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Ancient Nightblade

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ARCHAGRUHN

The mod adds a stronghold of Archagruhn to the ashlands of southern Solstheim to serve as a player house. I made the mod because Severin Manor and other house mods never suited me. I needed a place I could call home on this inhospitable island. It sometimes reminds me of the old days in Morrowind, and I hope it'll suit your tastes.Archagruhn is located north of Sun Stone, close to Ashfallow Citadel.

Velar was once a powerful mage of House Telvanni in Second and Third Eras. He was infected with Corprus during one of his travels, but he managed to reach his long-lost ancestral tomb and learnt that he was the heir of the accursed Sixth House, House Dagoth. This, along with Corprus, contributed to his insanity. Velar tried to learn more about his past since then.
Sometime after Red Mountain erupted in 4E 5, Velar departed to the island of Solstheim, now covered in ash. 200 years have passed in search of answers, as Velar traveled beyond Mundus, to the realms of Oblivion. During his visit to Apocrypha, the realm of Hermaeus Mora, the Daedric Prince of Fate and Knowledge, Velar came to know the whereabouts of Eldritch Tomes, strange artifacts which he soon found. With the power of Eldritch Tomes, Velar shaped his own little plane of Oblivion, known as the Opaque Dome, the way Mankar Camoran did with Mysterium Xarxes, and thus Velar received Daedra-like immortality.
Velar then built the stronghold of Archagruhn to serve as shelter during his seemingly unending search for clues about the past of his ancestors. He also started his ash spawn research there. During his research of trama roots, Velar has succeeded in growing huge ones. Unfortunately for him, something has gone awry and he lost control, resulting in partial damage roots done to the stronghold. By 4E 201, he traveled to Opaque Dome, never to be seen again. Archagruhn still stands in the ash wastes of Solstheim, destroyed by the ashfall, but many parts of the stronghold remained surprisingly intact. Soon the Dragonborn will discover the stronghold...

---Features---

-- Your very own place to stay on Solstheim, which has a small backstory in a form of notes of Velar, a powerful but insane mage who once resided here. Lots of new meshes similar to those of Castle Dawnguard but with different textures, as well as overgrown trama roots around and inside the stronghold. Interior is navmeshed and follower-friendly.
-- Everything an adventurer would ever need, some basic necessities like smithy, arcane enchanter, alchemy lab as well as your own staff enchanter. 6 mannequins and 6 weapon plaques.
-- Ash spawn research wing, with one captive ash spawn. No real purpose, just for fun.
-- A shrine to the Reclamations.
-- A large central tower, serves as the watchtower. There's a good sight at the Red Mountain and the ash wastes of Solstheim.
-- Opaque Dome, your little plane of Oblivion, made for fun and to store your most valuable loot. The altar that transports you to the plane is near the shrine. Followers will not follow you into the Dome.

Be careful when approaching Archagruhn, though. The stronghold is guarded by four ash spawn (one ash spawn, two skirmishers and one immolator), which can be quite a challenge. One ash spawn also resides inside the stronghold, in the research wing, who possibly broke free. This one is easy to kill.

---Requirements---
-- Skyrim with the latest patch (the later the better)
-- Dawnguard DLC
-- Dragonborn DLC

---Bugs---
-- No bugs have been encountered so far. Tell me if you find any.

---Installation---
-- Archagruhn comes in two versions: BSA archive and loose files. Either way, you should place everything in plug-in's "Data" folder to Skyrim's one.

---Credits---
-- Bethesda, for making such great games like Skyrim and allowing everyone to mod them;
-- Blary, for the OpenBooks Resource;
-- Artisanix, for Paintings and Frames Resource;
-- And, of course, me, AncientNightblade, as I'm the creator of this mod.

And, if your Dragonborn needs some ash-themed spells, check Ash Magic.