Hello i am getting problem with trying to install this mod:
Traceback (most recent call last): File "bash\balt.pyo", line 2501, in __Execute File "bash\balt.pyo", line 1605, in _conversation_wrapper File "bash\basher\installer_links.pyo", line 593, in Execute File "bash\bosh\bain.pyo", line 2327, in bain_install File "bash\bosh\bain.pyo", line 2267, in _install File "bash\bosh\bain.pyo", line 2283, in __installer_install File "bash\bosh\bain.pyo", line 1025, in install File "bash\bosh\bain.pyo", line 1431, in _install File "bash\bosh\bain.pyo", line 1056, in _fs_install File "bash\env.pyo", line 662, in shellCopy File "bash\env.pyo", line 606, in _fileOperation bash.exception.FileOperationError: FileOperationError: 2
How to turn down volume of animals? Only a slider for the blue footed booby was added and some of these guys are crazy loud and is turning me off using the mod atm
Ok so I decided to go and make a patch myself at least for the parts that I know mattered the most to me and that I could handle lol Permission to upload? Edit Pretty successful as long as they don't die otherwise they become a pillar of salt and you wil have to disable them Hopefully someone with more experience can fix that :) :P
Would be nice to have a version without the flamingos and roadrunners. I have tried to remove them with XEdit but it crashes my game when I try that :/
Works for AE 1.6.659 ! This mod makes such a welcome difference to vanilla. Wish they weren't all so bright in the dark but otherwise it fits skyrim so well.
Lovely mod! I always thought it made zero sense that the vanilla farms have little more than a few chickens, goats and cows. Now it actually seems like the farmers can live off their land!
I think that these cute little critters are going to be a little too vulnerable to attacks, however, as there are a lot of them scattered around and I have many new enemy creature mods on top of the usual dragons and vampires. Do they respawn? It would be terrible to see the livestock be slaughtered and then never see them again!
114 comments
https://www.nexusmods.com/skyrimspecialedition/mods/3262
Or any of the new critters introduced by MihailMods like Penguins.
https://www.nexusmods.com/skyrimspecialedition/mods/26286
Traceback (most recent call last):
File "bash\balt.pyo", line 2501, in __Execute
File "bash\balt.pyo", line 1605, in _conversation_wrapper
File "bash\basher\installer_links.pyo", line 593, in Execute
File "bash\bosh\bain.pyo", line 2327, in bain_install
File "bash\bosh\bain.pyo", line 2267, in _install
File "bash\bosh\bain.pyo", line 2283, in __installer_install
File "bash\bosh\bain.pyo", line 1025, in install
File "bash\bosh\bain.pyo", line 1431, in _install
File "bash\bosh\bain.pyo", line 1056, in _fs_install
File "bash\env.pyo", line 662, in shellCopy
File "bash\env.pyo", line 606, in _fileOperation
bash.exception.FileOperationError: FileOperationError: 2
Any idea why ?
Edit Pretty successful as long as they don't die otherwise they become a pillar of salt and you wil have to disable them Hopefully someone with more experience can fix that :) :P
Yes !
I think that these cute little critters are going to be a little too vulnerable to attacks, however, as there are a lot of them scattered around and I have many new enemy creature mods on top of the usual dragons and vampires. Do they respawn? It would be terrible to see the livestock be slaughtered and then never see them again!
The sneaking part it's a problem though.