Could the permissions of this mod be opened up, or it be passed to a maintainer?
I'd consider porting this to SSE and updating it with improvements that have been made in the last 6 years in the modding scene, as well as fixing known bugs. But I cannot as the permissions are closed.
If you need to reach me, it's Night_Thastus on reddit, or Night Thastus#6641 on discord.
I´ve been using it for 3 months but had to uninstall it because the music keeps restarting after a few seconds of any battle. I couldn´t stand it any more. The rest was fine. If that is ever fixed, I´ll download it again. Thanx, the spirit of the mod is quite interesting.
Just wondering if this could actually change or lower the combat/battle sound audio sfx at all??? because the ordinary sound is always so smooth then suddenly you engage in battle then volume breaks hell in your ears which is not so human friendly if you are using earphones or the likes.
I would love to see this ported to SSE at some point. I've been searching for the past hour trying to find a mod that did exactly this. I'm sad that many below have reported it not working anymore.
Was nice here, but could you please port it to SSE, (havent found any equivalent) ? Of course we havent MCM yet, but music starting when detected ( when hit if people prefer this option ) could be so cool !
I am looking for an option to never hear the combat music when in combat with weak enemies, like wolves, mudcrubs, weak draugers, common bandits, and so on. Let it be silence, or the normal music continue playing. I'll give SCM mod a try - hope it will help.
Will this mod recognize ambush scenarios? Because I have custom tracks that I want to use for such encounters. From other RPGs, like Grandia, PSX-era Final Fantasy titles, and the four Mortal Kombat Arcade games.
Thus bringing me to another question, is there an xwm export codec for Audacity? I'm willing to update the app, to use the codec should it exist.
Whenever I fight a dragon, the music seems to change frequently. The battle music fades out when the dragon flies away, and when it comes back a different soundtrack plays. Then it flies away again and it this just repeats. Does anyone have a solution for this? Thanks.
From what I'm noticing, anytime you enter combat, it has a fairly high chance of failing to re-enable the background music afterward. It also breaks the discovery sound effect while the background music is disabled.
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I'd consider porting this to SSE and updating it with improvements that have been made in the last 6 years in the modding scene, as well as fixing known bugs. But I cannot as the permissions are closed.
If you need to reach me, it's Night_Thastus on reddit, or Night Thastus#6641 on discord.
Thanks!
because the ordinary sound is always so smooth then suddenly you engage in battle then volume breaks hell in your ears
which is not so human friendly if you are using earphones or the likes.
Of course we havent MCM yet, but music starting when detected ( when hit if people prefer this option ) could be so cool !
Will this mod recognize ambush scenarios? Because I have custom tracks that I want to use for such encounters. From other RPGs, like Grandia, PSX-era Final Fantasy titles, and the four Mortal Kombat Arcade games.
Thus bringing me to another question, is there an xwm export codec for Audacity? I'm willing to update the app, to use the codec should it exist.
The actual tweaks to combat music do seem to work, but the other issues are too annoying so gota disable.