The mod seems to work, still, report any issues here, so we can get to a fully working version quickly.
A first official release for the XBox 1: https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3241963 Consider it a beta release. Can't test it myself, since I don't have a console or a suitable race mod.
Sacrosanct support added.
Edit: About Mod Collections... While I consider the idea of mod collections a nice addition to modding in general, as it allows mod users to try out mods more easily, which in the end would benefit not only mod users but also mod authors, seeing an uptake in mod usage. The donation angle for mod collections, I'm already less happy about, but that is more related to the fact that I think the current atmosphere of trying to monetize everything is something I find problematic and unhealthy in the long run. It is however set up to be donation only and not a paywall, so that's not too bad...
The two things I, as a mod author, find most problematic are the version pinning and dubiously legal approach of effectively claiming ownership of someone else's IP.
The version pinning causes mod authors to have to support old, possibly broken versions in perpetuity, simply because that version ended up in a collection. Frankly that is not acceptable and that is not how one should treat the people that form the entire basis of your website. So my statement about that is that for any support on outdated mods, you can contact the Nexus staff, since they seem to know best. I will only be supporting the newest versions of any of my mods.
As for continuing to distribute a mod, even if a mod author removes it, stating that "what's on the internet stays on the internet" or "what about the mod users"... Those statements more than likely wouldn't hold up in court. Now I'm probably not going to remove any of my mods, since that would screw over a lot of mod users and other mod authors... And I wasn't going to remove anything even if I decide not to support my mods anymore. However, it will give me cause to reconsider whether to publish any other mods here in future.
If the day comes that I *do* decide I wish to remove anything, I will pursue legal action, if I have to, to protect my IP, against what I consider software piracy.
First type: help racedispatcher in the console and take note of the first two digits of the form id of the quest then type (replacing the xx with the 2 numbers you just saw) revertformlist xx000d62 revertformlist xx000d63 That should reset 2 lists; then type help racecontroller 4 in the console and you should get one or more racecontroller quests then for each of those enter (obivously replace <racecontrollername> with the actual name) stopquest <racecontrollername> after they have all been stopped type for each one: resetquest <racecontrollername> after they have all been reset, type for each one: startquest <racecontrollername>
I've updated the mod with a bunch of things. 1. Sacrosanct patch updated 2. Better Vampires patch updated 3. USSEP support updated (mainly just removing some outdated changes) 4. Updated vanilla scripts to match latest patch 5. changed scripted installer (and manual installation guide) to better deal with Moonlight Tales and similar mods, as well as mod manager weirdness 6. Added archive attribute to all files, since certain mod managers can't handle normal files for some reason 7. Fixed an issue with custom beast races potentially not gaining access to some vampire related parts (even though that shouldn't normally be an issue). Thanks to FelesNoctis for the report.
I use the timelost dwemer and better vampire 8.9 mod. During the Dawnguard quest, I cannot continue the Volkihar quest because I am not a vampire even though I am. I downgraded the beter vampire mod to 8.8 and it does the same thing.
Hello TMPhoenix, I noticed in the fomod installer there wasn't an option for compatibility with Scion - A Vampire Overhaul by Simonmagus. Is it already compatible out of the box? I've finished building my modlist but this is the last gripe because I'm afraid of incompatibilities. Thanks in advance! Keep up the great work :)
Maybe I'm an idoit, but one part in hte installer is confusing me.
Moonlight Tales - Install: "You do NOT use Moonlight Tales, Growl or any similar mod replacing PlayerWerewolfChangeScript.pex." Moonlight Tales - Do not install: "You use Moonlight Tales, Growl or similar. (So you don't need this.)"
yes if you do not use a mod that already overwrites the script in question, you need to install it. If you do have a mod like that, you do not need the RC script.
1394 comments
A first official release for the XBox 1:
https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3241963
Consider it a beta release. Can't test it myself, since I don't have a console or a suitable race mod.
Sacrosanct support added.
Edit: About Mod Collections...
While I consider the idea of mod collections a nice addition to modding in general, as it allows mod users to try
out mods more easily, which in the end would benefit not only mod users
but also mod authors, seeing an uptake in mod usage.
The donation angle for mod collections, I'm already less happy about, but that is
more related to the fact that I think the current atmosphere of trying
to monetize everything is something I find problematic and unhealthy in
the long run. It is however set up to be donation only and not a
paywall, so that's not too bad...
The two things I, as a mod author, find most problematic are the version pinning and dubiously legal
approach of effectively claiming ownership of someone else's IP.
The version pinning causes mod authors to have to support old, possibly broken
versions in perpetuity, simply because that version ended up in a
collection. Frankly that is not acceptable and that is not how one
should treat the people that form the entire basis of your website. So
my statement about that is that for any support on outdated mods, you
can contact the Nexus staff, since they seem to know best. I will only be supporting
the newest versions of any of my mods.
As for continuing to distribute a mod, even if a mod author removes it,
stating that "what's on the internet stays on the internet" or "what
about the mod users"... Those statements more than likely wouldn't hold up in court.
Now I'm probably not going to remove any of my mods, since that would screw
over a lot of mod users and other mod authors...
And I wasn't going to remove anything even if I decide not to support my mods anymore.
However, it will give me cause to reconsider whether to publish any other mods here in future.
If the day comes that I *do* decide I wish to remove anything, I will pursue legal action, if I have to, to
protect my IP, against what I consider software piracy.
First type:
help racedispatcher
in the console and take note of the first two digits of the form id of the quest
then type (replacing the xx with the 2 numbers you just saw)
revertformlist xx000d62
revertformlist xx000d63
That should reset 2 lists; then type
help racecontroller 4
in the console and you should get one or more racecontroller quests
then for each of those enter (obivously replace <racecontrollername> with the actual name)
stopquest <racecontrollername>
after they have all been stopped type for each one:
resetquest <racecontrollername>
after they have all been reset, type for each one:
startquest <racecontrollername>
1. Sacrosanct patch updated
2. Better Vampires patch updated
3. USSEP support updated (mainly just removing some outdated changes)
4. Updated vanilla scripts to match latest patch
5. changed scripted installer (and manual installation guide) to better deal with Moonlight Tales and similar mods, as well as mod manager weirdness
6. Added archive attribute to all files, since certain mod managers can't handle normal files for some reason
7. Fixed an issue with custom beast races potentially not gaining access to some vampire related parts (even though that shouldn't normally be an issue). Thanks to FelesNoctis for the report.
I use the timelost dwemer and better vampire 8.9 mod.
During the Dawnguard quest, I cannot continue the Volkihar quest because I am not a vampire even though I am.
I downgraded the beter vampire mod to 8.8 and it does the same thing.
I noticed in the fomod installer there wasn't an option for compatibility with Scion - A Vampire Overhaul by Simonmagus.
Is it already compatible out of the box? I've finished building my modlist but this is the last gripe because I'm afraid of incompatibilities.
Thanks in advance! Keep up the great work :)
Scion beta patch update by Thalyaa
Moonlight Tales - Install: "You do NOT use Moonlight Tales, Growl or any similar mod replacing PlayerWerewolfChangeScript.pex."
Moonlight Tales - Do not install: "You use Moonlight Tales, Growl or similar. (So you don't need this.)"
So, I need a patch for something I don't use?
Also include info on which audio and subtitle language you are using.
please Help.
I did not see any changes in the relevant scripts going from 8.8 to 8.9; If there were there were no updated source files included.