.esp
    • 55  Region Revive - Lake Rumare.esp  [Version 1.6.3U]
    • ++  RRLR-OOO patch.esp
    • 56  RumpleMod.esp
    • 57  RumpleModSI.esp
    • 58  SaveWaterEdgeEng.esp
    • 59  Spirit's Edge.esp
    • 5A  SunderedKeep.esp
    • 5B  The Kingdom of Shadow test1.esp  [Version 1.5]
    • 5C  KoS Merged Plugin.esp  [Version 1]
    • ++  KoS - In Game Map.esp  [Version 1]
    • 5D  TheWellOfMinlorada.esp  [Version 1.1]
    • 5E  The Ayleid Steps.esp  [Version 3.8.2]
    • ++  The Ayleid Steps - Patches.esp  [Version 1.5]
    • ++  The Ayleid Steps - Voiced Addon.esp  [Version 1.2]
    • 5F  AyleidStepsMerged.esp  [Version 1]
    • 60  TheForgottenRealm.esp  [Version 1]
    • 61  TheElderCouncil.esp  [Version 2.5]
    • 62  TheForgottenShields.esp
    • 63  TR_Stirk.esp  [Version 1.3]
    • 64  Stirk_Compatibility_Patch.esp  [Version 1.4]
    • 65  TxG_NationalMuseum_.esp
    • 66  Vampire Hunting - Order of the Virtuous Blood.esp  [Version 3]
    • 67  VHBloodlines 1.2.esp  [Version 1.5.6]
    • ++  Vampire Hunting Bloodlines Patch.esp  [Version 1]
    • 68  Woodland Rangers.esp  [Version 2.0]
    • 69  Windfall.esp  [Version 1.0]
    • 6A  Arena Lite.esp  [Version 1]
    • 6B  DLCBattlehornCastle.esp
    • 6C  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
    • 6D  DLCFrostcrag.esp
    • 6E  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.11]
    • 6F  Knights.esp
    • 70  Knights - Unofficial Patch.esp  [Version 1.1.10]
    • 71  DremoraCompanion.esp
    • 72  Oblivion Uncut.esp
    • 73  Knights - Revelation.esp
    • ++  Knights Patch.esp
    • 74  DLCOrrery - OOO.esp  [Version 3.0]
    • ++  DLCVileLair - OOO.esp  [Version 3.0]
    • ++  DLCMehrunesRazor - OOO.esp  [Version 3.0]
    • ++  DLCFrostcrag - OOO.esp  [Version 3.0]
    • ++  DLCBattlehornCastle - OOO.esp  [Version 3.0]
    • 75  Oscuro's_Oblivion_Overhaul - Knights of Nine.esp  [Version 3.0]
    • 76  Fall of the Ayleids.esp  [Version 4.1]
    • 77  Fall of the Ayleids - Non-OCO Patch.esp
    • 78  CybiadesDungeon.esp  [Version 2.1]
    • 79  Cybiades.esp  [Version 2.1]
    • 7A  TOS - Prelude.esp  [Version 1.1]
    • 7B  CUO_Bravil.esp  [Version 1.2]
    • 7C  Ungarion1TheWelkyndSword.esp  [Version 1.4]
    • 7D  The Lost Spires.esp
    • ++  The Lost Spires - NPC AI Addon.esp  [Version 3.1]
    • ++  The Lost Spires - Rodon Dakkon Dialogue Tweak.esp
    • ++  The Lost Spires - Optional Diary Narration.esp
    • 7E  The Lost Spires - Assorted Fixes.esp
    • 7F  AFK_Weye.esp  [Version 2.32.Non-COBL]
    • 80  Rumare-AFK_Weye Patch.esp  [Version 2.2]
    • 81  House of Healing at Weye.esp  [Version 1]
    • 82  MannimarcoComplete.esp
    • 83  MannimarcoRevisited.esp
    • 84  MannimarcoRevisitedOOO.esp  [Version 1.0]
    • ++  MannimarcoRevisited UOP Patch.esp  [Version 1.2]
    • ++  Mannimarco Revisited Rebalance.esp
    • 85  7roads.esp
    • 86  HoarfrostCastle.esp
    • 87  HoarfrostCastle-OMG compatibility patch.esp
    • 88  Tamriel.esp  [Version 3.3]
    • 89  ElsweyrAnequina.esp
    • 8A  ElsweyrAnequinaPatch.esp  [Version 1]
    • ++  ElsweyrAnequina - Lucky Coin Fix.esp  [Version 1.0]
    • 8B  Reaper's Esmeralda's Desert Manor.esp
    • ++  Reaper's Esmeralda's Desert Manor NoTail Scarf.esp
    • ++  Reaper's Esmeralda's Desert Manor Quickfix.esp
    • ++  OblivionUncut-ElsweyrAnequina Patch.esp
    • 8C  ReclaimSancreTor.esp  [Version 1.0.5]
    • 8D  Dschinni.esp
    • 8E  Tales of Cyrodiil.esp
    • 8F  TWMP_Valenwood_Elsweyr.esp
    • 90  ElsweyrPelletine.esp  [Version 1.42]
    • 91  Faregyl.esp  [Version 2.0.12]
    • 92  Faregyl+Anequina Patch.esp  [Version 2.0]
    • 93  Feldscar.esp  [Version 1.0.13]
    • 94  Gottshaw Village.esp  [Version 1.0.1]
    • 95  Molapi.esp  [Version 1.0.2]
    • 96  PTMudwater.esp
    • ++  Forgotten Realm PTMudwater Patch.esp  [Version 1]
    • 97  Reedstand.esp  [Version 1.0.5]
    • 98  ShezriesTownsMaster.esp
    • 99  LostSpires+PellsGate Patch.esp  [Version 1.0]
    • 9A  Urasek.esp  [Version 1.0.4]
    • 9B  Vergayun.esp  [Version 2.0.2]
    • 9C  CUO_Bruma.esp  [Version 1]
    • 9D  CUO_Chorrol.esp  [Version 1.7]
    • 9E  CUO_Leyawiin.esp  [Version 1.4]
    • ++  AFK_Weye Arrius_Creek Patch.esp
    • 9F  Tales from Elsweyr Anequina-Rev's Redo.esp  [Version 2.9]
    • A0  Shroud Over Stalrous Manor.esp
    • A1  riddlequest.esp
    • A2  Fall of Smaug.esp
    • A3  Unique Landscapes.esp  [Version 2.2.2]
    • ++  Shroud Over Stalrous Manor - xSnowdale.esp
    • A4  BrinaCrossVillage.esp  [Version 1.0.3]
    • A5  bartholm.esp  [Version 7.0]
    • A6  Frostcrag Village.esp  [Version 1.0.7]
    • A7  Fort Akatosh Redux.esp  [Version 1.4.3]
    • ++  OotD-Frostcrag Patch.esp
    • A8  Sutch Village.esp  [Version 1.0.4]
    • ++  ULE TheElderCouncil-FallenleafEverglade patch.esp  [Version 2]
    • ++  ULE Anequina-FallenleafEverglade patch.esp  [Version 1.1]
    • ++  ULM Cybiades-LostCoast patch.esp  [Version 2]
    • ++  ULM SutchVillage-LostCoast patch.esp  [Version 2]
    • ++  ULE TheWellOfMinlorada-LushWoodlands patch.esp  [Version 1.0]
    • ++  ULM HoarfrostCastle-LushWoodlands patch.esp  [Version 2]
    • A9  ULE DwarvenMines-UniqueLandscapes merged patch.esp
    • ++  ULM OblivionUncut-AncientYews patch.esp
    • ++  ULE Dschinni-ArriusCreek patch.esp  [Version 2.1]
    • ++  ULE GiftOfKynareth-CheydinhalFalls patch.esp  [Version 2]
    • ++  ULE KvatchRebuilt-CheydinhalFalls patch.esp  [Version 2.0]
    • ++  ULM ShezriesTowns-AspenWood patch.esp  [Version 2]
    • ++  ULE FightersGuildQuests-Snowdale patch.esp  [Version 2]
    • ++  ULE LostSpires-UniqueLandscapes merged patch.esp  [Version 2]
    • ++  ULE AgainstTheZealotsOfTheNine-JerallGlacier patch.esp  [Version 1.0]
    • ++  ULM HouseOfHealingAtWeye-EasternPeaks patch.esp  [Version 1.0]
    • ++  ULM DremoraCompanion-BlackwoodForest patch.esp  [Version 1.0]
    • AA  UL Merged Plugin.esp  [Version 2.1]
    • ++  All Natural Rain&Snow Optimised Mesh.esp
    • ++  The Sunken One Creature Replacer.esp  [Version 1.0]
    • AB  Repair the Ruined Lindai Crown.esp  [Version 1.0]
    • ++  Locked Fighters Guild Doors Bug Fix.esp  [Version 1.0]
    • ++  Knights - All Natural Support for Priory of the Nine.esp  [Version 1.0]
    • AC  Journey to the centre of Nirn.esp
    • AD  Harvest [Flora].esp  [Version 3.0.0]
    • AE  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
    • AF  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
    • B0  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
    • B1  CUO_Dwemer.esp  [Version 1]
    • B2  CUO_FightersGuildContracts_SAFE.esp  [Version 1.3]
    • B3  CUO_NewFactionDialog_SAFE.esp  [Version 1.1]
    • B4  DecoratorAssistant with OBSE v1.1.esp  [Version 1.1]
    • B5  DecoratorAssistant Unlock for OBSE version.esp
    • B6  Druid Mod.esp
    • B7  Rathunas01.esp
    • B8  1em_Vilja.esp  [Version 4.04]
    • B9  RshAlchemy.esp  [Version 1.3]
    • BA  OOOShiveringIsles.esp
    • BB  OOOSI-EyeDisabler.esp
    • BC  bgIntegrationIntegratedEV.esp  [Version 1.1ag]
    • ++  ULM OblivionUncut-EasternPeaks Patch.esp
    • ++  ULE UnofficialOblivionPatch-CorboloRiver patch.esp  [Version 1.0]
    • ++  OOO Improvements and Additions - Shivering Isles.esp  [Version 3.0]
    • BD  A Dog for Bhisha.esp
    • BE  cottagecleric.esp
    • BF  Elsweyr Mysteries.esp  [Version 3.2.1]
    • ++  ElsweyrPelletine - Mysteries Patch.esp
    • C0  ODDFastTravel.esp  [Version 1]
    • C1  Quest Of The Week.esp
    • C2  CDM-The Empire's Plight.esp
    • ++  ULM OblivionUncut-AYAC Patch.esp
    • C3  Kvatch Rebuilt - OOO Adaptation.esp
    • C4  ULM OotDPS_UL_FAR_FotA_Patch.esp  [Version 2]
    • ++  Unique Landscapes - Arkshtrumz Patch.esp
    • C5  Mystical_Castle2_4.0.esp  [Version 4.0]
    • C6  CitadelOfMadnessRebirth.esp
    • C7  Arena Ending Extended.esp
    • C8  Enemies Eat and Sleep.esp
    • ++  ElsweyrAnequina - Integration Patch v1.0.esp
    • ++  ULE IntegrationTheStrandedLight-SilverfishRiverValley patch.esp  [Version 1.1]
    • ++  ULM IntegrationIntegratedTheStrandedLight-EasternPeaks patch.esp  [Version 2]
    • ++  RRLR - NPC Patch.esp
    • C9  Sins_of_the_Dream.esp
    • CA  Better Cities Full.esp  [Version 6.4.0]
    • CB  OOOExtended.esp
    • CC  OOO Improvements and Additions.esp  [Version 3.0]
    • ++  OOO Improvements and Additions - Easy.esp  [Version 3.0]
    • CD  OOO I&A - OOOExtended Difficulty Adjustments.esp  [Version 3.0]
    • CE  Origin of the Mages Guild.esp  [Version 7.3.1]
    • CF  An Unexpected Company.esp  [Version 1.2.2]
    • ++  Origin of the Mages Guild OOO Patch.esp  [Version 5.0.FINAL]
    • D0  LastUnicorn.esp
    • D1  Versus Dark Brotherhood.esp  [Version 1.0]
    • D2  Better Cities - IC Imperial Isle.esp  [Version 6.4.0]
    • D3  BladeOfTheHaunted - BetterCities ICImperialIsle Patch.esp  [Version 3.1]
    • D4  Better Imperial City.esp  [Version 6.4.0]
    • ++  An Unexpected Company - Better Cities.esp  [Version 1.2.1]
    • D5  Better Cities - All Natural.esp  [Version 6.1.0]
    • D6  Better Cities - CUO Bravil Patch.esp  [Version 6.0.10]
    • D7  Better Cities - CUO Chorrol Patch.esp  [Version 6.0.10]
    • D8  xulChorrolHinterland-BC6.esp  [Version 2.0.1]
    • D9  ULE OblivionUncut-ChorrolHinterland BC6 patch.esp  [Version 2.2]
    • DA  Better Cities Bruma - The Elder Council.esp  [Version 6.0.10]
    • DB  Better Cities Chorrol - ODD patch.esp  [Version 6.0.10]
    • DC  Better Cities Chorrol - Knights of the Nine.esp  [Version 6.1.0]
    • DD  Better Cities - Origin of the Mages Guild.esp  [Version 6.0.10]
    • ++  Better Cities IC Arena - Reclaiming Sancre Tor.esp  [Version 6.2.4]
    • DE  Better Cities Chorrol - Reclaiming Sancre Tor.esp  [Version 6.0.10]
    • DF  Better Cities Skingrad - Reclaiming Sancre Tor.esp  [Version 6.3.0]
    • E0  Better Cities - CUO Leyawiin Patch.esp  [Version 6.3.0]
    • E1  Better Cities Full - OOO.esp  [Version 6.2.4]
    • E2  Better Cities Market District - Oblivion Uncut.esp  [Version 6.0.12]
    • E3  OblivionUncut-BetterCitiesArena Patch.esp
    • ++  Better Cities IC Arboretum - Kragenir's Death Quest.esp  [Version 6.0.10]
    • E4  Better Cities - CUO Bruma Patch.esp  [Version 6.0.10]
    • E5  ULM BetterCities-UniqueLandscapes merged patch.esp  [Version 6]
    • E6  Better Cities - VHBloodlines.esp  [Version 6.0.10]
    • ++  FGQ-BC6 Patch.esp  [Version 6.0+]
    • E7  Better Cities - The Lost Spires.esp  [Version 6.3.1]
    • ++  Better Cities Leyawiin - Unofficial Oblivion Patch.esp  [Version 6.2.2]
    • ++  Better Cities Leyawiin - Oblivion Uncut.esp  [Version 6.2.2]
    • E8  Better Cities - Order of the Dragon.esp  [Version 6.1.0]
    • E9  IMPChameleonSEV.esp
    • EA  Unique Artifacts for Unique People.esp  [Version 1.6.2]
    • ++  UAUP - OOO Patch.esp  [Version 1.6.2]
    • EB  SB_WeaponDropFix.esp
    • ++  SB_WeaponDropFix_OOOFilterPatch.esp
    • ++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
    • ++  Cobl - Buffet Plate and Hibernation Potion Disabler.esp  [Version 1.1]
    • **  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.38]
    • **  All Natural - Indoor Weather Filter for Extra Mods.esp  [Version 1.3.9]
    • **  Unique Artifacts for Unique People - Distribution.esp  [Version 1.6.2]
    • **  Artifacts Redone.esp  [Version 1.4]
    • EC  Bashed Patch, 0.esp  [Version 28]
    • ED  ULM OSPS_BC_IC-II_UL-II_TalosBridge_RRLR_Patch.esp
    • EE  Caught in the Hunt.esp
    • EF  Maskar's Oblivion Overhaul.esp  [Version 4.9.4.2]
    • F0  Banes Guilds UnitedOOO.esp
    • F1  Banes Merged Plugin.esp


    EDIT: before starting the playthrough, I had to merge some Unique Landscapes patches and a few for Banes Guilds United, to get over the 255 plugin limit, therefore there are some names like "Merged plugin".
    1. Vorians
      Vorians
      • premium
      • 375 kudos
      I cannot think of a reason for that to happen, the travel correcting scripts are very simple and shouldn't suffer interference from any other
      mods unless it were a mod editing the scripts themselves.
    2. slowpard
      slowpard
      • supporter
      • 31 kudos
      Do you have the issue on a new save?
    3. Dwalin2012
      Dwalin2012
      • member
      • 1 kudos
      For some reason, it started working again now, slightly further into the playthrough; no idea what happened...
    4. TheRomans
      TheRomans
      • premium
      • 132 kudos
      sounds like another mod had relocation some marker objects, and later uninstalling that mod or changing load order let them back to the correct location.
    5. Vorians
      Vorians
      • premium
      • 375 kudos
      No, the scripts wouldn't be broken by another mod that way. The scripts don't use target objects to teleport to, they specify the X,YZ and ZRot coordinates in the destination worldspace.
    6. TheRomans
      TheRomans
      • premium
      • 132 kudos
      Ah, a more refined teleport than a player.moveto 'RefID'
  7. hamatank
    hamatank
    • member
    • 6 kudos
    How about adding a museum mod like Legacy of the Dragonborn from Skyrim? It would be very interesting if I could exhibit my artifacts rather than just keeping them stuck in my chest...
    We even have a similar mod called Display Gallery (https://www.nexusmods.com/oblivion/mods/47702), but it simply isn't enough...
    1. Vorians
      Vorians
      • premium
      • 375 kudos
      I'm not currently looking for any additional mods to integrate into BC, and if such a mod already existed like LotD then it would likely be quite complex and thus best left on its own.
  8. mifbgaming
    mifbgaming
    • member
    • 4 kudos
    Any idea when the next update will be and what will be added/removed/redone?
    1. Vorians
      Vorians
      • premium
      • 375 kudos
      The FAQ will answer your first question.

      Currently the only changes are a couple of minor fixes, the removal of two compatibility replacer ESPs, the addition of voice files for the other compatibility replacer ESPs, and replacement meshes for DistantLOD making them less of a drain on FPS. Plus the already released texture hotfix, of course.
    2. hamatank
      hamatank
      • member
      • 6 kudos
      oh, I wrote some other thing on here... sry
  9. FrogMan72
    FrogMan72
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    • 4 kudos
    Tiny conflict with Mart's Monster Mod - Knights and the Knights of the Nine chapel in Chorrol interior. A big vanilla texture from the original chapel interior inside. It's easy fixed. Just disable the texture and it's gone :-)

    Edit: I can't find what is doing the conflict. Tes4edit shows no conflicts looks like a construction set peek is necessary. I don't know what I've done this time 😆
  10. FrogMan72
    FrogMan72
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    • 4 kudos
    Hello my lovely modder Vorians!! I've been enjoying BC and UL more than I ever had before. Insanely stable! 
    There is one issue that it has though. When selecting the Imperial Isle version I've not been able to enter the Imperial City Diplomatic District. The door is a dud and just says "Wooden Door". 
    1. Vorians
      Vorians
      • premium
      • 375 kudos
      The doors are all correctly placed and linked in BC.
      Check that you're using v6.4.0 ESM, and v6.4.0 ESPs for the BC Imperial Isle and BC Imperial City. Ensure that BC IC is loading after BC II.
      Ensure that you are not using Stroti's original Imperial City Foreign Quarter mod as well.
    2. FrogMan72
      FrogMan72
      • premium
      • 4 kudos
      I checked the v6.4.0 archive that I downloaded from this page and in the archive I checked the Imperial Isle esp and it's all in Chinese. Where as all the rest of the esps are in English. Is that normal? I opened it with notepad.
    3. Vorians
      Vorians
      • premium
      • 375 kudos
      All files provided here are in English.

      You cannot view ESM/P files in Notepad, they'll all show up as gibberish. You need to use Construction Set or TES4Edit to view ESM/P files.

      You need to check that the files you have in your Data folder are v6.4.0, this most easily done using Wrye Bash.
    4. FrogMan72
      FrogMan72
      • premium
      • 4 kudos
      I really don't understand what's wrong. I have no other mods that alter the Imperial City. All my esms and esps are the latest. And MO2 and Wrye Bash are saying I have the latest esps and esms. I checked and older version of Better Cities and it's got the same content in the esp of Imperial Isle.esp
      So I have no idea what's the issue. I've never had this problem before. 
      What a head scratcher
    5. FrogMan72
      FrogMan72
      • premium
      • 4 kudos
      Hey guys I'm still having this issue. I can't seem to fix it. I've tried everything 😔 I even started fiddling with Better Imperial City.esp and Imperial Isle.esp

      @TheRomans do you have any idea what could be causing this? Perhaps the Land Magic tool?
    6. Vorians
      Vorians
      • premium
      • 375 kudos
      Try a BC-ESP clean save.

      Also, test disabling everything except BC Imperial Isle and BC IC (with either a new test character, or a BC-ESP clean save).
    7. FrogMan72
      FrogMan72
      • premium
      • 4 kudos
      Okay thanks 😊 
    8. FrogMan72
      FrogMan72
      • premium
      • 4 kudos
      Okay. I narrowed down the problem to GBR's Hamster Addings. It was removing the whole cell from the door. But once I restored everything to vanilla. Now I can go in the diplomatic district, but the city and collisions aren't there except for the doors to the hotel, houses and bathing house 
    9. Vorians
      Vorians
      • premium
      • 375 kudos
      Don't use that mod, the author doesn't provide any clear information on what they've changed. Also, it is intended for use without other mods, so will cause problems with most other mods installed.

      Ensure that you are using the Engine Bug Fixes mods mentioned on BC's description page, near the bottom.
    10. FrogMan72
      FrogMan72
      • premium
      • 4 kudos
      Yeah. I will stop using it. Thankyou for your help. I will reinstall Oblivion I think 🙃
    11. FrogMan72
      FrogMan72
      • premium
      • 4 kudos
      Okay. I've reinstalled Oblivion and reinstalled Better Cities Full with Imperial Isle and I still have this issue with no city within the Diplomatic District. Only floating doors. Is there something I'm doing wrong perhaps?
    12. FrogMan72
      FrogMan72
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      • 4 kudos
      Hello Vorians. I'm sorry to be a pain. I know you're doing your best to keep this mod alive. And I absolutely love it. But I can't get BOSS to work at all. I thought I'd try out BOSS since it apparently is what works best for Better Cities and Unique Landscapes. But for the life of me, I can't run it. It crashes before sorting the masterlist. I've put it in compatibility mode, ran as administrator. Or one of the other or both at once. Nothing. I am on Windows 11. Perhaps it's just flat out incompatible =[
    13. Vorians
      Vorians
      • premium
      • 375 kudos
      You still need the Engine fix mods I mentioned yesterday.

      Can't help with BOSS, works fine for me on Win 11.
    14. FrogMan72
      FrogMan72
      • premium
      • 4 kudos
      Yeah I've got all the engine fixes. But I also found Skingrad Outskirts walled village is also got the same issue as the diplomatic district. I completely reinstalled Oblivion and even reinstalled MO2 and Wrye Bash but to no avail. Still having this issue. And I also tried using an older version of Better Cities and still having the same issue. I'm using 6.4.0 of course. I just don't know what to do =[ I'm beginning to feel I gotta live with this now 
    15. Vorians
      Vorians
      • premium
      • 375 kudos
      You are not using EngineBugFixes, even though you think you are. Reinstall EngineBugFixes.
    16. Mocb
      Mocb
      • member
      • 0 kudos
      Yup, this was the issue. Had the same problem - no textures in Diplomatic District. For whatever reason, installing some mods using MO2 have no effect: their respective folders are present in the MO2-dedicated mod folder, but the game doesn't recognize them. 

      I'm almost positive it only affects OBSE-specific ones. 
    17. FrogMan72
      FrogMan72
      • premium
      • 4 kudos
      Install the original version of Engine Bug Fixes like Vorians suggested. It fixed it completely. Don't use the ini file from CFS
  11. ChaChaLoco
    ChaChaLoco
    • supporter
    • 10 kudos
    Quick question, I am using the 'No Starting Map Markers' mod from the Ascension mod page. Better Cities adds a lot of new map markers which can be fast travelled to without first being discovered. I used xEdit to make my own patch to remove the 'Can fast travel' starting flag from all the new Better Cities map markers, so now I have to discover them first before I can fast travel to them. 

    That all works fine, however on the main world map the map markers for the Imperial City Prison, Arcane University, Palace and the 6 districts can be fast travelled to right away, and I can't seem to figure out in xEdit where the map markers for those are housed so I can remove the fast travel flag. Can you point me in the right direction? Are these added in via quest script or something? Happy to share my patch .esp once I solve this last issue (all the other map markers I've done already).
    1. Vorians
      Vorians
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      You can release your patch ESP on Nexus if you wish, on the understanding that it is possible a future release of BC may break it.

      All the IC map markers are initially in the ESM, each placed in a dummy cell specific to the district it is for, then script-moved to the Tamriel worldspace if the ESP for that district is active (or if the full IC ESP is active)

      For example, the Temple District map marker is in cell BANICTempleDistrictDummyCell


      In previous comments you didn't respond when I said that the earliest version I still have is v4.2.0, so I have not uploaded this version. I have checked your download history, the last time you downloaded BC was in October 2011, and the files you downloaded have since been removed from Nexus (at one point the site owner made a request to all modders to delete any old versions of their mods to improve capacity on the servers, this was before Nexus moved to cloud storage).
      This suggests that you downloaded v5.0.6 released in July 2011, the next release being November 2011 after you downloaded. I can reupload v5.0.6 along with resources v5.0.0 if you want the same version of BC you used before. You should first refer to the changelog to see what changes would be missing compared to newer releases. Older versions of BC are not supported, so if you do report any issues, you will be instructed to update to the latest version to see if that resolves the issue.
    2. ChaChaLoco
      ChaChaLoco
      • supporter
      • 10 kudos
      Thank you, that's very kind but I actually downloaded the latest version of BC and I'll just go with this. :) With your hint I was able to complete my patch. I'll upload it separately and link it here once I do that (tomorrow).