Skyrim Special Edition
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powerofthree

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  1. powerofthree
    powerofthree
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    Common Errors and how to fix them

    Error Code 126 - Install Microsoft Visual C++ Redistributable for Visual Studio 2019.

    Error Code 114 - Either you're using an ancient version of Skyrim (1.5.39 or lower) or you haven't installed Address Library For SKSE Plugins. or your SKSE tool in Vortex is set to run in the data folder instead of the root folder.
  2. abuzddf129
    abuzddf129
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    Which file to download for 1170 ?
    1. Silhouette1985
      Silhouette1985
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      1.6.1130+  the + symbol means it extends to future version :) 
  3. Privatestash1729
    Privatestash1729
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    so I disabled extender and kept tweaks and the normal papyrus and now my game works perfectly and isn't freezing or crashing so idk what or why it was happening but the crashlog kept saying it was extender. 
    1. Darklustre
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      Where do you find crashlogs?
    2. Privatestash1729
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      its fine now something was putting to much stress on the scripts but I use trainwreck it pops up when the game crashes, its what helped me find what was doing it.
    3. Darklustre
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      I'd still like to know for me. This seems to be messing up half my mods. 

      Update: at least I was able to get most of them working by redownloading the Papyrus Utility after removing this. I'm not sure what that did or what is working or why. I wish someone would pop on and help me out. I'm trying to figure this out blind.
    4. Privatestash1729
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      I sadly don't know to much about it but I checked mods that are older then the ones I got and made sure to see if they use scripts to find the problem like face light plus turned out to be creating voids in the console and I got ride of it.
    5. CyanideMG
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      CACO is causing issues with some mods at the moment. I had bugs and issues with my game, to the point where I wanted to run through a wall, and after testing, I removed CACO, and everything works fine now. It's not this, or Tweaks or Util or Address Library or File Access causing issues, it's legit CACO causing issues with certain load orders at the moment. I did leave a comment on CACO's page, but for now, if you use CACO, remove it and test again.
  4. Ludesmods
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    How do I add this to the nolvus Mod List?
  5. nexusguy
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    I've been having CTDs using Shalidor's Mirror, whenever I use Spellbreaker to reflect spells, this exception is thrown:

    Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFB92C89E9E po3_PapyrusExtender.dll+0059E9E MAGIC::EffectManager::detail::remove_effect_item

    Here's the full log: https://pastebin.com/k9VXXhRt

    Can someone help me?
  6. auxella
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    This mod works on 1.6.1170

    I just tested it on a fresh install of the game. No warnings, no errors, no nothing -- it works. If you're getting an error, something else is incompatible.
    1. deleted6888621
      deleted6888621
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      Came here to say +1 for IT JUST WORKS on 1170 !
    2. STAROFSKY
      STAROFSKY
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      I just found out that this mod has been updated, I have been using 1.6.640 version. game is 1170 version.
    3. DarkDominion
      DarkDominion
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      The description page says it all :

      Skyrim SE (from 1.5.39 --> future updates)

      This mod is future proof
    4. katheyb
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      Which version?  1130 only or anyone.
    5. abuzddf129
      abuzddf129
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      Which version tho?
  7. K3v1nKn1ght45
    K3v1nKn1ght45
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    Will they update this to the new version? my game tells me to update it, and I do have the newer version address library. It would be awesome if they updated it to the 1.6.1170
    1. TKHBMVP
      TKHBMVP
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      Version 5.6.2 works fine with SAE 1.6.1170 and SKSE 2.2.6
    2. ElRuti
      ElRuti
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      .
  8. owariRT
    owariRT
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    Im new in modding and this is confusing as hell. For Skyrim 1.6.1170 SE, what version should I install? 
    1. AbsoZero322
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      Hey bro, not sure if you figured this out but I think its the bottom one. The one the only mentions AE.
  9. 4nik8tor
    4nik8tor
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    Seems like you can make a single DLL that supports all AE versions by using this during the build - CommonLibSSE-NG
    1. powerofthree
      powerofthree
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      no
    2. 4nik8tor
      4nik8tor
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      Ah.  Didn't notice that it was a fork of your own codebase.  No offense intended.
  10. whermer
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    Hello everyone, is there a way to listen for player ActorValue changes? Say, some mechanism effectively equivalent to an Event OnActorValueChange(Int aiAVFilter), with aiAVFilter one of the ActorValue IDs

    Right now, the only thing I have working is a polling spell with conditions and a script attached to the MagicEffect with variables to store the previous actorvalue magnitudes, but this is clearly inefficient and resource consuming, and polling spells do the checks only once per second and during the whole game.
  11. Darklustre
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    Someone please tell me why Frostfall won't work because of missing .dll files and MO2 can't load .dll files and I can't run SKSE admin because of dang .dll files! I'm going insane!!!!