I view this player home mod as the standard at which other player home mods should be judged.
- Conveniently accessible named storage - Stylish and static, neat clutter that can't be displaced - Architecturally logical - No superfluous features shoehorned in (NPCs, auto-undressing baths, massive vaults, 150 mannequins, different wings sprawling through load screens, cheat items or additions beyond player home functionality)
A couple notes: - The third floor is unnecessary for characters that can't or don't want to adopt children. Doesn't hurt to have though. - The small shrine of Azura in the house is perfect for Dunmer characters or characters that follow Azura. But if yours doesn't, you can easily remove it with the console and it'd wouldn't look like anything's missing.
are the items on the shelves real pick-upable items or just decoration? im playing in vr and i hate it when theres items that look like i should be able to grab them but i cant
This is amazing! I am a huge fan and it integrates so seamlessly with Windhelm!
I was recently decorating my apartment, and noticed that the weapon racks were upside down, or that there was some other odd bug that caused the two-handed weapons I placed in them to have just the handles in the holder and the blade facing upwards. I tested out the weapon racks in some of the vanilla homes and I did not have this problem.
you can patch it using this https://www.nexusmods.com/skyrimspecialedition/mods/6536?tab=description
edit: oh damn didn't realise the comments are like 2 years old, well if anyone else is interested^^ i managed to get it working somewhat, though there was a floating knife (that i disabled via console) and no plant pot.
I would like to get rid of the cave sounds, but I'm not sure how to do so. I have the creation kit installed, but when I access the "Acoustic Space" menu with the mod active, I get many options, none of which seems to correspond to the interior of the apartment. I've never used the CK before--in fact, I installed it just to do this. Does anybody have a quick walk-through for removing the cave sounds?
Once you have the mod set as the active file in the kit and everything finishes loading you should see all of the panels fill up with info, the panel your looking for is the one labeled “Cell View”. Go to the left side of this “Cell View” panel and look for “Gray Q…” if you mouse over this for a second or two it should read "Gray Quarter Apartment". Once you’ve found this right click it and select edit. At this point a new panel will come up called “Cell” don’t mess with anything expect for the thing labeled “Default Acoustic Space” which you will want to change to “NONE”. Once that’s done just hit the X on the main kit panel and when it askes you to save your changes to the plugin file just hit yes.
I'm not sure if it's intentional, but the apartment seems to have cave-related SFX attached to it that doesn't seem to be in any of the other houses/buildings in the Gray Quarter area. It makes the space sound a bit anxious, even with the music overlay.
Otherwise, this mod is a wonderful home. I love the layout and the thought put into it. Endorsed!
I agree, I LOVE this mod and was really excited to finally have my own home in the GQ. The Azura statue is a really nice touch and I already use the Wintersun mod so my guy is an Azura worshipper already.
But that sound effect... I don't want my home to sound like a cave. Nor do I want caves to remind me of home when I'm out adventuring. I can only imagine it was unintentional because it just doesn't fit. Does anyone know of a way to remove that one sound effect? I think the mod would be 100% perfect without it but I have no modding knowledge whatsoever. I think I may have to start learning though because I'm not ready to give up on this awesome mod quite yet!
Never mind. I figured it out eventually. Turns out you can use the Creation Kit, find the mod and there's a drop down for "acoustic space". I changed one of the settings to "none" and no more cave sounds :D
Thanks again for making this mod, I finally feel like I've found my dude's home!!
Thanks for this little bit of information Kinnusai, that weird sound in the apartment was the only thing I didn't like about it and now that its gone I'm all set to use this lovely home.
43 comments
- Conveniently accessible named storage
- Stylish and static, neat clutter that can't be displaced
- Architecturally logical
- No superfluous features shoehorned in (NPCs, auto-undressing baths, massive vaults, 150 mannequins, different wings sprawling through load screens, cheat items or additions beyond player home functionality)
A couple notes:
- The third floor is unnecessary for characters that can't or don't want to adopt children. Doesn't hurt to have though.
- The small shrine of Azura in the house is perfect for Dunmer characters or characters that follow Azura. But if yours doesn't, you can easily remove it with the console and it'd wouldn't look like anything's missing.
I was recently decorating my apartment, and noticed that the weapon racks were upside down, or that there was some other odd bug that caused the two-handed weapons I placed in them to have just the handles in the holder and the blade facing upwards. I tested out the weapon racks in some of the vanilla homes and I did not have this problem.
Thx Great work
edit: oh damn didn't realise the comments are like 2 years old, well if anyone else is interested^^ i managed to get it working somewhat, though there was a floating knife (that i disabled via console) and no plant pot.
Otherwise, this mod is a wonderful home. I love the layout and the thought put into it. Endorsed!
But that sound effect... I don't want my home to sound like a cave. Nor do I want caves to remind me of home when I'm out adventuring. I can only imagine it was unintentional because it just doesn't fit. Does anyone know of a way to remove that one sound effect? I think the mod would be 100% perfect without it but I have no modding knowledge whatsoever. I think I may have to start learning though because I'm not ready to give up on this awesome mod quite yet!
Thanks again for making this mod, I finally feel like I've found my dude's home!!