Version 4.7.5 is out now; this update resolves issues with the mod not behaving with the latest Skyrim SE update (1.6.1130) and other minor improvements and fixes. Reliquary of Myth on SE now reworks over a hundred relics! I considered the mod feature complete, so I don't have any plans for future updates for the foreseeable future.
Regarding compatibility, this mod should be compatible out of the box with the following mods. Mods include Growl, Moonlight Tales, The Tools of Kagrenac, and WACCF. All USSEP fixes forwarded to Reliquary of Myth. A FOMOD installer is now included to simplify the installation process.
Thank you for downloading, and be sure to endorse if you enjoyed the mod! I highly recommended my other mod, The Tools of Kagrenac; if you want the full set for Kagrenac's Tools or the Creation Club version, I have provided a patch for that to improve both Sunder and Wraithguard.
I have a mod to search for it directly as if it were a menu, and yet the boots don't appear anywhere! It seems like they forgot to add them.
Edit: Solved, the boots are only called boots and they are also in the room. But the rest is true, they don't appear in the room, possibly Aren was wearing it? Or is it the version that they give us of the base game when completing the main mission of the faction that it takes? I get both versions 😂
I agree The Gauldur Amulet needed a buff, but don't you think a get out of jail free card is OP? You literally can't lose now, FULL heal after 9 seconds? I play with difficulty mods and again - I agree most of the artifacts suck but this one is a bit much. Same thing but with 20% health resurrection might be ok, or lose that and just put magic resist or something in its place. Again I agree it should be unique and powerful but this is overboard IMO. Makes things that were terrifying ( Dragons, Dwemer Centurions, more than 1 Giant at a time, again.. difficulty mods) not really scary anymore. Also once every 20 mins? Maybe once every 24 hours (in game)
Looking at some of the other changes you made, I think there are cool and creative ideas here but YIKES some are powerful. A game needs balance. Skyrim is REALLY easy as it is. I could only see using this mod if the enemies get a major power up too. I'm going to try it out with the enemy difficulty mods I have and see how it goes.
I don't know how to solve this problem. In general, together with the patch on the ICH (Improved Closed face Helmet), the nightingale hood turns into a balaclava with open eyes, but not a face. It looks strange. The eyes in this "balaclava" are also from the vanilla hood, that is, they glow. Who has encountered it? P.S I write in the description using mods: Improved closefaced helmets and Reliquary of Myth - Artifacts of Skyrim.
Quick question, I've noticed Keening is not the same as the one from your "Tools of Kagrenac" mod, is there a way to make it, and the CC content, like the ones from that mod?
I'm wondering if Mentor's Ring effects because of some specific scripts? I disenchanted this ring and enchanted the effect to another ring, but the new ring doesn't have the same effect as it does
No scripts were used for the Mentor's Ring; it is just a perk with conditions set up. The majority of the effects from RoM won't work with other items unless patched for it.
1822 comments
Regarding compatibility, this mod should be compatible out of the box with the following mods. Mods include Growl, Moonlight Tales, The Tools of Kagrenac, and WACCF. All USSEP fixes forwarded to Reliquary of Myth. A FOMOD installer is now included to simplify the installation process.
Thank you for downloading, and be sure to endorse if you enjoyed the mod! I highly recommended my other mod, The Tools of Kagrenac; if you want the full set for Kagrenac's Tools or the Creation Club version, I have provided a patch for that to improve both Sunder and Wraithguard.
I didn´t get the arch-mages set only robes, no hood, boots and gloves so can you give the item´s id.
sincerely. Me
ps. your mod is amazing :D
Edit: Solved, the boots are only called boots and they are also in the room. But the rest is true, they don't appear in the room, possibly Aren was wearing it? Or is it the version that they give us of the base game when completing the main mission of the faction that it takes? I get both versions 😂
Looking at some of the other changes you made, I think there are cool and creative ideas here but YIKES some are powerful. A game needs balance. Skyrim is REALLY easy as it is. I could only see using this mod if the enemies get a major power up too. I'm going to try it out with the enemy difficulty mods I have and see how it goes.
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFB92C89E9E po3_PapyrusExtender.dll+0059E9E MAGIC::EffectManager::detail::remove_effect_item
Here's the full log: https://pastebin.com/k9VXXhRt
Can someone help me?
Edit: I've posted it here because I'm using the patch from this mod and I wanted to know if someone can help me with this...