lol maby you should also make a pile of bones and skulls and use it as a replacer of Bethesda's dawnguard bone piles in the soul cairn (did you even look at those? those textures are terrible)
Little late on the endorsement and I am sorry, couldn't figure out how to get in my CK at the time but just did and it looks great!
I'll be sure to send my mod your way when it is complete or you can catch a possible WIP thread on the official forums if I can get to the point where I have something that I think is worth showing.
Edit: Gave you a well deserved kudos too not only for this but all your mods as they are always permanent in my load order.
Triaxx2 - The issue with that is that you can't activate a mesh that doesn't have a collision mesh. So you'd have to roll your own collision / activator primitive.
@Tonynarko67 - I mention the error and how to overcome it on my description.
Unfortunately, there are severe issues with importing / exporting collision boxes. You can easily just create a collision primitive in the CK for use with this.
There will not be an update.
To use these as a container, you could simulate it by creating a chest object under the ground near the books, and use a collison / activator primitive to call the container.
18 comments
I'll be sure to send my mod your way when it is complete or you can catch a possible WIP thread on the official forums if I can get to the point where I have something that I think is worth showing.
Edit: Gave you a well deserved kudos too not only for this but all your mods as they are always permanent in my load order.
Unfortunately, there are severe issues with importing / exporting collision boxes. You can easily just create a collision primitive in the CK for use with this.
There will not be an update.
To use these as a container, you could simulate it by creating a chest object under the ground near the books, and use a collison / activator primitive to call the container.