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Guard Dialogue Overhaul by Eck.
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Referred to as GDO.

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General Info:
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All guard dialogue will still be spoken in the original voices.
GDO fixes All the Skyrim Guards dialogue bugs and does much, much more.
GDO is compatible with all current DLC, but does not affect the new guard dialogue added by Dragonborn.
GDO alters the effect that Skyrim Guard dialogue has on the mood of your game. Rather than annoying you, guards will enhance your experience of the game and increase your immersion in the world of Skyrim by properly recognising your actions and not making disrespectful comments to a character that they are supposed to respect.
GDO does not remove any comments from the guards� vocabulary; they will still be just as rude and mocking to you at the start of the game as they always have. However, once your character has completed quests that earn the guards� respect, their attitudes will begin to change, getting better and better to the point that once your character is a legend in Skyrim, they will be respectful, grateful and sometimes even nervous in your presence.
GDO unlocks much guard dialogue that was only very rarely used due to overly restrictive conditions in the game. This is not a bug, but rather a design choice made by the Bethesda developers that I disagree with. This means that there will be much more variety in what the guards will say than you will be used to from before GDO. Many people will never have heard some of the comments before, and others will only have heard them very rarely in limited circumstances.
GDO adds dialogue options for your character to use, once you are respected, if guards berate you for shouting or dropping weapons.
GDO prevents guards from getting stuck in a loop where they say nothing but �What is it?�.
GDO now makes some, but NOT ALL, of the guard comments available to some other NPCs who share the same voices. This is only done with those comments that could reasonably be considered to not be guard specific and is done without interfering with normal NPC dialogue at all so there�s NO possibility of conflict from this addition. If you wish to disable this feature, so that ALL of the Guard Dialogue is ONLY spoken by Guards, use the Console command: Set GDOExtraNPCs To 0
Once disabled, this feature will remain disabled for that character. Any new game will begin with the feature enabled.
GDO sets the Skill level required before a guard will comment on your skill to 50. This is considered Adept within the game and seems appropriate. IF desired, this value can be customised by use of the in-game console.
GDO holds the skill level threshold value in 3 variables, each corresponding to a particular skill category. They are:
GDOSkillCombat
GDOSkillMagic
GDOSkillStealth
The default value is 50 for each of them. If you wish to change the skill level required before guards will comment, simply change the value of the corresponding variables; they DO NOT need to be set to the same values. When using the following Console commands, ignore the inverted commas, they are present only to indicate generic field names within the syntax.
To check the current value, use the GetGlobalValue command:
Syntax: GetGlobalValue �variable�
With the �variable� being one of the 3 above. E.g. GetGlobalValue GDOSkillCombat
To set a new value, use the Set command:
Syntax: Set �variable� To �value�
With the �variable� being one of the 3 above and the �value� being the skill level you want to set. E.g. Set GDOSkillStealth To 75
Once set, the value will be preserved in your savegame and will not change for that character unless you choose to change it again. Any new game will begin with the default value of 50.

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Known Issues:
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All of the new guard dialogue is in English.
If your not playing Skyrim in English, you should use one of the translations instead.

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To Install:
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Use Nexus Mod Manager or simply unpack the 7-Zip and place all the files into your Skyrim Data Folder.

For English language games use:-
Guard Dialogue Overhaul - Main File.

For Non-English language games use the translated version for your language.

Once installed, remember to ensure that Guard Dialogue Overhaul.esp is active in your Data Files.

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Load Order:
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Guard Dialogue Overhaul.esp. Should be placed after any mod that alters Guard Dialogue and before any Mod that edits Skyrim vanilla Weapons or Armor, otherwise anywhere on the .esp list.

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To Uninstall:
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Use Nexus Mod Manager or delete these files from your Skyrim Data Folder.
�Guard Dialogue Overhaul.esp�
�Guard Dialogue Overhaul.bsa�

Although there are scripts used in this Plugin, there is no problem uninstalling normally:

1. As the scripts are only used in conversations and saving is not possible during a conversation, they are never left hanging.
2. All the scripts are packed in a .bsa file so they are deleted normally when uninstalling rather than remaining in your script library.

This results in an Uninstallation that leaves your game in the same state it was in before installation.