Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
The Vanilla game has a serious bug where any time a spell, ability, or disease is cast (or added) in the background while you are dual casting a spell, the spell you are dual casting will be considered a single-cast spell. Although this problem exists in Vanilla, it only happens very, very rarely. However, in a modded game, it can become so frequent as to make dual casting functionally impossible in certain situations. This is an engine-level issue that effects all Vanilla and modded spells. Because of this, Dual Casting Fix is required for all modern load orders. If you are having trouble with Illusion, Reanimation, or Turn Undead spells not working on high level targets when dual cast, this mod will fix that.
Mysticism distributes a large number of spells, and some of them higher level versions of spells that you already possess. As such, you might find that some of your older spells are useless after you've learned their upgrades. This is true of many spells in Vanilla as well (Oakflesh, Fast Healing, etc). If you would like to clean your spell inventory of lower-level spells that you don't need to use anymore, you can download Forget Spell, which allows you to forget spells straight from your spell inventory by pressing R.
I cant find any of the greater flames, greater sparks etc for sale from faralda and I am currently level 71 destruction skill I am running gate of sovngarde btw
Hi Decided ask this question here because this seems like your most popular mod. Do all of your mods require specific load orders between them? or will they work in any order (aside from ones requiring others) I've read through the comparability sections on all of them and cant tell for certain.
I was having a VERY niche problem with this mod + SoulsyHUD while in survival mode. For some reason this only happens when SoulsyHUD is enabled.
The feather spell undoes the survival mode carry weight adjustment with this mod enabled (Survival mode normally decreases carry weight by 150). This effectively makes it so I have 150 extra carry weight than I should, even after the buff has worn off.
By no means game-breaking, but really triggers ocd, so anyone have any clues on how to fix?
I always check posts before I download and so many, but so few posts of praise. Yet a lot of support from you so modder to modder the best I can do is give you yet another Kudos for being one to support their mods. Thank you.
I'm doing a praise comment now as this mod deserves it. I had simonrim non survival mods(I never play survival) for a long time and I never even dare replacing them with another mod or get back to vanilla, they brought up the low quality of vanilla perks, spell, enchantment , shouts and artifacts to whole another level whether as bug fix or quality of life improvement or new quality content in a sensible way without going overboard to make things too complicated.
I'd like to ask if you know of a possible conflict between casting Dragonhide, Lightning Shield, and Springheel? Whenever I cast the last one, it somehow dispels the other two. Thank you!
I see. I'm playing with a modlist from Wabbajack, so I'll see what I can do to remove BUVARP or at least check what it does in SSEEdit. Thank you for your response!
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Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
Mysticism distributes a large number of spells, and some of them higher level versions of spells that you already possess. As such, you might find that some of your older spells are useless after you've learned their upgrades. This is true of many spells in Vanilla as well (Oakflesh, Fast Healing, etc). If you would like to clean your spell inventory of lower-level spells that you don't need to use anymore, you can download Forget Spell, which allows you to forget spells straight from your spell inventory by pressing R.
The feather spell undoes the survival mode carry weight adjustment with this mod enabled (Survival mode normally decreases carry weight by 150). This effectively makes it so I have 150 extra carry weight than I should, even after the buff has worn off.
By no means game-breaking, but really triggers ocd, so anyone have any clues on how to fix?
I had simonrim non survival mods(I never play survival) for a long time and I never even dare replacing them with another mod or get back to vanilla, they brought up the low quality of vanilla perks, spell, enchantment , shouts and artifacts to whole another level whether as bug fix or quality of life improvement or new quality content in a sensible way without going overboard to make things too complicated.