Skyrim

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Chesko

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Chesko

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18 comments

  1. Retrophyx
    Retrophyx
    • member
    • 149 kudos
    why are books always nice to look at...
  2. xtreemgamer129
    xtreemgamer129
    • member
    • 0 kudos
    these should be an option for campfire for those people with an abundance of books and no qualms about burning them.
  3. shadowtigers
    shadowtigers
    • premium
    • 134 kudos
    Hey! I just wanted to say these resources are great!
  4. eventHandler
    eventHandler
    • premium
    • 30 kudos
    Does anyone know any good mods incorporating these book piles?
  5. jefthereaper
    jefthereaper
    • supporter
    • 35 kudos
    lol maby you should also make a pile of bones and skulls and use it as a replacer of Bethesda's dawnguard bone piles in the soul cairn (did you even look at those? those textures are terrible)
  6. Roughnecks2277
    Roughnecks2277
    • premium
    • 24 kudos
    Little late on the endorsement and I am sorry, couldn't figure out how to get in my CK at the time but just did and it looks great!

    I'll be sure to send my mod your way when it is complete or you can catch a possible WIP thread on the official forums if I can get to the point where I have something that I think is worth showing.

    Edit: Gave you a well deserved kudos too not only for this but all your mods as they are always permanent in my load order.
  7. Chesko
    Chesko
    • supporter
    • 3,921 kudos
    Triaxx2 - The issue with that is that you can't activate a mesh that doesn't have a collision mesh. So you'd have to roll your own collision / activator primitive.
  8. Triaxx2
    Triaxx2
    • member
    • 14 kudos
    An equally simple solution is to create a new container and set this as it's model.
  9. Tonynarko67
    Tonynarko67
    • member
    • 31 kudos
    Ok no problem :p
  10. Chesko
    Chesko
    • supporter
    • 3,921 kudos
    @Tonynarko67 - I mention the error and how to overcome it on my description.

    Unfortunately, there are severe issues with importing / exporting collision boxes. You can easily just create a collision primitive in the CK for use with this.

    There will not be an update.

    To use these as a container, you could simulate it by creating a chest object under the ground near the books, and use a collison / activator primitive to call the container.