Skyrim

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steve25469

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steve25469

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153 comments

  1. steve25469
    steve25469
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    **BIG NEWS**
    We're going to be rebuilding an all new patch from the ground up using the latest JK's Skyrim Major Cities plugin as a master file. Things are going to be done a bit different this time around so it should have greatly improved stability once we get it finished. I'm going to leave the current plugins up for the time being just for people to check out, but I wouldn't suggest using them in a serious playthrough as of right now.
    1. oskeyscott
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      I was JUST coming to see if you were going to update for JK's 1.1, but I see you've got something in the works Thanks for your awesome work making these compatible. The game just doesn't feel right without OCS and/or JK's.

      I'm assuming that this should fix the current issues like in Whiterun and Winterhold where buildings or pieces of structure are missing etc.? Either way, I'm sure looking forward to it.
    2. lylesloudmouth
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      @oskeyscott,

      care to be a little more specific? which buildings? ive been spending a bit of time digging through the open cities posts looking for insight into another issue and have read quite a bit about a certain house in windhelm not wanting to cooperate rendering. arthmoors response across the board for every mention of this problem, was that its a vanilla bug and the best way to work around it is to go into an interior cell and exit. i have personally never had this issue, nor has steve made mention in our back and forths working on this.
    3. kniggit92
      kniggit92
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      Can't wait!
    4. diyeath
      diyeath
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      I'm definitely interested in this.
    5. AlainTheGreat
      AlainTheGreat
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      it looks to me that the problem in windhelm is large sections of the wall and the backs of the houses, on the side of windehelm that has the grey quarter. It looks like the meshes are made to be only visible from one side, and if you go other there with open cities you can see how terrable it looks with huge gaps that you can fall through etc
    6. AlainTheGreat
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      Can easily get up here by jumping. even quicker if you use whirlwind sprint, so kind of ruins immersion to fall through the gaps and die while just jumping around on the wall.



    7. lylesloudmouth
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      @AlainTheGreat

      this has actually been fixed in the new version that is to be released **cross your fingers** very soon! i did my absolute best to cross all my Ts and dot my Is with details like in your screen shots. all of the areas that you highlighted are 100% fixed and look pretty damn good if you ask me. the major issue that id like to address further down the line is the fact that the collision layer on top of the wall pieces is higher than the actual mesh, so it looks like your player is levitating when you walk around up there. i had actually laid a bunch of the snowdrift objects up there to compensate, but they look fucking terrible, so i got rid of them

      but theres a certain person that has helped me in the past that i believe i can ask to make me the collision mesh i need to fix it. but thats for later.
    8. AlainTheGreat
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      That's great news!

      All the hard work is greatly appreciated, cant wait to try it out **fingers crossed**
    9. AlainTheGreat
      AlainTheGreat
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      Theses crossed fingers are starting to cramp up a bit
    10. Samahala
      Samahala
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      please update...........
    11. Nicoman008
      Nicoman008
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      Welcome to the graveyard...
    12. stormflare2296
      stormflare2296
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      Dread Thrall won't raise this one
    13. pintree3
      pintree3
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      So what happened? You wrote this 6 years ago? I noticed that you have "?Replacer plugins to enable the amazing JK's City Overhauls to work with Open Cities Skyrim" but the "JK's City Overhauls" no longer exists. What does this mean? (BTW I am quite new here and to mods as well).
    14. Gavity10520
      Gavity10520
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      Open Cities Skyrim is Deleted What should i do? i wanna install!
    15. vaanatffxii
      vaanatffxii
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      You get it from afkmods[dot]com or bethesda[dot]net.
  2. Witcherisa
    Witcherisa
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    ti doesn't work
  3. Slendy2
    Slendy2
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    https://www.moddb.com/mods/open-cities-skyrim/downloads/open-cities-skyrim
    Seems to work. 
    1. Slendy2
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      NVM, [ https://www.afkmods.com/index.php?/files/file/269-open-cities-skyrim/ ] has the deleted Nexus file. Have 2 sign up though.
      Earlier post was about the SE version. 
    2. Oxytwist
      Oxytwist
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      Yup thanks!
    3. icexeyes
      icexeyes
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      cheers!
    4. ffjoeman93
      ffjoeman93
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      this comment oughta be pinned so people can properly find open cities
  4. justWidle
    justWidle
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    So I have Open cities from AFK mods. I need this and the patches, also? Am I reading that correctly in the comments?
  5. justinhaynes89
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    If you're wondering where the standard Open Cities is, it's still on the Steam Workshop page.
    The Unofficial Skyrim Patch is required though.
  6. Daimondwolfy
    Daimondwolfy
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    hi so i downloaded the mod but wen i try to start the game is shows an error that there are masters missing from plugins do you know how to fix that?
    1. CostlierNose
      CostlierNose
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      you need to download the original opencity, but the link is down
  7. hemonecrophagia
    hemonecrophagia
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    open cities for skyrim legendary edition is no longer up anymore, do you need it for this mod to work?
  8. KemonDing
    KemonDing
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    is this compatible with Skyrim SE?
  9. lorrena
    lorrena
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    Can you please do a version for skyrim se? This would be perfect!
  10. driftscape
    driftscape
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    It's a shame this doesn't address one of the invisible houses in Windhelm in Open Cities.Brunwulf's home.
  11. Wrighteyehigh
    Wrighteyehigh
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    jksskyrim.esp incompatible with Open Cities skyrim

    Open cities skyrim.esp Incompatible with JKs skyrim. 


    What am i doing wrong? i'm losing my mind over here.