Skyrim Special Edition

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tktk1

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518 comments

  1. Skinjack
    Skinjack
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    Hey, I have another question for you. Would you be able to use this with Distar's MG Overhaul MCO-DXP that has the updated versions for many of his creatures? I don't see any dragon animations that overwrite each other (since yours are new/added) and the only thing I can see that MIGHT be incompatible is they both have a behaviors/dragonbehavior.hkx that might conflict with each other. I'm not really sure how behaviors work in that instance.
  2. Lorenzini
    Lorenzini
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    Warning: Contains spoiler.

    Funny, this mod suddenly caused a problem for me in Solstheim. The first time the player met with Miraak, when he commanded the seekers to blast the player to send him back, Miraak is supposed to climb on Sahrotaar and fly off. He did not do that. He just stood next to Sahrotaar and the game got stuck. I used the console command to proceed, but it caused another problem at the end of the Dragonborn quest, when the player is supposed to climb on Sahrotaar to fly off and fight Miraak in the final fight.

    Sahrotaar sank into the ground and the player failed to climb on it. I tried using tcl to walk to the summit and the game CTD. Disabling this mod corrects everything, but the weird thing is, I've had this mod in my modlist since forever, and this never happens in my previous games.

    I am still on 1.5.97, so Skyrim version should not be an issue here.

    Any advice?   

    Edit: I partly fixed the issue by moving the .esp of this mod to the bottom of the load order (later) and rerun Nemesis with Ultimate Combat/TK Dodge (yes, the one listed as an Oldrim mod) option ticked. Funny, I never did this in the previous games and had no such problem.

    I said "partly" because Sahrotaar still sinks into the ground before taking off to the summit, but at least, this time the player could climb and ride on it and I could proceed with the quest. 
  3. eldritchsyntax
    eldritchsyntax
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    SOMEHOW this seems to work with True Dragons.

    exception is that dragons sometimes run on their wings and just let the forelegs dangle with this mod.

    is there any way to disable specific animations like that???
  4. Skinjack
    Skinjack
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    Sorry if I'm missing it, but does this mod include something like the Dragon Stalking Fix or would I have to re-enable that? The mod I currently use (Dragon Combat Overhaul Upgraded) includes a fix for that and I can't seem to make up my mind between the two.
  5. ryeon16
    ryeon16
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    can this work for the newest version of skyrim AE with a backport activator mod or something or is this still a Pre AE exclusive working on a requiem mod collection so I can port it straight from pc to the steam deck wanted to know if I can add this.
  6. Heisenberg747
    Heisenberg747
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    this mod doesnt seem to play well with diverse dragons sadly  
  7. W1slicer
    W1slicer
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    Would not recommend using this mod in whole or part unless you really know what you are doing.  An incorrect install likely will mess up dragon behavior in your game.
  8. PlayerSlaifer
    PlayerSlaifer
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    KS Dragon Overhaul 2 have Ultimate Dragons Integration (NEMESIS) and works fine.
    1. orocrimson
      orocrimson
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      But it's so much harder ; ; like holy crap
    2. LeoneKingzz
      LeoneKingzz
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      A project about 1.5 years in the making. The main goals were to fully voice dragon shouts, diversify dragon shouts, and make them into bosses they were meant to be.

      Features:
      1) Over 100 voice lines of the Thu'um, implementing shouts introduced in ESO. E.g., Sov Ag Slen (Shock Burn Flesh - Shock breath). This results in about 95% of shouts the dragon's use being voiced.

      This extends to unique dragons like Alduin, Paarthurnax, and Odahviing. Efficient implementation using magic effect sounds to ensure consistent, and snappy voice-line delivery.

      This also serves to act as counter play, so you know when the really dangerous abilities are coming. Dragons won't just one-shout you, unless you jump into its mouth, unarmed.

      2) Dragons no longer spam one type of attack or their highest damage ability. Instead, they will alternate regularly between their arsenal of shouts, using certain shouts, in certain situations to create combos or defend themselves. Shout variety is higher than any mod out there, and so these battles are never dull.

      3) The mod includes famous mods like Elemental dragons, KS Dragon overhaul, Serio's Enhanced dragons, and Ultimate Dragons. It unifies themods into one whole, both in code used, esp records, etc.

      4) Dragon use Stamina to maintain flight, and will land at low stamina thresholds. There's much much more. Skyrim has never seen dragons this formidable. It needs the Dragonborn!

      Credits to the OG authors. I poured my heart and soul to add to the legacy of their work, and i hope one day, we can put this on a dedicated, mod page.

      If you wanna try it out, go to the Elemental dragons SSE page posts section. There you'll see a long thread stemmed from my comment, and follow instructions on how to install.

      It can be found here:
      https://www.nexusmods.com/skyrimspecialedition/mods/8394/?tab=posts&jump_to_comment=120238903&BH=2

      Additional credits to Distar, and the Authors of the GOT dragons series. And Kittytail & Keysmash2b for spell assets used in shouts. They
      can be found on Nexus.
    3. Hollows54653634523
      Hollows54653634523
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      thanks for shilling a random mod noone asked about 
  9. RockDruid
    RockDruid
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    does this work with diverse dragons?
  10. wedge89
    wedge89
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    So far, with minimal testing, it seems to work on 1.6.1170. Will update if and when I encounter any issues
    1. WazuufTheKazuut
      WazuufTheKazuut
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      CTD when launching New Game. According to my skse64 document, this is the reason, not sure though.