Skyrim Special Edition

File information

Last updated

Original upload

Created by

EasierRIder

Uploaded by

EasierRider

Virus scan

Safe to use

512 comments

  1. sukeban
    sukeban
    • premium
    • 25 kudos
    The master file version breaks the Lux patch hub patch since the file name is different.

    Not the end of the world but wanted to report it.
  2. johnrackles
    johnrackles
    • premium
    • 0 kudos
    Hey there, I installed this mod via Constellation's Collection. Shatterstone Mine is empty for me sadly. Any way to fix this issue? Havent tested the other dungeons yet I just hope this doesnt affect all of them? Have you come across this? I found 2 Wolves and a Cavebear in the entire dungeon.
  3. Skyrimer3232
    Skyrimer3232
    • member
    • 4 kudos
    Its realy good stories. I tried 5 dungeons. Amazing work. So immersive

    Dungeon about giants explain lifistyle.. Wow. Endorsed!

    And this mod does not require the generation of lods. Wise points!
  4. xXTheForsakenQueen01Xx
    xXTheForsakenQueen01Xx
    • premium
    • 1 kudos
    This is still my favorite dungeon mod, it's a must have any time I reinstall Skyrim. 
    1. EasierRider
      EasierRider
      • member
      • 181 kudos
      Thank you! Mine as well ;)

      Though I also love Hammet's...
    2. VendeClarion
      VendeClarion
      • member
      • 11 kudos
      Yeah, out of all dungeon mods I use everything by Venjhammet, your Midden Expanded Mod, Easier Rider's Pack(soon), that Luf... Can't pronounce it sorry, that another pack you added, gonna try it soon. Also have that Forgotten Bloodmoon dungeon pack, which is basically a port of some dungeons from Morrowind, A bit buggy and underpolished, but them simply being from Morrowind game makes up for it. Aslo slapped Forgotten Dungeons on top as a "content filler".

      Probably gonna try Siege at Ice Moth soon...
    3. VendeClarion
      VendeClarion
      • member
      • 11 kudos
      Any updates, buddy?
    4. Grim4444
      Grim4444
      • supporter
      • 1 kudos
      Yes EasierRider and Hammets always. They fit in so well to the world unlike some other dungeon packs ive tried. Truly Quality over quantity. 1 endorsement is not enough.
  5. tedbash
    tedbash
    • member
    • 2 kudos
    Someone has a majestic mountains patch by any chance?
  6. Darkmundos1985
    Darkmundos1985
    • supporter
    • 1 kudos
    whats the differance with esm and esp? thanks
    1. MysticMalevolence
      MysticMalevolence
      • premium
      • 23 kudos
      esp files treat all references as persistent references, even if they are not flagged as persistent. This is fine for most mods, but Skyrim does have a limit on how many references it can load at once time. So, for big mods, it is better to use esm because it lets temporary references unload properly. This however does have the effect of forcing the mod to load near the top of your load order.
    2. Darkmundos1985
      Darkmundos1985
      • supporter
      • 1 kudos
      thank you
  7. Hyperies
    Hyperies
    • premium
    • 1 kudos
    in a 1600 modlist, this is the only mod that has .esm.esp as file extension. is this a mistake? it doesn't work with patches. why is it the only one with both file extensions?
    1. fillia888
      fillia888
      • member
      • 0 kudos
      +1
    2. Hyperies
      Hyperies
      • premium
      • 1 kudos
      as far as file extensions, it was a duh moment for me, the .esm is just part of the file name. one of the dopiest moments ive had...
  8. ronnyk61
    ronnyk61
    • supporter
    • 0 kudos
    i am in welkinspire , found one spirit stone, is there a second one ? i placed one in the left holder and when i wanth to take it back the ground shackes
  9. Billy1969
    Billy1969
    • supporter
    • 37 kudos
    Hi good idea to make your mod a master but may I suggest to just flag it as an .esm and keep the same filename so we don't have to start over or start a new game.
    1. Kulharin
      Kulharin
      • premium
      • 608 kudos
      Yah, this would be preferable.  an ESP with the ESM flag will serve just as well and it wont break all the patches that are currently made for ER Dungeons, or existing save games
    2. csbx
      csbx
      • supporter
      • 13 kudos
      Yeah, I was going to ask if I can swap this out with the one (.esp) I have installed. Still not clear. I guess I'll wait a min.
    3. ra2phoenix
      ra2phoenix
      • premium
      • 127 kudos
      Verified the file is ESM flagged (despite the ".esm" not being in a place where it actually does anything in the name) and everything that needs persist flagging is flagged, so you can just swap the name. Or, run Persistify Those Plugins on your existing copy for the same result.  Things that patch it shouldn't care that it's ESM flagged for the most part so keeping the name intact would be best, people are already bugging Lux for an updated patch that doesn't need to be made D:
    4. Saxman
      Saxman
      • member
      • 6 kudos
      +1
    5. EasierRider
      EasierRider
      • member
      • 181 kudos
      Ok I'll just flag the next update as ESM. For now you guys can use the esm version of v1.5, as it maybe a few weeks until I can drop v1.6.
    6. WallRockTree
      WallRockTree
      • premium
      • 13 kudos
      > Ok I'll just flag the next update as ESM. For now you guys can use the esm version of v1.5, as it maybe a few weeks until I can drop v1.6.

      So I have the old v.1.5 ESP version (EasierRidersDungeonPackSSE.esp).

      It looks like your new v.1.5 ESM version has a different filename (EasierRidersDungeonPackSSE.esm.esp).

      If the goal is to keep the file name the same so old patches still work and people can keep existing saves, wouldn't we keep the old NON-ESM version for now? Or am I misunderstanding? 

      And thanks for the timeless mod! You are a legend!
    7. ClaytonAguiar
      ClaytonAguiar
      • member
      • 0 kudos
      I just tried renaming the  .ESM.esp file, removing the ".esm", and the JK Skyrim, Lux and Unique Rewards patches passed the "Check Errors" test from xEdit.
  10. engellmann
    engellmann
    • member
    • 0 kudos
    Grimroot Hollow was absolutely gorgeous, but for some reason the books from this mod have gibberish instead of text (I'm not running any modded fonts, just vanilla), so it was confusing and pointless. The blue portal didn't do anything, I asked online and fount out it's supposed to have "float up". Can't find the grotto, too, because the book isn't working.

    The description says there's a Readme, but where do I look for it? There's nothing in the archive, and no link to a guide.