v2.1.3: - Fixed a second instance of a previously fixed typo (Release Door Bar). The Door version was fixed, but the full version was not. - Added a check for NPCs to only hide their name if they are alive.
Future Plans: - I have been unable to do the doors the way I truly want; I am done with them for now (unless I have an epiphany at some later time). - Patches.
Do you have any mods that affect naming like NPCs names Distribution? That has a setting to obscure names so you might have confusion over which mod is in play.
P.S. The older version is available in the Emili - SkyRem Immersion Series AIO file. You will have to let newer modules overwrite the older ones in that file.
The 2.1.3 version supports SE, but for some reason they have removed the previous versions. Here is a direct link: More Immersive Activations SE 2.1.3 if you don't want the other changes that the Emili mod linked above implements.
Hey, did you change the name of the .ESP? I'm 73% sure it was "SkyRem - Mia.esp" previously, as MO2 is complaining about missing masters, but the file name is "SkyRem Activations.esp". Can you confirm wether I am crazy, or not please :D
No, seriously, may I ask your plans for all your mods? I´m using (almost) all of them and I hope to be able to do so in the future. I honestly have no idea how time consuming it would be to maintain both versions (AE and SE). So knowing your assessment and / or future plans would be very helpful for me. Thanks!
Read the mod description. It has everything you need to know. The naming convention in the MCM is funny and clever. Got an appreciative guffaw out of me the first time I saw it. It's a reference to Game of Thrones. Also, I just checked the MCM. There's a short explanation for what each setting does to the right of the setting name. These explanations are also in the mod description.
Would it be possible for the hidden NPC names to be un-gendered? As in just show 'Bosmer' for Faendal and 'Imperial' for Adrianne, instead of 'Male Bosmer' and 'Female Imperial'?
Dude I installed this 3 years ago and I opened this up in the mod manager. Those settings made me uncomfy af because they seemed eerily ominous. "You know nothing, dragonborn" etc. I had to look up what mod that was. It was this one.
142 comments
v2.1.3:
- Fixed a second instance of a previously fixed typo (Release Door Bar). The Door version was fixed, but the full version was not.
- Added a check for NPCs to only hide their name if they are alive.
Future Plans:
- I have been unable to do the doors the way I truly want; I am done with them for now (unless I have an epiphany at some later time).
- Patches.
Even after uninstalling the mod and starting a new save, Faendal is still called "Male Bosmer".
Could anyone help me?
P.S. The older version is available in the Emili - SkyRem Immersion Series AIO file. You will have to let newer modules overwrite the older ones in that file.
No, seriously, may I ask your plans for all your mods? I´m using (almost) all of them and I hope to be able to do so in the future.
I honestly have no idea how time consuming it would be to maintain both versions (AE and SE). So knowing your assessment and / or future plans would be very helpful for me. Thanks!
"...naming convention in the MCM is really dumb."
It's OK, just say you do not get it and move along. It's a reference, but don't feel bad - you are not the first one to miss it).
Race optional file (But you then loose all the other addition from this mod ^^)
"You know nothing, dragonborn" etc. I had to look up what mod that was. It was this one.