Version 1.2.0 is released. The biggest change is an update to the base library, to now use a NG branch of CommonLibSSE. This means that the dll is now version independent. The same file will work for every version of the game as long as you have the correct version of address libraries installed. This is probably the biggest change I've made to the code base in a while so it's possible there is an error I've missed, but I've done testing in version 1.5.97 1.6.640, 1.6.1170 and in VR and everything appears to be working.
Other then that I've thrown in a number of additional minor bits of information that I've needed while modding my own game. NPCs now display information on whether or not they respawn, as well as their classes and combat styles. Cells show their lighting templates and acoustic spaces. The world space mode now also shows a list of all active image spaces, which should be helpful for debugging saves with stuck image spaces.
The world data mode can also show information about landscape textures when you are in an exterior. The cell entry will show a list of all landscape textures in the current cell. Additionally if you have an object selected the main world view data will show what landscape texture is placed under said object. This specific feature is a little bit finicky at the moment, but it should still be useful.
Incompatible with Playstation 4 Button Icons for SkyUI https://www.nexusmods.com/skyrimspecialedition/mods/28825 as both mods use console.swf and it won't allow you to use tab to get more info from the console. If you use EDGE UI, it has its own Playstation button integration anyway so it's unneeded.
You should be safe just overwriting that mod with mine. I'm not sure why it even includes a copy of console.swf. The console doesn't have any button prompts to replace, so you wouldn't be missing out on anything by overwriting that mod with mine.
Is the alias function from the better console mod no longer compatible? I added the config file from that mod and tried it and have no luck. Not sure if it isn't compatible or if its something I am doing.
Edit: Nevermind, was a conflict with one of my other console mods.
Unfortunately I don't have any idea. I've never had that particular problem, nor has anyone else reported it, and I can't think of a way the screenshot functionality could be affected by anything I've modified in the code.
That would require a massive rewrite of pretty much all of the code of this mod, assuming that enough reverse engineering has even been done to find the memory locations necessary for all of the different parts of this mods functionality. I personally have no interest in Starfield, so I'm not going to devote a large chunk of my time to try and create a port, but this mod is open source so anyone interested in creating a similar mod for starfield that has the necessary experience in developing skse type plugins is welcome to use the code as a starting point.
It's to early to say. At minimum it will require an updated version of the address library mod, so until that update is available there's no way to see how well everything works. However the 1.6.1130 update required on a very small number of changes to work, and 1.6.1170 looks smaller in scope so there is a chance everything will work without any more code changes.
It appears to function normally for me on 1.6.1170 with the updated Address Library. It appears normally and console commands and extended windows all work fine. I haven't tested *every* console command so I can't guarantee no bugs, but it's at least *functional* on 1170 :)
So far it seems to be working fine on my end as well. TKHBMVP can you be more specific what is not working, and also are you using the newest Address Library that was updated for 1.6.1170?
There was skse64_steam_loader.dll still left from SKSE 0.2.2.2 which is obsolete on the newest versions. After deleting this, no errors. Address Library version 10 installed.
This is the case for me as well. I installed the newest skse64 and address library but nothing happened (I even tried both vortex and mo2). It's just that the appearance of the console changed a bit but no new things appear on the ui when i select objects in the game.
I've tested it myself, it does work on 1.6.1170. If it's not working for you make sure you have the correct version of this mod and the address library installed. For this mod, you want the file labeled "More Informative Console 1.1.0 AE (1.6.1170)". For the address library make sure you've installed the "All in one Address Library (Anniversary Edition)" option on this page
I have address v11 and its not working for me, blank in the info fields, states no npc selected, but gibe me ref id and base id of the npc in the console box, rather puzzling.
I have a conflict with console.swf and I'm wondering if that's the reason this mod doesn't work. And if I let it win the conflict, will it break the other mods that also need console.swf? This is for Skyrim VR.
This mod absolutely needs to win any conflicts with console.swf. I've heavily modified that file and everything both in calling this mod and displaying the resulting data is dependent on the changes within.
What mod is it conflicting with? I'm not aware of any other mods that are also reliant on modifying that file, that do stuff that isn't already covered by this mod, but given the sheer number of mods that exist for this game, I can't speak for every mod out there.
Yeah, I just let it win the conflict. Whatever the other mods might need it for is nowhere near as important as this mod. Especially with how big of a pain the console is in VR.
1242 comments
Other then that I've thrown in a number of additional minor bits of information that I've needed while modding my own game. NPCs now display information on whether or not they respawn, as well as their classes and combat styles. Cells show their lighting templates and acoustic spaces. The world space mode now also shows a list of all active image spaces, which should be helpful for debugging saves with stuck image spaces.
The world data mode can also show information about landscape textures when you are in an exterior. The cell entry will show a list of all landscape textures in the current cell. Additionally if you have an object selected the main world view data will show what landscape texture is placed under said object. This specific feature is a little bit finicky at the moment, but it should still be useful.
as both mods use console.swf and it won't allow you to use tab to get more info from the console.
If you use EDGE UI, it has its own Playstation button integration anyway so it's unneeded.
Edit: Nevermind, was a conflict with one of my other console mods.
What mod is it conflicting with? I'm not aware of any other mods that are also reliant on modifying that file, that do stuff that isn't already covered by this mod, but given the sheer number of mods that exist for this game, I can't speak for every mod out there.
woah finally! great feature!