Skyrim Special Edition

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  1. Arthmoor
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    Going to turn this into a catch-all sticky.

    1. WE DO NOT SUPPORT VR IN ANY WAY!!! Bethesda has intentionally not provided it with mod support. It was built from an ancient fork of SE from before the Creation Club came into existence. The price of VR gear is too expensive for members of the team to justify. Plus the master files don't match up at all. There are currently no modder supported methods to auto-patch for VR since VR does not have any of the new content from SE 1.6.

    2. We will not tolerate support requests for anyone using a jailbroken console. These activities are ILLEGAL and any posts on the subject will be instantly deleted, your access to this thread blocked permanently, and you WILL be reported to Nexus Staff for piracy.

    3. This is NOT a general troubleshooting area. This topic is specifically for support of the patch. Please keep any general troubleshooting to the forums where you will get a more useful response for yourself and others.

    4. Under no circumstances will we provide you with old copies of the patch. Do not ask. We will also NOT provide support for the archives which Nexus is forcing people to maintain. Do not ask about those either. All posts asking us to provide support for older versions of the game will be summarily deleted from now on.

    5. Regarding the "AE vs SE" misinformation that's going around, please do yourself a favor and read this: https://www.afkmods.com/index.php?/topic/5954-skyrim-anniversary-edition-and-you/ It will clear up any confusion on the subject that other forums are causing.

    6. If you're using any of the additional DLCs from the Anniversary Edition Upgrade, you need to also download Garthand's Unofficial Skyrim Creation Club Content Patches as these will resolve the conflicts between USSEP and the DLCs, as well as addressing other bugs in them that we are not covering.

    7. Yes, you understood correctly, as of the June 2022 update, fixes for the 4 free DLCs that were downloaded with the 1.6 game update are now incorporated with the USSEP.
  2. rozebeanz
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    would this be safe to update mid-game?
    1. Arthmoor
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      Yes, so long as you just let the update overwrite the previous files.
    2. rozebeanz
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      I appreciate the response, thank you. And great work.
  3. GoldenChimera
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    Getting purple untextured fallen trees. Read it may be an issue with a texture from this. Best solution I guess will just be for me to use Happy Little Trees I'm guessing.
    1. Arthmoor
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      It's not from this.
    2. GoldenChimera
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      Well I don't have any tree mods that could be doing this.
    3. Wolfpack49
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      Point 3 in the sticky.
  4. iugbeuigberbg
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    Good day, ladies and gentlemen.

    Thank you very much for your work! This really makes Skyrim finally work the way it should.
    I have something here, sorry if it has been reported before.

    There is a conflict between Namira feeding and the survival mod. In short, the game usually freezes (not crashes, just stucks) right before the feeding animation is supposed to proceed.

    Also Reported here (official site of Bethesda)

    Maybe you can fix this too...

    In any case, thanks again!

    P. S. I don't know if SKSE64 and SkyUI can cause this problem.
  5. Hierolith
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    I don't know if this is already fixed or known but I found a bug where if  you're inside any house, or dungeon then  go out into skyrim, then immediately open map, you can fast travel.

    This bug only happens sometimes so you have to try to do it repeatedly.

    Kinda breaks my immersion when I'm playing survival mode. 
    1. Arthmoor
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      Eligibility for fast travel isn't something we have control over. That's an engine bug. Our advice: Stop trying to break the game like that :P
    2. Hierolith
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      Welp, seems like there's nothing we can do bout it. thanks tho.
  6. Darkfire14
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    Will the sprinting/holster bug ever be fixed? 
  7. diegomensan
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    I need ask. is bad idea clean master plugins?
    1. Arthmoor
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      If you mean the game's master files, leave those alone.

      If you mean the ones supplied by mod authors, yes, cleaning them is still recommended.
    2. diegomensan
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      thank you for answer.
  8. jvwake
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    Can someone help me? I'm using the AE gog version 1.6.659 and it's crashing with the unofficial skyrim special edition in any version... is it a wrong version that I'm using? I tested 4.3.1 and 4.2.9a
    1. Wolfpack49
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      Update the game to 1.6.1179. 
  9. Castian77
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    I am playing on 1.6.1130 and today updated it as it mentioned it was compatible, but now it does not load the game, no save does, I guess it's not safe to update mid save or something else was broken.
    Is there any way to access the previous USSEP version to continue playing?
    UPDATE // Can start a new game, apparently without issue, but loading any save gets me the infinite loading bug.
    1. DarthVitrial
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      I’d be curious to see what’s happening with your save, can you send me one of your saves that won’t load?
    2. Castian77
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      Surething, let me just find out how :P
    3. TKHBMVP
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      If you use SKSE delete the co-save file which has the extention *.skse and try to load the save again.
    4. Arthmoor
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      That wouldn't be recommended since those cosaves hold important data about the mods that use SKSE. Deleting one from a save you want to keep using would break it.
    5. TKHBMVP
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      Ian Patterson told me on question, that it is save to delete a co-save. He even confirmed, that it is possible that some mods can write bad data into the co-save, so you will not be able to continue on a savegame except you delete the co-save file. Expierenced this many times. 
    6. Castian77
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      Ok, I will backup de co-save
      and delete the original one from the folder and try again, I will report back.
      Thanks for the idea.
    7. Castian77
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      UPDATE // Deleting the SKSE Co-save had no impact in loading 3 of my saves (one of them even 2 hours behind my current run), all infinite loading screen issue.
      I could not confirm or deny deleting the SKSE Co-save is safe since I cannot start my saved games :P
    8. TKHBMVP
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      Just installed the new USSEP version on my SAE 1.6.1170 / SKSE 2.2.6 installation and could start all of my savegames. In the past I have never had any issues updating USSEP on a running game so far. I'm pretty sure your issue is not related to this USSEP updated version.
    9. Castian77
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      Well, this is the thing.
      I managed to load a save, an autosave (eww) that was coincidentially on an inside cell (Elysium), a few minutes of the original playthrough's issues, my saves were all manual and none worked, but this one, the game started normally, I managed to reeach the same spot (bandit's moon camp with the mod serenity and Yuliana's Werewolf wench placed there for the her quest.) and I managed to play for near an hour without issues, however, it crashed upon entering the moon camp's cave.
      Then I tried to load a couple of saves I did after the Elysium load and none of them loaded.
      I can still load the Elysium save with no issues.
      I went to Helgen, the eldergleam´s outside area and that other cave between whiterun and riverwood, but not inside and saved, then attempted to load and nope, outside cells do not load.

      The last run I had was the exact same build except for this new USSEP version, the newest SPID and removed player houses and followers and managed to play without any issues whatsoever.
      Maybe I will just start a whole new game at this point.
    10. Castian77
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      TKHBMVP Yeah buddy, I'm thinking the same, but as I just posted, the only difference from my last playthrough where I managed to do quite a lot of the game (144 hours) are that I removed player homes and simple followers, and before starting the game updated to the newest SPID and everything worked perfectly fine until yesterday when Updated, midgame, to this new USSEP version.
      Saves stopped loading, I just found that small Inside cells do load, outside cells do not.

      That's the reason my main suspect might be USSEP, but maybe the culprit is elsewhere.
      Thanks for the input though.
    11. TKHBMVP
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      Don't know if you ever used this Fallrim Tools to check or repair a savegame 
      FallrimTools - Script cleaner and more at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
      As you said, you removed mods during game, that often ends up on orphaned instances and scripts in the savegame, which can finally end up to the issue you have now.
    12. Castian77
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      Maybe I typed it wrong (English is not my main language) I mentioned I removed player homes and simple followers and updated SPID before starting this run.
      That one last time I played I did quite a lot on Skyrim without issues.
      On this new clean run, the only thing different (besides removing those mods before starting the game) was updating midway the USSEP from 1.3.0a to 1.3.1
      On this playthrough running on 1.3.0a was perfect as usual, until I updated.

      And Yeah, I have used the save cleaned, and I did suspected of something similar and tried it, however my current save does not give any errors or warnings on the save cleaner tool.
      No orphaned scripts or save bloat either.
    13. Arthmoor
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      I think it's worth noting that the 2 saves that were provided both have ~500 mods attached to them. Without those mods installed the saves simply crash the game before anything has a chance to initialize.

      Given this, I'm not sure it'll be possible for us to figure out why they hang on load, and it certainly isn't going to be a reason to provide an older version of the USSEP.
    14. Castian77
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      Hi Arthmoor, Yeah, I thought as much, and I did not knew the controversy of your file distribution practices until I started to search for the older versions and why they're not easily available, I understand and support your decision, but If I knew beforehand I would've stored my "working modlist" myself, that's a lesson learned from my side I think XD.
      Nonetheless thanks for your time guys, have a nice one!
    15. Castian77
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      Just as a quick Update.
      I already reached the same exact place, with most of the same build and conditions on a new game, and the game works as good as always.
      Definetely my load up + Installing the new USSEP mid-game was the reason my last game messed up.
    16. klockinq
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      Glazer indicated.
  10. Darkfire14
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    Can you include a version of the patch without the new requirements? You can now uninstall them through creations
    1. Arthmoor
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      Nope. Those are part of the base game and have been since 2021.
    2. Darkfire14
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      You can uninstall them through the Creations menu, though, I just wanna have vanilla Special Edition Skyrim without those mods. I'm not gonna go too much into specifics but they don't feature proper VA and stuff plus it's literally still the latest updates without that content. I don't see why you can't remove them as master files if they're optional now.
    3. Arthmoor
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      Because the 4 files you're referring to are NOT optional.

      The other 70 are, and we don't cover those anyway.
  11. jbin6123
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    I was told that orc spawning in middle of nowhere was caused by USSEP. One spawned in front of Dragonsreach. any fixes?
    1. Arthmoor
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      I'm afraid you were misinformed.