Skyrim Special Edition

File information

Last updated

Original upload

Created by

Linthar

Uploaded by

Linthar

Virus scan

Safe to use

1242 comments

  1. Linthar
    Linthar
    • premium
    • 187 kudos
    Locked
    Sticky
    Version 1.2.0 is released. The biggest change is an update to the base library, to now use a NG branch of CommonLibSSE. This means that the dll is now version independent. The same file will work for every version of the game as long as you have the correct version of address libraries installed. This is probably the biggest change I've made to the code base in a while so it's possible there is an error I've missed, but I've done testing in version 1.5.97 1.6.640, 1.6.1170 and in VR and everything appears to be working.

    Other then that I've thrown in a number of additional minor bits of information that I've needed while modding my own game. NPCs now display information on whether or not they respawn, as well as their classes and combat styles. Cells show their lighting templates and acoustic spaces. The world space mode now also shows a list of all active image spaces, which should be helpful for debugging saves with stuck image spaces.

    The world data mode can also show information about landscape textures when you are in an exterior. The cell entry will show a list of all landscape textures in the current cell. Additionally if you have an object selected the main world view data will show what landscape texture is placed under said object. This specific feature is a little bit finicky at the moment, but it should still be useful.
  2. brelyn96
    brelyn96
    • premium
    • 0 kudos
    Incompatible with Playstation 4 Button Icons for SkyUI https://www.nexusmods.com/skyrimspecialedition/mods/28825
    as both mods use console.swf and it won't allow you to use tab to get more info from the console.  
    If you use EDGE UI, it has its own Playstation button integration anyway so it's unneeded. 
    1. Linthar
      Linthar
      • premium
      • 187 kudos
      You should be safe just overwriting that mod with mine. I'm not sure why it even includes a copy of console.swf. The console doesn't have any button prompts to replace, so you wouldn't be missing out on anything by overwriting that mod with mine.
    2. brelyn96
      brelyn96
      • premium
      • 0 kudos
      Great! Thank you. Good to know.
  3. GrimFalcon746
    GrimFalcon746
    • member
    • 0 kudos
    Is the alias function from the better console mod no longer compatible? I added the config file from that mod and tried it and have no luck. Not sure if it isn't compatible or if its something I am doing.

    Edit: Nevermind, was a conflict with one of my other console mods.
  4. LuoZheng1
    LuoZheng1
    • premium
    • 12 kudos
    Any idea why I can't use screenshot with console open, when using custom controlmap which do not change screen key ?
    1. Linthar
      Linthar
      • premium
      • 187 kudos
      Unfortunately I don't have any idea. I've never had that particular problem, nor has anyone else reported it, and I can't think of a way the screenshot functionality could be affected by anything I've modified in the code.
  5. blackopsflyer
    blackopsflyer
    • supporter
    • 2 kudos
    Thanks so much for this mod.  It's great.  
  6. Djlegends
    Djlegends
    • supporter
    • 12 kudos
    think we could get a starfield port would be soo useful
    1. Linthar
      Linthar
      • premium
      • 187 kudos
      That would require a massive rewrite of pretty much all of the code of this mod, assuming that enough reverse engineering has even been done to find the memory locations necessary for all of the different parts of this mods functionality. I personally have no interest in Starfield, so I'm not going to devote a large chunk of my time to try and create a port, but this mod is open source so anyone interested in creating a similar mod for starfield that has the necessary experience in developing skse type plugins is welcome to use the code as a starting point.
    2. Djlegends
      Djlegends
      • supporter
      • 12 kudos
      ight
  7. ThisUsernameIs2long
    ThisUsernameIs2long
    • member
    • 4 kudos
    .
  8. Halffaces
    Halffaces
    • premium
    • 231 kudos
    Does last update support 1.6.1130 ?
    1. Linthar
      Linthar
      • premium
      • 187 kudos
      It should in theory, but it was not one of the versions that I've specifically tested.
  9. ikonomov
    ikonomov
    • premium
    • 61 kudos
    Seeing that this mod was updated specifically for 1.6.1130, I wonder if we'll need another update for 1.6.1170.  Thanks
    1. Linthar
      Linthar
      • premium
      • 187 kudos
      It's to early to say. At minimum it will require an updated version of the address library mod, so until that update is available there's no way to see how well everything works. However the 1.6.1130 update required on a very small number of changes to work, and 1.6.1170 looks smaller in scope so there is a chance everything will work without any more code changes.
    2. Xanderlew
      Xanderlew
      • supporter
      • 3 kudos
      Address library got its update, what's the damage then if any
    3. DavidMaurus
      DavidMaurus
      • member
      • 5 kudos
      It appears to function normally for me on 1.6.1170 with the updated Address Library. It appears normally and console commands and extended windows all work fine. I haven't tested *every* console command so I can't guarantee no bugs, but it's at least *functional* on 1170 :)
    4. TKHBMVP
      TKHBMVP
      • premium
      • 93 kudos
      No, it is not working with 1.6.1170 ... hopefully we get an update for the newest version ...
    5. ikonomov
      ikonomov
      • premium
      • 61 kudos
      So far it seems to be working fine on my end as well.  TKHBMVP can you be more specific what is not working, and also are you using the newest Address Library that was updated for 1.6.1170?
    6. TKHBMVP
      TKHBMVP
      • premium
      • 93 kudos
      There was skse64_steam_loader.dll still left from SKSE 0.2.2.2 which is obsolete on the newest versions. After deleting this, no errors. Address Library version 10 installed.
    7. SkoomaDelRey
      SkoomaDelRey
      • member
      • 1 kudos
      I'm on 1.6.1170 with Address Library version 10 and it's working fine so far.
    8. osvaldo257
      osvaldo257
      • member
      • 0 kudos
      Doesn't work for me at all. Just moves the base ID | Ref ID text in the console to the left, nothing more.
    9. ChristopherC71
      ChristopherC71
      • premium
      • 11 kudos
      Agree, working on 1.6.1170.
    10. lcdlyxrqy
      lcdlyxrqy
      • member
      • 0 kudos
      This is the case for me as well. I installed the newest skse64 and address library but nothing happened (I even tried both vortex and mo2). It's just that the appearance of the console changed a bit but no new things appear on the ui when i select objects in the game.
    11. Linthar
      Linthar
      • premium
      • 187 kudos
      I've tested it myself, it does work on 1.6.1170. If it's not working for you make sure you have the correct version of this mod and the address library installed. For this mod, you want the file labeled "More Informative Console 1.1.0 AE (1.6.1170)". For the address library make sure you've installed the "All in one Address Library (Anniversary Edition)" option on this page
    12. tonitruslupus
      tonitruslupus
      • member
      • 0 kudos
      I have address v11 and its not working for me, blank in the info fields, states no npc selected, but gibe me ref id and base id of the npc in the console box, rather puzzling.
    13. TKHBMVP
      TKHBMVP
      • premium
      • 93 kudos
      Just installed the new version 1.2 and everything is working again as it should and all informations displayed now.
  10. busybobo
    busybobo
    • premium
    • 0 kudos
    I have a conflict with console.swf and I'm wondering if that's the reason this mod doesn't work. And if I let it win the conflict, will it break the other mods that also need console.swf? This is for Skyrim VR.
    1. Linthar
      Linthar
      • premium
      • 187 kudos
      This mod absolutely needs to win any conflicts with console.swf. I've heavily modified that file and everything both in calling this mod and displaying the resulting data is dependent on the changes within.

      What mod is it conflicting with? I'm not aware of any other mods that are also reliant on modifying that file, that do stuff that isn't already covered by this mod, but given the sheer number of mods that exist for this game, I can't speak for every mod out there.
    2. busybobo
      busybobo
      • premium
      • 0 kudos
      Yeah, I just let it win the conflict. Whatever the other mods might need it for is nowhere near as important as this mod. Especially with how big of a pain the console is in VR.
  11. Tenz81
    Tenz81
    • member
    • 9 kudos
    "Added landscape texture information for exterior cells"
    woah finally! great feature!