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Created by
aers - Nukem - RyanUploaded by
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This page was last updated on 11 April 2024, 6:32AM
- Changelogs
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Version 6.1.1
- fix bug in last release with double perk apply fix (shad0wshayd3)
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Version 6.1.0
- Update for 1.6.629+ (shad0wshayd3)
- Fix perk apply bugfix (shad0wshayd3)
- Fix memory patch crash (shad0wshayd3)
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Version 6.0.2
- Fix a bug with the climate bugfix
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Version 6.0.1
- Fixed a bug where climate sunrise/sunset records didn't properly load when loading a save game in interiors.
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Version 5.8.0
- Added three null ptr crash fixes (fgenesis)
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Version 5.7.0
- Added MusicOverlap fix.
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Version 5.6.1
- MaxStdio is now customizable (8192 is the max on updated Windows10/11 systems)
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Version 5.6.0
- Add GlobalTime fix
- CleanSKSECosaves is no longer enabled by default
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Version 5.5.0
- Reworked MemoryManager patch
- Added ScaleformAllocator patch
- Added SafeExit patch
- Removed UseTBBMalloc experimental patch
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Version 5.4.1
- Improved error reporting mechanisms
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Version 5.4.0
- Reduce plugin conflicts by using SKSE's shared trampoline
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Version 5.3.5
- Fixed a bug with creating the log
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Version 5.3.4
- Fix for sleep/wait timer
- Updated tbb dependency
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Version 5.3.3
- Fixed sleep/wait time patch
- Adjusted exit patch
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Version 5.3.2
- Actually included the dll this time
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Version 5.3.1
- Fixed a bug where configs would not load
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Version 5.3.0
- Renamed and adjusted UnequipAllCrash to NullProcessCrash
- Added TorchLandscape fix
- Added CreateArmorNodeNullptrCrash fix
- Updated tbb distro
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Version 5.2.0
- Integrated memory patch
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Version 5.1.1
- CellInit fix is no longer experimental
- Exited beta phase
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Version 5.1.0.3
- Modified experimental `CellInit` patch
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Version 5.1.0.2
- Updated experimental `CellInit` patch
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Version 5.1.0.1
- Fixed a bug where `ConjurationEnchantAbsorbs` was hooking the wrong spot
- Added `UnequipAllCrash` crash fix
- Added experimental `CellInit` patch
- Added `WeaponBlockScaling` fix
- Fixed a bug where CleanSKSECosaves failed to clean cosaves from MO2 profiles
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Version 5.0.0.1
- Support version 1.5.39-1.5.97 via meh's offset library (Ryan, meh)
- Fixed a bug where `PatchDisableChargenPrecache` was enable by the wrong setting
- Adjusted archery downward aiming patch to spawn the arrow from your eyeballs
- Fixes to GetKeywordItemCount to cause less issues
- Fixed a crash when serializing sound categories
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Version 4.13.0
- Disable GetKeywordItemCount fix by default since it crashes some people apparently
- Add a fix for a bug causing parallax lighting shaders to work improperly if specular is not enabled
- Fix a bug with object LOD reflection fix
- If you use "Animation Limit Crash Fix" please diable AnimationLoadSignedCrash in EF
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Version 4.12.0
- Add a fix for the condition function "GetKeywordItemCount" which returns the wrong values in some situations. (Ryan)
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Version 4.11.0
- Update for SSE 1.5.97. Memory Patch also updated.
- Fix an improper signed cast in the animation loader. Should allow more animations to load before the game CTDs. (submitted by CakeTheLiar)
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Version 4.10.0
- Disable Tree Reflection fix if ENB is detected due to conflict. ENB contains its own fix for this bug.
- Fix verbose logging.
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Version 4.9.0
- TimeManagerSkipping - Fixes the bug listed under Notes on this page https://www.creationkit.com/index.php?title=GetCurrentGameTime_-_Utility (Ryan)
- Split the MemoryManager/UseTBBMalloc patches into their own DLL. The main DLL no longer pre-loads, but the pre-load archive is still required since you need tbb.dll. This was done due to incompatibilities with newer versions of CommonLibSSE and preloading, but will also help people having issues with the preloader not working correctly. If you need the MemoryManager patch to play the game, download the optional DLL.
- Allow plugin to load on SSE 1.5.73 since the offsets are the same in both versions.
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Version 4.8.0
- Add a patch to allow the game to successfully create save games larger than 64 MB (uncompressed). This won't be necessary for most folks, but if you have a long playthrough that begins to crash when you try and save, this might fix it. Disabled by default. Thanks to SevereArtisan for helping debug this.
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Version 4.7.0
- Fix broken offset causing memory patch to crash.
- Add lip sync fix from meh's LE bug fixes (Ryan)
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Version 4.6.1
- Update skse crosshair ref fix so it works with 1.5.80
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Version 4.6.0
- Update for SSE 1.5.80/skse64 2.0.16
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Version 4.5.0
- Disable alpha testing on ENVMAP lighting shaders. Should fix texture issues on armor caused by EF (TBD Tavern Clothes for example).
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Version 4.4.0
- Add Cobb's Archery downward aiming fix (see https://www.nexusmods.com/skyrim/articles/52111) ported by Ryan
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Version 4.3.0
- Add a fix for spell absorb triggering on conjuration summons from enchanted items. (see: https://afktrack.afkmods.com/index.php?a=issues&i=26414) Thanks to Ryan for the fix as ever.
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Version 4.2.0
- Fix the code I re-added, shouldn't be any more 3rd person camera CTDs now
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Version 4.1.0
- Fix Engine Fixes bug causing third person camera to break
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Version 4.0.0
- Update for SSE 1.5.73/skse64 2.0.15
- Disable addon node warning temporarily
- Add temporary fix for skse64 2.0.15 that makes the crosshair ref handler dispatch like it used to (fix for QuickLoot RE)
- Add fix for broken object LOD. If this causes graphical glitches elsewhere, you can just disable it for now, it won't cause anything but visual glitches if there are bugs.
- Add fix for a crash in scaleform's heap (Ryan)
- Add back vertical sensitivity fix
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Version 3.7.0
- Rewrite sound category saving to fix a bunch of crashes.
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Version 3.6.0
- Bugfix for tree stuff..again..
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Version 3.5.0
- Fix a bug where the "EquipShout" script would fire the "shout equipped" event even if the shout failed to equip. Fixes the XPMSSE/High Hrothgar crash that XPMSSE released a work-around for a while back. (Ryan/SniffleMan)
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Version 3.4.0
- Hopefully fix addon node warning showing extra times when disabling/enabling plugins in-game.
- Fix crash on startup caused by bethesda.net connection issues when living in specific regions. Thx to the people who provided crash dumps + Nukem & SniffleMan for the usual.
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Version 3.3.0
- Fixed a typo in my tree LOD code preventing disabled tree LOD from hiding.
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Version 3.2.0
- Port "Scrolling Doesn't Switch POV" and "Faster Sleep Wait" from LStewieAL's Skyrim LE plugins https://www.nexusmods.com/skyrim/users/2232669?tab=user+files&BH=0
- Fix a bug where non-boolean ini configuration wasn't being read properly
- Disable tree reflection fix by default because I honestly don't know if it conflicts with ENB
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Version 3.1.0
- Fix addon node warning from warning on overrides that keep same node index (ITMs, etc)
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Version 3.0.0
- Re-do mod page and ini file to be more clear/concise
- Merge Misc Fixes SSE patches in (ty Sniffleman)
- Add fix for MO5S load bug
- Use tbbmalloc instead of jemalloc for memory patch
- Update preloader to work with Skyrim VR if necessary, and also load plugins from meh's DLLPlugins directory if you don't have meh's loader installed
- Add warnings for duplicate addon node indexes and the reference handle limit
- Remove temporary fixes from source/page since SKEE & SKSE have long updated to fix those bugs
- Add the achievements with mods active patch so I can use less DLLs :P If you were previously not using this please disable it to continue seeing your save games.
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Version 2.16.0
- Fix shutdown crash caused by SNCT save fix
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Version 2.15.0
- Fix snow sparkle compatibility w/ BDS (and others)
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Version 2.13.0
- SSE 1.5.53
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Version 2.12.0
- fix stdio patch
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Version 2.9.0
- fix leftover bug with TAA disabled and DOF enabled causing quicksave flicker
- temporary patch for skse 2.0.7 that fixes extra enchantment vtbl, allowing Loot&Degradation and XtendedLoot to properly add enchantments dynamically; will fix any other mod that uses this functionality
- temporary patch for skse 2.0.7 that enables mouse pointer in custom menus (fixes missing mouse pointer in UIExtensions-based menus like AddItemMenuSE, etc)
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Version 2.8.0
- fix TAA-related quicksave & save screenshot bugs for hopefully good. no side effects anymore
- add skse64 orphaned cosave cleaner, will auto delete orphaned cosaves on launch
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Version 2.7.0
- change save screenshot patch, disable both by default
- add debug mode for stdio
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Version 2.6.0
- add alternate patch for save game screenshots
- separate save game screenshots and quicksave delay patches
- add "disable quicksave" feature from LE skse plugin of the same name
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Version 2.5.0
- add patch for quicksaving + game screenshots when ingame TAA/DOF disabled
- please read main page for info on this fix
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Version 2.4.0
- add a patch to set max stdio file handles to 2048 instead of system default 512; this should fix the false save corruption bug in 99.9% of use cases
- add racemenu precache killer from LE. this is disabled by default as most users shouldn't need it
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Version 2.3.0
- add a patch to save mod-added volume menu sound categories to an external ini file, allowing volume settings to be preserved
- add a temporary fix for a vanilla bug with ShaderParticleGeometry ParticleDensity >10
- patch scrapheap in memory manager patch
- add a temporary patch that applies if skee64 is detected, which fixes the XPMSSE4.3/Racemenu/skee64 crash
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Version 2.2.0
- fix memory allocation issue. memory manager patch should be "stable" now, but again, there is little point in using it unless you are having infinite loading screen issues, or just want to test it on your hardware
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Version 2.1.0
- add a fix for a snow sparkle bug. this also fixes a CTD with the memory patch when in areas with snow meshes
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Version 2.0.0
- use TBB for caching data structures instead
- add skse64 preloader & support it with plugin
- add memory manager patch ("use OS allocators"), which requires the preloader
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Version 1.1.0
- Force disable form cache fix if SSE fixes is detected, since people aren't removing SSE fixes properly and breaking their games.
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Version 1.0.0
- Initial release for SSE 1.5.39
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- Author's activity
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April 2024
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11 Apr 2024, 6:32AM | Action by: aers
File added
'(Part 1) SSE Engine Fixes for 1.6.1170 and newer [version 6.2]'
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11 Apr 2024, 6:25AM | Action by: aers
Attribute change
'File \'(Part 1) SSE Engine Fixes for 1.6.629 and newer\' changed to \'(Part 1) SSE Engine Fixes for 1.6.629-1.6.640\'.
File \'(Part 1) SSE Engine Fixes for 1.6.629-1.6.640\' description changed.'
October 2022
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05 Oct 2022, 1:51PM | Action by: aers
File added
'(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97 [version 5.9.1]'
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05 Oct 2022, 1:49PM | Action by: aers
Attribute change
'Mod version changed to 6.1.1.'
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05 Oct 2022, 1:49PM | Action by: aers
Changelog added
'Change log added for version 6.1.1'
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05 Oct 2022, 1:48PM | Action by: aers
File added
'(Part 1) SSE Engine Fixes for 1.6.629 and newer [version 6.1.1]'
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03 Oct 2022, 10:14PM | Action by: aers
File added
'(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97 [version 5.9.0]'
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03 Oct 2022, 9:57PM | Action by: aers
Changelog added
'Change log added for version 6.1.0'
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03 Oct 2022, 9:54PM | Action by: aers
Attribute change
'File \'(Part 1) SSE Engine Fixes for 1.6.xxx\' description changed.
File \'(Part 1) SSE Engine Fixes for 1.6.xxx\' category changed to Old versions.'
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03 Oct 2022, 9:53PM | Action by: aers
File added
'(Part 1) SSE Engine Fixes for 1.6.629 and newer [version 6.1.0]'
January 2022
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11 Jan 2022, 4:12PM | Action by: aers
Attribute change
'file visible to the public'
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09 Jan 2022, 6:32AM | Action by: aers
Attribute change
'file hidden from public viewing'
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09 Jan 2022, 6:30AM | Action by: aers
Attribute change
'file hidden from public viewing'
November 2021
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25 Nov 2021, 12:16AM | Action by: aers
File added
'(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97 [version 5.8.3]'
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24 Nov 2021, 8:07PM | Action by: aers
Changelog added
'Change log added for version 6.0.2'
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24 Nov 2021, 8:06PM | Action by: aers
File added
'(Part 1) SSE Engine Fixes for 1.6.xxx [version 6.0.2]'
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24 Nov 2021, 8:06PM | Action by: aers
File added
'(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97 [version 5.8.2]'
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24 Nov 2021, 7:24PM | Action by: aers
Changelog added
'Change log added for version 6.0.1'
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24 Nov 2021, 7:23PM | Action by: aers
File added
'(Part 1) SSE Engine Fixes for 1.6.xx 6.0.1 [version 6.0.1]'
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24 Nov 2021, 7:23PM | Action by: aers
File added
'(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97 [version 5.8.1]'
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- Mod page activity
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May 2024
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04 May 2024, 7:43AM | Action by: daedalusaus
Endorsed
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 6:24AM | Action by: silverwing5150
Endorsed
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 6:04AM | Action by: TheOneTrueLuke
Untracked
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 6:04AM | Action by: TheOneTrueLuke
Tracked
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 5:52AM | Action by: Castingnasturtiums
Endorsed
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 5:22AM | Action by: willzg0tskillz
Tracked
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 5:05AM | Action by: Daniellimamendes
Endorsed
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 4:55AM | Action by: DarknessTsar
Endorsed
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 4:20AM | Action by: K4t4kur118
Untracked
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 3:52AM | Action by: ThisDarkHour
Endorsed
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 3:49AM | Action by: Spanhaa
Endorsed
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 3:38AM | Action by: GroveWatcher
Endorsed
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 3:21AM | Action by: qingyuwuya
Endorsed
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 2:38AM | Action by: SpecialK86
Endorsed
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 1:11AM | Action by: RubyScraps
Tracked
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 1:11AM | Action by: Tenroujima00
Tracked
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 1:01AM | Action by: Zigzag717
Endorsed
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 12:38AM | Action by: PGking13
Endorsed
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 12:30AM | Action by: Logan198
Endorsed
'SSE Engine Fixes (skse64 plugin)'
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04 May 2024, 12:19AM | Action by: disorda
Endorsed
'SSE Engine Fixes (skse64 plugin)'
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