Skyrim

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hype1

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hype1

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31 comments

  1. Bersark93
    Bersark93
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    SHouseDoor02 opens backwards so the join opens not the part next to the door handle other than that I love these :D
    1. hype1
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      Yea I'm aware of that but I have no idea how to fix it :D
      I asked around in several places but no one seems to know...
    2. kaymre
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      So if I wanted to revert the change to temporarily "fix" this issue, I should delete the SHouseDoor02 file from your mod?
    3. Bersark93
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      You'd maybe have to delete it's textures as well
    4. 8hooves
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      Since these meshes use custom textures, all you have to delete is the door mesh. The textures for the door mesh do not replace any vanilla textures, so they don't need to be deleted, since they won't affect anything if they're just sitting around in the folder.

      If you use MO, you can just set the mesh to .mohidden so it won't appear in your game.

      Sort of wish you hadn't pointed this issue out, I didn't notice this yet haha. I wanted to use this door and the SSingleDoorInterior01 meshes in my game, and probably will still use both, but now i have to go take a look and decide whether I can live with it. Off the top of my head, the only places I can recall that use this door is a couple of houses in Solitude, and I'm sure several of my installed mods must use the mesh as well. It's such a beautiful door, I may be able to ignore the problem for the sake of aesthetics.
    5. Bersark93
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      I'm still using it and just pretending ti doesn't open weirdly, too nice not to use.
    6. 8hooves
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      **** EDIT: PLEASE DISREGARD THIS POST AND REFER TO MY POST BELOW WITH THE "SHOUSEDOOR02.NIF COMPREHENSIVE NIFSKOPE EDIT FIX". WHILE THE METHOD IN THIS POST WORKS SO THAT THE DOOR WILL CORRECTLY SWING OPEN FROM THE JOIN, IT WILL RESULT IN THE DOUBLE-SIDED DOOR TEXTURES BEING REVERSED, SO THAT THE WEATHERED SIDE WILL FACE THE INTERIOR OF THE HOUSE. The fix posted below requires a few more steps, but will correctly display the textures as well as the correct opening animation. Sorry for the inconvenience to anyone who followed these instructions already - I didn't realize the door had both an exterior AND an interior side texture when I fixed the mesh the first time, until hype1 pointed this out to me! *****


      Good news! I just fixed this problem in NifSkope, by rotating the door and then repositioning it to line up with the NiNode. If anyone wants to try this themselves, just open the .nif in NifSkope, then right-click anywhere on the door itelf, then choose "Transform -> Edit" from the pop-up menu. Click "Yes" if it asks you if you want to continue. In the NiTriShape editor that opens, simply change the following 2 values:

      - In "Translation", change the "Y" value from -107 to 5.
      - In "Rotation", change the "R" value from -90 to 90.
      Then click on "Accept" and save the file. Problem solved.

      The door itself will appear in-game with its handle on the opposite side when you face it, but it will open properly so that it opens from the handle side and not from the join. I don't have much experience posting mods on Nexus, but I'd be happy to share the edited door mesh once I figure out how to upload things, with the MA's permission of course. Let me know!

      EDIT: Did this using NifSkope 2.0 Dev 7, if anyone wants to know, not really familiar with the differences between older versions and this one.
    7. Bersark93
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      I thought about doing that myself but every time I do it corrupts the mesh, did you run into any issues getting it working in game?
    8. 8hooves
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      No in-game issues, I checked it out in Solitude before my previous post because I didn't know if it was going to work at all. It was fine from both sides, exterior and interior of the house. The only thing I can think of that might be giving you corrupted meshes when you save is if you have "Auto Sanitize before Save" checked in the File menu - I always leave this unchecked, since I remember reading something a while ago (can't remember exactly where though haha) that advised leaving this box unticked. What version of NifSkope are you using?
    9. Bersark93
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      Oh that'd be it, it does say stuff has been sanitized when I save.

      Edit: that was it thanks :D can't believe I overlooked that one tick lol
    10. kn1ghtfall
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      @ 8hooves kudos to you! hopefully hype1 can release an hotfix for the mod now :)
    11. hype1
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      Thanks 8hooves for figuring it out.
      I can't check it right now, but rotating it by 180 degrees will also flip the textures so the stains will be on the inside?
      I'm currently travelling but will look into it when I get back next week.
      I was looking for a way to just change where the door opens without rotating it, but had no luck yet.
    12. 8hooves
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      Ahh, my apologies for the incomplete fix. Yes, hype1, the stained side of the door was indeed on the inside after my fix posted above - I was so pleased that my mesh experiment worked that I didn't even notice the texture variation on the opposite sides of the door until you brought it to my attention. It's always something, isn't it haha?

      However, you may be pleased to know that the problem has been solved after a little more fiddling around in NifSkope. The proper fix can be effected with the following steps, starting with hype1's original mesh (SHouseDoor02.nif).

      ---------------------------------------------------------------------------------------------
      SHOUSEDOOR02.NIF COMPREHENSIVE NIFSKOPE EDIT FIX:
      ---------------------------------------------------------------------------------------------

      (1) Open SHouseDoor02.nif in NifSkope.

      (2) Right-click on the door itelf, then choose "Transform -> Edit" from the pop-up menu. Click "Yes" if it asks you if you want to continue.

      (3) In the NiTriShape editor that opens, change the "Translation" value for "Y" from -107 to -3. Click "Accept" to close the pop-up editor.

      (4) In the upper left pane, right-click on "17 NiNode", then choose "Transform -> Edit" from the pop-up menu. Click "Yes" if it asks you if you want to continue.

      (5) In the NiNode editor that opens, change the "Translation" value for "X" from -54.000610 to 54.000610. Click "Accept" to close the editor.

      (6) With "17 NiNode" still selected, go to the lower lefthand pane. The first row will be called "Name". Double-click on the text "Door LR 04 [3]" in the "Name" row, change the value from 3 to 5, and press Enter. It should now read "Door right05 [5]". (This change will make the door open in the proper direction).

      (7) Click the icon near the top of the NifSkope window for "Show Collision". (This step is OPTIONAL, it will merely show the collision dimensions for the door that need to be targeted by the reticle in-game for the "open door" message text to be displayed. If you tick "Show Collision", you will be able to see how how the collision geometry is moved as a result of the following steps.) In any case, complete the following steps.

      (8) Next, in the upper lefthand pane, open the tree under "17 NiNode" until you can left-click to select "21 bhkRigidBodyT" (2 branches down).

      (9) With "21 bhkRigidBodyT" selected, go to the lower lefthand pane and scroll down to the row for "Translation".

      (10) Double-click anywhere over the numerical values to the right of the "Translation" heading. Select the "Y" value and change it from 0.057150 to 1.54, then press Enter.

      (11) Make certain "Auto Sanitize before Save" is NOT ticked in the drop-down File menu.

      (12) Finally, save your mesh. Enjoy!

      PROGRAM VERSION USED: NifSkope 2.0 Dev 7


      (As always, make sure you have a backup copy of the original mesh before you start in case you make a mistake. You can always just exit NifSkope without saving your changes as well, but it's just good practice to have a separate backup copy in a safe place.)

      I have tested this edited mesh in-game and can confirm that it works perfectly, displays the proper side for the interior and exterior, opens in the correct direction, and has the proper collision geometry! Took a little more tinkering than I expected, but this fantastic door deserves the effort. Hope this helps.
    13. hype1
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      Thank you so much for figuring this out 8hooves! :-)
      Your fix is now included in the updated version of the mod.
  2. lala125
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    Hey, echt super Meshes und Texturen. Ich hab mich schon immer über die hässlichen Türen in Einsamkeit geärgert und dann finde ich auf einmal deine Mod. :D

    Ich habe allerdings ein Problem gefunden. Die Doppeltür im Blauen Palast (Elisifs Zimmer) scheint ein wenig verbuggt zu sein. Sobald man sie öffnet, bleibt die Kollision zwischen den Türen und sobald man die Türen wieder schließt, rückt die Kollision irgendwie ganz komisch nach hinten und man muss eben diese unsichtbare - nennen wir sie mal Barriere - anvisieren, um die Tür erneut aktivieren zu können.
    1. hype1
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      Danke für den Hinweis, die Kollision ist nun korrigiert in der aktuellsten Version.
      Von außen ist die rechte Tür immer noch einen Tick weiter vorne, das ist aber in Vanilla auch so.
  3. maxman8851
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    Great mod! What mod retextures the walls to look like that though?
    1. hype1
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      The stone walls are from Skyrim Realistic Overhaul
  4. 8hooves
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    I especially like the interior door (ssingledoorinterior01.nif), the one found on the guest rooms in the Winking Skeever. I also like the Noble texture for this door, but it doesn't quite match the vanilla mesh if you look closely, as the square panels don't fit the vanilla mesh shape. Your mesh is vastly superior, and your retexture displays great in-game. I also like the heavy iron security-door look of the shousedoor02.nif; it's really nice work with the peephole at eye-level to check if any unwanted guests are knocking at the door. Great job, endorsed!
    1. hype1
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      Thanks, comments like this really push an ongoing mod author forward :-)
  5. ZerOxShadows
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    Can you add the Blue Palace doors?
    1. hype1
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      They're included, but maybe I messed something up. Could you please tell me which doors exactly?
    2. ZerOxShadows
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      Sorry, checked the files through DDS viewer. Didn't realize you completely changed the design so I didn't recognize it. xD

      If it's not too much to ask, are you able to create an enhanced vanilla version of those blue steel doors? I liked how they fit with the Blue Palace... being blue and all.
  6. kaymre
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    Love the new doors! endorsing soon
  7. Rosa15
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    Thanks so much for making these, they are wonderful! Can't wait to test them out and can't wait to see your next creation!
  8. OptimisticPillow
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    O wow I like this...I like this a whole lot, gonna download for my modded lets play it goes perfect with a town texture pack I have. Endorsed!
  9. lollobello
    lollobello
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    Your nickname is what I am for your next mod
  10. Badgeur
    Badgeur
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    Really awesome loved the first Mod