Hey there, I installed this mod via Constellation's Collection. Shatterstone Mine is empty for me sadly. Any way to fix this issue? Havent tested the other dungeons yet I just hope this doesnt affect all of them? Have you come across this? I found 2 Wolves and a Cavebear in the entire dungeon.
Yeah, out of all dungeon mods I use everything by Venjhammet, your Midden Expanded Mod, Easier Rider's Pack(soon), that Luf... Can't pronounce it sorry, that another pack you added, gonna try it soon. Also have that Forgotten Bloodmoon dungeon pack, which is basically a port of some dungeons from Morrowind, A bit buggy and underpolished, but them simply being from Morrowind game makes up for it. Aslo slapped Forgotten Dungeons on top as a "content filler".
Yes EasierRider and Hammets always. They fit in so well to the world unlike some other dungeon packs ive tried. Truly Quality over quantity. 1 endorsement is not enough.
esp files treat all references as persistent references, even if they are not flagged as persistent. This is fine for most mods, but Skyrim does have a limit on how many references it can load at once time. So, for big mods, it is better to use esm because it lets temporary references unload properly. This however does have the effect of forcing the mod to load near the top of your load order.
in a 1600 modlist, this is the only mod that has .esm.esp as file extension. is this a mistake? it doesn't work with patches. why is it the only one with both file extensions?
i am in welkinspire , found one spirit stone, is there a second one ? i placed one in the left holder and when i wanth to take it back the ground shackes
Hi good idea to make your mod a master but may I suggest to just flag it as an .esm and keep the same filename so we don't have to start over or start a new game.
Yah, this would be preferable. an ESP with the ESM flag will serve just as well and it wont break all the patches that are currently made for ER Dungeons, or existing save games
Verified the file is ESM flagged (despite the ".esm" not being in a place where it actually does anything in the name) and everything that needs persist flagging is flagged, so you can just swap the name. Or, run Persistify Those Plugins on your existing copy for the same result. Things that patch it shouldn't care that it's ESM flagged for the most part so keeping the name intact would be best, people are already bugging Lux for an updated patch that doesn't need to be made D:
> Ok I'll just flag the next update as ESM. For now you guys can use the esm version of v1.5, as it maybe a few weeks until I can drop v1.6.
So I have the old v.1.5 ESP version (EasierRidersDungeonPackSSE.esp).
It looks like your new v.1.5 ESM version has a different filename (EasierRidersDungeonPackSSE.esm.esp).
If the goal is to keep the file name the same so old patches still work and people can keep existing saves, wouldn't we keep the old NON-ESM version for now? Or am I misunderstanding?
And thanks for the timeless mod! You are a legend!
I just tried renaming the .ESM.esp file, removing the ".esm", and the JK Skyrim, Lux and Unique Rewards patches passed the "Check Errors" test from xEdit.
Grimroot Hollow was absolutely gorgeous, but for some reason the books from this mod have gibberish instead of text (I'm not running any modded fonts, just vanilla), so it was confusing and pointless. The blue portal didn't do anything, I asked online and fount out it's supposed to have "float up". Can't find the grotto, too, because the book isn't working.
The description says there's a Readme, but where do I look for it? There's nothing in the archive, and no link to a guide.
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Not the end of the world but wanted to report it.
Dungeon about giants explain lifistyle.. Wow. Endorsed!
And this mod does not require the generation of lods. Wise points!
Though I also love Hammet's...
Probably gonna try Siege at Ice Moth soon...
So I have the old v.1.5 ESP version (EasierRidersDungeonPackSSE.esp).
It looks like your new v.1.5 ESM version has a different filename (EasierRidersDungeonPackSSE.esm.esp).
If the goal is to keep the file name the same so old patches still work and people can keep existing saves, wouldn't we keep the old NON-ESM version for now? Or am I misunderstanding?
And thanks for the timeless mod! You are a legend!
The description says there's a Readme, but where do I look for it? There's nothing in the archive, and no link to a guide.