**BIG NEWS** We're going to be rebuilding an all new patch from the ground up using the latest JK's Skyrim Major Cities plugin as a master file. Things are going to be done a bit different this time around so it should have greatly improved stability once we get it finished. I'm going to leave the current plugins up for the time being just for people to check out, but I wouldn't suggest using them in a serious playthrough as of right now.
I was JUST coming to see if you were going to update for JK's 1.1, but I see you've got something in the works Thanks for your awesome work making these compatible. The game just doesn't feel right without OCS and/or JK's.
I'm assuming that this should fix the current issues like in Whiterun and Winterhold where buildings or pieces of structure are missing etc.? Either way, I'm sure looking forward to it.
care to be a little more specific? which buildings? ive been spending a bit of time digging through the open cities posts looking for insight into another issue and have read quite a bit about a certain house in windhelm not wanting to cooperate rendering. arthmoors response across the board for every mention of this problem, was that its a vanilla bug and the best way to work around it is to go into an interior cell and exit. i have personally never had this issue, nor has steve made mention in our back and forths working on this.
it looks to me that the problem in windhelm is large sections of the wall and the backs of the houses, on the side of windehelm that has the grey quarter. It looks like the meshes are made to be only visible from one side, and if you go other there with open cities you can see how terrable it looks with huge gaps that you can fall through etc
Can easily get up here by jumping. even quicker if you use whirlwind sprint, so kind of ruins immersion to fall through the gaps and die while just jumping around on the wall.
this has actually been fixed in the new version that is to be released **cross your fingers** very soon! i did my absolute best to cross all my Ts and dot my Is with details like in your screen shots. all of the areas that you highlighted are 100% fixed and look pretty damn good if you ask me. the major issue that id like to address further down the line is the fact that the collision layer on top of the wall pieces is higher than the actual mesh, so it looks like your player is levitating when you walk around up there. i had actually laid a bunch of the snowdrift objects up there to compensate, but they look fucking terrible, so i got rid of them
but theres a certain person that has helped me in the past that i believe i can ask to make me the collision mesh i need to fix it. but thats for later.
So what happened? You wrote this 6 years ago? I noticed that you have "?Replacer plugins to enable the amazing JK's City Overhauls to work with Open Cities Skyrim" but the "JK's City Overhauls" no longer exists. What does this mean? (BTW I am quite new here and to mods as well).
NVM, [ https://www.afkmods.com/index.php?/files/file/269-open-cities-skyrim/ ] has the deleted Nexus file. Have 2 sign up though. Earlier post was about the SE version.
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We're going to be rebuilding an all new patch from the ground up using the latest JK's Skyrim Major Cities plugin as a master file. Things are going to be done a bit different this time around so it should have greatly improved stability once we get it finished. I'm going to leave the current plugins up for the time being just for people to check out, but I wouldn't suggest using them in a serious playthrough as of right now.
I'm assuming that this should fix the current issues like in Whiterun and Winterhold where buildings or pieces of structure are missing etc.? Either way, I'm sure looking forward to it.
care to be a little more specific? which buildings? ive been spending a bit of time digging through the open cities posts looking for insight into another issue and have read quite a bit about a certain house in windhelm not wanting to cooperate rendering. arthmoors response across the board for every mention of this problem, was that its a vanilla bug and the best way to work around it is to go into an interior cell and exit. i have personally never had this issue, nor has steve made mention in our back and forths working on this.
this has actually been fixed in the new version that is to be released **cross your fingers** very soon! i did my absolute best to cross all my Ts and dot my Is with details like in your screen shots. all of the areas that you highlighted are 100% fixed and look pretty damn good if you ask me. the major issue that id like to address further down the line is the fact that the collision layer on top of the wall pieces is higher than the actual mesh, so it looks like your player is levitating when you walk around up there. i had actually laid a bunch of the snowdrift objects up there to compensate, but they look fucking terrible, so i got rid of them
but theres a certain person that has helped me in the past that i believe i can ask to make me the collision mesh i need to fix it. but thats for later.
All the hard work is greatly appreciated, cant wait to try it out **fingers crossed**
Seems to work.
Earlier post was about the SE version.
The Unofficial Skyrim Patch is required though.
Open cities skyrim.esp Incompatible with JKs skyrim.
What am i doing wrong? i'm losing my mind over here.