For some reason, this seems to break the Oblivion Jail System https://www.nexusmods.com/skyrimspecialedition/mods/83881. I wanted to jail harder to escape and more punishing but unless it gets patched unfortunately I have to choose. Does anyone know of an alternative mod that does anything similar?
sorry if this is asked before and didnt see it on main page, but say if you put it on an NPC, will they work? i.e. Tolfdir in winterhold wont be able to cast magic?
I can confirm this to be the case. I equip it to Lucien and J’zargo whenever they get a bit to trigger happy with fireball spells as a punishment, RP wise, and can confirm that they can’t cast with them on. I also equip them to followers who use light armor but don’t use spells as a way to defend them from said spellcasters (I use the magic immunity version).
I really love the idea of this mod, but based off of the problems I've seen others talking about, it seems it'd be better just limiting yourself to not using magic or shouts when imprisoned. I'll be tracking this mod and keeping up with how it changes though. If it improves or otherwise gets patches, you can count on me downloading it, but I think I'll hold off for now
For everyone who has problems with Cidhna Mine, add (don't replace what's already there) this condition to the po3_AMB_JailNode story manager quest node in XEdit (if you know how to use it, obviously, I guess you could do it in the Creation Kit too): PlayerRef [PLYR:00000014].GetInCurrentLoc(ReachHoldLocation "the Reach" [LCTN:00016769]) = 0.000000 AND. This is the same condition as the one that is in already in place to prevent you from getting cuffed and gagged (kinky) in Winterhold, just with the location switched to The Reach. If you want this to apply only during the quest where you get sent there and have the mod work normally in any other circumstance, you could probably add a condition to check whether or not you're at that step in that quest before the mod does its thing, but I personally wouldn't bother with that. This is far simpler and safer in my opinion.
I love the concept of the mod but with no other mods installed other than SKSE, USSEP, and Alternate Start I can confirm what other users have said about being about to push R to drop them. Can't unequip them but I can still drop them from my inventory while in prison.
I like the idea of prison being a little harder to get out of, but I was able to unequip and drop both the cuffs and the gag with no problem even though I didn't have the key, so it was rather pointless. FYI, I'm playing on Skyrim VR, so I don't know if that is an issue or not.
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