Skyrim Special Edition
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Ousnius and Caliente

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ousnius

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  1. ousnius
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    Check out the official documentation and guides here on the Wiki.
    Check out my Discord server for BodySlide, Outfit Studio, CBBE stuff and more!


    Version 5.6.3 is up! 
    New:
    - OS: Added way to add multiple custom bones in a parent chain at once.
    - OS: Added "Double Sided" checkbox to shape properties.
    - OS: Include loaded loose file name in window title.

    Fixes:
    - BodySlide: Fixed toggles for zaps that are zapped by default.
    - OS: Fixed OBJ and FBX import preview not rendering (issue with UI framework).
    - OS: Fixed stuttering in UV editor and import previews.

    Version 5.6.2 is up! 
    New:
    - BodySlide: Added a slider filter to search by name or category.
    - OS: Allow editing some shape properties for multiple selected shapes.

    Fixes:
    - BodySlide: Fixed preview not clearing the previous outfit.
    - OS: Fixed UV editor not rendering anymore (issue with UI framework).

    Version 5.6.1 is up! 
    New:
    - BodySlide: Zap options are now remembered for each outfit (including batch builds).
    - OS: Implemented disabling of undo history for masking actions (see settings).
    - Rendering: Perspective view option is now stored in the settings.

    Improvements:
    - OS: Allow merging geometry with mismatching cut offsets (FO4).
    - OS: Made color brush respect the current mask.

    Fixes:
    - BodySlide: Fixed slider names when multiple files are adding to one category.
    - OS: Fixed slider data corruption when merging sliders with mismatching reference.
    - OS: Fixed applying a pose causing slight distortion on the mesh.
    - OS: Fixed loading NiSkinData w/o vertex weights but Num Vertices > 0.
    - OS: Fixed block pointers sometimes not updating when cloning.
    - OS: Fixed brush strength of smooth mask brush (shift key).
    - OS: Fixed slider effect/checkbox not being set when having many sliders.
    - Rendering: Fixed alpha testing being rendered for all meshes.

    Other Changes:
    - Updated Turkish translation. (@predaturk)

    Previous Changes

    We've released the new CBBE SSE body, enjoy!
    https://www.nexusmods.com/skyrimspecialedition/mods/198/
  2. Jeir
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    Note: We ignore all comments that are covered by the mod description. Read that before commenting.
    For those who have an empty BodySlide when using Vortex:
    1. Make sure you've followed the instructions. Do not open BodySlide from Vortex's mod folder. You're meant to open it from your actual game folder.
    2. Make sure you've installed a compatible body mod, such as CBBE.

    On game versions BodySlide & Outfit Studio is not a mod. It is two, standalone, combined utilities that allow you to easily edit/create meshes. Thus, they work for every version of the game. Only SKSE-dependant mods, such as RaceMenu and physics mods, will have issues with new updates, and only mods that have plugins will have issues with the very latest versions of the games.

    On Starfield: Bethesda has done some things that make BS/OS for Starfield more complicated. Check Ousnius' Discord for updates.

    BodySlide Walkthrough:
    Spoiler:  
    Show

    Yes, it's rather wordy, but make sure you read it all through once before following it. Guide has 'CBBE' as the default body as that is what I use. See the mod description for other compatible body mods. Scroll to the bottom if you just want to know about the in-game sliders.

    1. Install BodySlide according to the installation instructions for your mod manager (see mod description).

    2. Install CBBE and the body/outfit BodySlide files that come with it. Installation instructions are in its description.

    a. (Optional) Install other BodySlide-compatible outfit mods if you want them to fit your preset (Check CBBE mod list).

    3. Launch BodySlide. Go to Skyrim Special Edition/Data/CalienteTools/BodySlide. Double-click on BodySlide.exe/BodySlide x64.exe to open the utility. If using Vortex, you should also open from this location through your manager.

    4. At the top, in 'Outfit/Body' select one of the bodies. CBBE Body/CBBE Body Physics/CBBE Body Special are 'nude'. The CBBE NeverNude/CBBE Underwear bodies have underwear meshes covering all nudity. Ensure you have installed XPMSSE if you use the CBBE Body Physics/Special body.

    5. In the 'Preset' dropdown, select a preset, or leave it as it is and simply start moving the sliders around. Low-weight is the body at '0' in the in-game weight slider, while high weight is at '100'. You can type numbers into the boxes if you want to use negatives (put in a - before the number) or go over 100%, but going outside the 0-100 range is not recommended as it can cause distortions or bad clipping with outfits. If you have a shape in mind, it's usually a good idea to start with a preset closest to your desired shape.

    6. Click on 'Preview' at the bottom to open the preview window. The mesh shape will change as you move/edit sliders. The bar at the top of the preview window reflects the shape you'll get with the in-game weight slider. You can right-click-and-drag the model to rotate it, and left-click-and-drag to move it around the window without rotating. Scroll-wheel to zoom also works.

    7. Once you're happy, click on 'Save As' next to the Preset drop-down. 'Save' will overwrite the current preset selected. Warning: You can not 'undo' Save. If you Save by accident, you will need to reinstall the original preset file/you will lose the original preset if it has no backups.

    8. Type in a name for your preset in the box that pops up, and check the boxes for what 'groups' you want your preset to appear in. Always select the 'CBBE' group so it appears for all installed compatible outfits.

    9. Click Save. BodySlide will open a window to the BodySlide/SliderPresets directory. Click Save again. You preset will now appear in the 'Preset' drop-down menu.

    b. (Optional) If your aim is realism and you made a nude body with gravity, make a second preset just for outfits/NeverNude/Underwear, removing any/most gravity from your 'nude' preset, and applying cleavage/pushup/flatness etc. You can look at the 'CBBE Slim (Outfit)' and 'CBBE Curvy (Outfit)' presets made available for all underwear and clothing styles for ideas to make it look realistic for both small and large breast sizes, respectively.

    10. (Only one preset? Skip to 11) With CBBE Body/Body Physics/Special selected in the 'Outfit/Bodydrop-down menu, and your preset selected in the 'Preset' drop-down, click on Build. This will automatically install the unclothed nude body meshes. Make sure you have at least XPMSSE installed if you use the Physics or Special body.

    c. (Optional) If you made edits to the wrist/ankle sliders, be sure to build CBBE Feet/Hands/Hands Beast with your preset selected as well.

    d. (Optional) If you have a lot of outfit mods installed, and/or only want to see/build meshes for certain ones (such as physics-only meshes), you can use the GroupFilter and OutfitFilter options at the top of BodySlide to narrow down the selection. Just click on the magnifying glass, 'Choose Groups', and select what you want. Again, only what is selected will have the option to build meshes for them. Leaving these Filters alone will mean you have the option to build everything.

    11. With your (outfit) preset selected, click on BatchBuild. This will allow you to generate multiple meshes instead of the single one that Build creates (just as it says when you hover over it). Uncheck anything you don't want built (e.g. if you did step 10 above, you don't want/need CBBE Body/Body Physics). You can right-click this window and choose to Select all/none/invert select if desired. Do not build any Physics meshes if you don't have at least XPMSSE installed. Note that if there are two or more options for a certain body/outfit (e.g. CBBE Body/Physics/NeverNude/Underwear all change the same thing, the in-game unclothed body), you will get another window listing these meshes to select which options you want generated.

    12. Click Build. BodySlide will automatically install the outfit meshes into the correct directories.
    Now the outfits will be the shape of your preset.

    Note: Pay attention to the tool-tips. If you CTRL+Click the Build button, the meshes will generate inside the BodySlide folder. If you CTRL+Click the BatchBuild button, you can choose a directory to install all of the meshes you generate. You will most likely need to utilise this if you are using a custom race and need to install meshes manually.

    In-game sliders/RaceMenu Morphs: When installing CBBE, you will have an option for 'RaceMenu Morphs'. This allows you to use the BodySlide sliders in-game for your player character only, using RaceMenu, and the RaceMenuMorphs.esp. But, this still requires some use of BodySlide; open BodySlide, select a body/outfit and preset (which NPCs will use, and which will be the starting point of your in-game preset), check the 'Build Morphs' box at the bottom of the BodySlide window, and then use the Batch Build option/button to generate all meshes.
  3. maumanga
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    Hello, and thank you for this amazing mod. Endorsed.
    I've been using Bodyslide for a while now, and everything worked fine for years, but, last week I decided to install "OBody" (from the OStim modders) and my BODY PHYSICS changed drastically for the Player character.

    Before, while using a modded outfit downloaded on this website (3BA COCO Battle-angels) I managed to hold a proper physics effect for the "Oppai" weight slide. After OBody readapted everything using zeroed-sliders, now my outfit has flappy physics floating to the wind... very unnatural.

    So I was considering just building ONE piece from my armor (the "Torso") seeing its standalone and NPCs won't wear it anyways. 
    Finally, my question is:

    Regarding physics, how can I tweak this one armor piece (torso) and RE-APPLY the "Oppai" physics once again, thus, regaining firmness on the body like it used to?

    Thank you guys so much for helping the community. This mod alone is a pillar for everything else to happen around here. Much respect.
    1. Jeir
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      That...really has nothing to do with BodySlide. BodySlide just builds meshes. Physics is controlled by whatever settings you have with your physics mods.
    2. maumanga
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      But isn't there a way to completely remove physics from an armor piece? Say, if we want this part  to be solid (metal parts) and this other one to bobble (fur and leather). For example, I've seen videos with characters running around using hardened breastplates on top of a natural physics body which moved "inside" the bra. I thought this kind of readjustment was made via Bodyslide as well.
  4. JoeJammyz
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    Hey Guys, First of all, love the mod, has been awesome to try out different body replacers for my gaming experience.
    Might be a stupid question or has already been answered, but how do I allow multiple presets to be available within my game. 
    1. Jeir
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      By using RaceMenu morphs alongside BodyGen, OBody or AutoBody NG.
  5. soulsgamer1226
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    the textures on the model dont appear its just shows the no image texture does anyone know what this problem could be
    1. Jeir
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      As always, it's because you haven't followed the installation instructions. Make sure the game data path points to your /data folder.
  6. tonitruslupus
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    Which mod puts the cbbe 3ab morph slides in the race menu when you first start to crate your character?
    1. Jeir
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      Race Menu Morphs. Requires RaceMenu, the relevant morphs plugin, and for all body/outfit meshes to be built with the Build Morphs box in BodySlide checked.
  7. daniil2004332
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    1. Jeir
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      As it says in the installation instructions, the Game Data Path should end in "\Data".
  8. ToxicantMouse25
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    Ive got a bug that followed me from the FO4 version of this actually good mod. Every time i use Bodyslide once, when i try and use it again and click "Preview", it crashes and i have to completley reinstall Bodyslide and redo all of my changes, any ideas? Other than this one issue that only appeared recently, very good mod, well done.
  9. Capripunk
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    Is there a way that you can add a feature to Bodyslide that would allow you to select and press Shift for multiple pieces when doing a Batch Build?
  10. ReRuin
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    Unexpected exception has occurred: vector too long, the program will terminate.
    Having this issue when try to launch bodyslide. It appear on screen for few second then just straight up crash. pls help ;w;
  11. Feldfuchs
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    Hi, I work with a desktop resolution of 3840x2160 and a scaling of the apps of 175%.
    The font is clearly recognizable, except in Bodyslide. The letters are blurred/blurred. Can this be changed?


    => And thanks for the great mod! 🤝
  12. MorphyVA
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    Hello. Are there any logged instances/FAQs out there to help on what to do if your BodySlide executable doesn't run in VFS? I unfortunately have problems in running this with my Skyrim SE install.


    • I have tried running the BodySlide executable from the installed mods in my Skyrim SE install through FNV just to troubleshoot and it worked properly
    • Have tried to link it in both normal Skyrim and Stock Game Skyrim
    • Tried running it directly in MO2's data tab and executing through VFS in the same tab
    • BodySlide registers as a running processes but is not created virtually

    Any help and insight will help for this as I'm sure I'm not the only one facing this problem. A user has suggested the application running through VFS may have conflicts with Citrix Workspace.