Skyrim

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flexcreator

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  1. Pavinical1122
    Pavinical1122
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    The armor doesn't work on my followers
  2. PonceMonster
    PonceMonster
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    I liek dis. Just wish there didn't have to be a command prompt, could you make it a simple point and click and programmable through an mcm menu or something?
    1. flexcreator
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      What? You don't have to use command prompt. This mod is completely command prompt free.
      I used console in the video to make NPCs fight each other.
    2. DarianStephens
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      They're talking about the message box, and asking if you would make an MCM to assign a dedicated button to conflict resolution.
      I guess they didn't realize that a big thing you do with modding is try to avoid SKSE whenever possible.

      That said, you could probably do away with the message box, but that would make it a bit more difficult to tell exactly what you're going to do; detecting where an actor is in combat appears a bit finicky, and this is a small immersion crack for the added ability to try and mediate conflict.
      (Actually, with the way I assume the mod is working, could you even do that? I'm guessing this is an automatically-added perk with an activation choice for actors in combat, or something to that effect, so it might not be as straight-forward as simply skipping to the resolution phase.)

      On the whole 'peace-keeper' vibe, would a mod that forgives all crime during a battle, at least against a dragon, be possible? Or at least one that allows you to apologize for accidental death or injury without going to jail? Maybe it's more realistic the way it is, but people suddenly trying to shoot me because someone got caught in the crossfire of a shouting match between me and a horde of dragons seems less-than-productive.
      Even if they just didn't act on my crimes until the conflict was resolved, that would help a lot.
      Again, I don't know if this would be feasible, especially with your anti-SKSE (Or at least SKSE-avoidant) philosophy.
  3. Merronmist
    Merronmist
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    might want to add in a bugs tab
  4. Kolagon
    Kolagon
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    Awesome mod.
    Btw: You need HiAlgo Boost badly, it'll improve your fps by ten or twenty.
    1. flexcreator
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      It's the recording problems, not the game performance.

      I got SSD now, so new videos are pretty smooth
      https://www.youtube.com/watch?v=FeOVDdlnI34
  5. patchling
    patchling
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    never had much of a problem with followers fighting each other, but there are other situtations that cause problems. one i think it happened in a brawl started then my follower joined in - with weapons and spells, had to reload and hide my follower before i started to the barwl. i belive this was before i found out about/started using the uskp however. then there is the random encounter that has a mage wanting to practice his/her spells on my wards, see what she/he is doing wrong, that one started a fight every time. the only work arounds i have for that was 1) put them way far away before i talked to the mage, wich normally required reloading a previous save made before i talked to the college-mage-to-be or 2) not help out, wich kind of goes agnist my role playing desires. if this will help with that kind of stuff then i'm defintaley giveing this mod a try.
  6. razyel09
    razyel09
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    Definetly gotta try out this mod! ever since I began turning npc's into vampires, from time to time, they get into a fight with my regular followers for no reason.

    PS. What armor is that you use, in the screenshots? looks great.
    1. flexcreator
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      > What armor is that you use, in the screenshots? looks great.

      Alduin Scale Armor from "Immersive Armors".

      > ever since I began turning npc's into vampires

      BTW, Are you turning NPCs using "Dark Maneuvers" ?
      Aggression after turning is implemented by design in DM. Use "Nightmare" multiple times to drive them insane first - after that they shouldn't attack.
  7. PlagueHush
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    I'm really not sure why all the negativity is necessary... if a mod isn't for you, move on to the next one, or go do it better. No need to take time questioning it's existence!

    Good work flexcreator, in fixing another bit of Skyrim that many of us have found to be an irritation. Tracking for my next modding session!
    1. Lunayah
      Lunayah
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      totally agree man =)
    2. Restutitor Orbis
      Restutitor Orbis
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      +1
  8. Brokenfast
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    Cool idea, but I thought there's already many ways to resolve hostile NPC situations in the vanilla game. Use the calm spell, use console commands or if you're imperial, just use Voice of the Emperor.
    Its also very rare for NPCs to conflict with each other in the first place.
    1. flexcreator
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      > Use calm spell
      Will Fail in case of followers, because their level scale with the player

      > use console commands
      First, I do use the console commands, but it's the shame that game forces me to do that.
      Second, console commands are SLOOOOOOW and ineffective.

      Imagine, you have 3 fighters:
      While you stopped combat for the first one, the second could attack or mentally resume the fight. You cannot stop the fight for 3 persons simultaneously.

      This mod allows you to stop all the opponents involved at once.

      > or if you're imperial
      Which is also can't handle high level NPCs, right?

    2. Brokenfast
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      "> Use calm spell
      Will Fail in case of followers, because their level scale with the player

      Well, there's higher level spells, like Harmony or Pacify.

      > use console commands
      First, I do use the console commands, but it's the shame that game forces me to do that.
      Second, console commands are SLOOOOOOW and ineffective.
      Imagine, you have 3 fighters:
      While you stopped combat for the first one, the second could attack or mentally resume the fight. You cannot stop the fight for 3 persons simultaneously.


      Uh, I believe it's possible. Use the command "setav aggression 0" and the NPC will turn passive. So just use the command on all three NPCs.

      > or if you're imperial
      Which is also can't handle high level NPCs, right?

      Actually you can. The Imperial's power lets you calm everybody around, over quite a radius. The power affects NPCs up to an impossible lvl 100, which pretty much means all NPCs are affected.

      Well, nevertheless your mod looks useful for a bit of immersion. I'll try it.
      "Negotiation" with NPCs would be the most sensible way of calming people I guess. But a better word you could use would be "Mediation"
    3. flexcreator
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      > Well, there's higher level spells, like Harmony or Pacify
      I'm level 81. Pacify doesn't work on my crew.

      I'll consider the Mediation. Thanks
    4. eudyptes
      eudyptes
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      When you are not a mage calm spells are no option, anyway.
    5. ShawnDriscoll
      ShawnDriscoll
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      Voice of the Emperor is not accessible all the time, even if you are an Imperial.
      ------------------------------------------------------------
      https://www.youtube.com/user/ShawnDriscollCG/videos
  9. stebo104
    stebo104
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    I've played skyrim for a couple years and NOT once have I ever had followers start fighting each other, and if a npc is important he/she is default set to essential so they can never die. So I do not see what the point of this mod really is.
    1. JLF65
      JLF65
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      I've NEVER had followers fight each other, or even have trouble with NPCs. I, on the other hand, constantly get in trouble with NPCs because of friendly fire. It's nearly impossible to play a fire mage without angering NPCs several times through the game. One fireball anywhere remotely near an NPC sets them off. Storm Call is also problematic in the same fashion. In fact, I often get so pissed at people in town that I'll save, use Storm Call, watch the fun, then reload to void all the bounties and aggro'd NPCs.

      There's an Atomic Bomb mod that has the same problem, only 100X worse. The explosion is so big that it's nearly impossible to avoid friendly fire, which gets you in trouble. So in conclusion, I'd rather see something for talking MY way out of trouble than mediating between followers and NPCs.
    2. flexcreator
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      > I've played skyrim for a couple years and NOT once have I ever had followers start fighting each other

      Maybe you are just using simple followers and don't mix follower frameworks. I'm pretty sure EFF/UFO manage conflicts inside the system, but characters like Serana or Inigo use another logic.

      But this mod is mostly about followers attacking citizens. It's a real problem in my case.

      > important he/she is default set to essential
      What about non-important unique NPCs ?

      Another issue: Fights in the city attract guards with time. No matter who was involved at first, the situation can easily turn into uncontrollable mess.
    3. flexcreator
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      @JLF65, unfortunately, this mod doesn't allow to manage conflicts started by the player (it's by design). Also, there are restrictions that prevent cheat-style conflict resolutions, like: attack an NPC deliberately, get your follower involved into the fight, "resolve" the conflict by talking with your follower.

      In my opinion, it's the player resposibility to select the right tool for the right situation to avoid hitting neutral characters.
    4. chickensheep
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      Try giving any follower a staff with AOE (like Staff of the Flame Wall or Staff of Chain Lightning), whilst having a pet dog and you are bound to eventually having the two start attacking each other, which will always result in the dog dying.
    5. eudyptes
      eudyptes
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      I play Skyrim since it was released and I had countless fights between followers (mostly I use UFO but also AFT for one playthrough - both don't stop that). Most commonly it happens when followers use staffs/spells that effect a larger area. UFO has an option to ignore friendly fire, but only from the character. What people were doing that claim it never happened to them I do not know. So this is a useful mod and I will try it.
    6. ShawnDriscoll
      ShawnDriscoll
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      Just invite Belrand as a follower. Then watch the followers start a fight with him. This mod is necessary if you role-play.

      Same goes for when you give Braith a Hagraven staff.
      ------------------------------------------------------------------
      https://www.youtube.com/user/ShawnDriscollCG/videos
  10. qinlongfei
    qinlongfei
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    Another simple yet elegant mod from you flexcreator. I use your MUT and I have my own followers start fight between themselves all the time so this feels like something that'll go perfectly with MUT (kind of wish this is a feature within MUT instead of a seperate download though...)

    Thanks for all your hard work.
    1. flexcreator
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      > I use your MUT and I have my own followers start fight between themselves

      -_-

      What? What version of MUT do you use?
      The latest version will break the fight after the first hit and the logic is irrelevant to salary. Please, make sure you have the Dawnguard edition. Make sure your savegame is clean enough, so the scripts can run instantly

      My particular problem was with Serana vs Arissa, never with MUT