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Any feedback is welcome here. If you don't like my work, I can respect that as long as you show respect in return. And if you have any suggestions, feel free to post them too.
I know you all mean well, but would you all drop the it could be a shout comment please.
I already explained why I won't do it (in description and posts) and no amount of asking is gonna make me alter the mod. The mod was created more than 6 years ago, this ship has sailed a loooooong time ago...
Please respect my wishes and stop bothering me with this, Thank you!.
would it be okay if i made a sort of addon for this that makes it where you don't gain the power until certain conditions are met? (For example becoming the Dragonborn, defeating miraak, etc)?
The effects target you, not enemies, so it's not like a fireball you could kill the enemy with. But the effects will definitively help keep you alive in a bind and will give you enough boost to use unlimited shouts for a short amount of time.
Hi there. First off, its a great mod. I really like it. Still i want to tell you what in my imagination would be a better version of this mod. I dont know if thats even possible. But instead of consuming stored souls, you could have to cast the lesser power on a dragon. The effect is for lets say about 10 seconds. If you kill it in this time you consume the soul instead of just taking it. Would make it challenging and not so easy to spam it until you hit the 25 threshhold. Of course the effects would be needed to be adapted to this but thats the lesser worry. I dont really think the whole "dont absorb but consume thing" is possible gameplay wise.
i love this mod, but I wish that it could have a version to 100% shout on perma bonus. I like the feeling that if I kill and absorb enough dragon souls i could be a god XD
I'm a bit confused because the description literally starts with "What does it do?"
I'll rephrase it a bit simpler I guess:
1) It adds a lesser power that consume a Dragon soul upon activation 2) Remove cooldown for shouts for a few seconds (unlimited shouting) 3) You get very fast health, magicka and stamina regeneration (like a super healing) 4) A small bonus to regeneration is added permanently, not just for the duration of the spell 5) A small reduction in cooldown is added permanently
That's it. Very useful for hard encounters, like drinking a "super regenerate" potion for the boss.
Hello! Very interesting idea for a mod, and I have a question: Is there an option to disable the permanent bonuses that are included with the shout in an MCM? I have Souls Do Things 2 SE installed, and it already increases my stats depending on how many souls I have on me.
Although I would argue the only permanent bonus that matters much is the 25% shout cooldown, which is in itself far from being overpowered.
The permanent bonuses for health, magicka and stamina are too low to make any kind of difference while in combat, it's more for an auto-regen out of combat.
I'm confused, so I'm sorry if this isn't what you were talking about...
When you level up, you get to increase one of your base stat: health, magicka or stamina by 10.
Your character also has:
health regeneration rate
magicka regeneration rate
stamina regeneration rate
These are completely different from your base stats and they vary if your in-combat or not.
For example, you could have a base 10 health/second regeneration rate out of combat and only 1 health/second in-combat. The maximum bonus of 50% would then be additive: 15 health/second (10 + 50%) out of combat and 1.5 heath/second (1 + 50%) in-combat.
I don't remember what is the real base health regeneration, so 10 vs 1 is just for an example purpose.
But given these numbers, you should see that the permanent bonuses to regeneration rate (health, magicka and stamina) are far from being your biggest concerns...
What the permanent bonuses mainly do is simply decrease the time it takes to get back to full health, full magicka and full stamina out of combat. The in-combat part is so low you'll definitely be more efficient to use a heal spell or a potion.
Audio in skyrim is considered a bethesda asset and is open to splicing and remixing. There are many many mods on the nexus that already do this??? Otherwise thunderchild will have been banned from the nexus a long time ago.
Actually, there are instances where mods were removed because of the audio being copyrighted. The famous "Esbern audio fix" in Oblivion being one of them.
Also, I would only trust a lawyer when dealing with things like that. A comment is easily made, a lawsuit is not so easily dismissed...
You mean the one that took clips from the voice actors other works (Other elder scrolls games) that were not licensed by Bethesda for that specific game? The same thing happened with Serena's dialogue mod because the Modder took the voice actress's other works and spliced them in which was not licensed for that specific game again.
You only infringe on the actors work when you start splicing their voice files from other works. Usually that also infringes on the other copyright holders works too.
I also took the liberty of messaging Zenimax about it a while ago for an answer, and I know a couple of big modding projects have done the same for other legal matters so nobody gets shut down. I'll let you know if I get a yay or nay, or nothing at all. But otherwise it seems pretty cut and dry.
There's a bit of precedence of voice actors being treated poorly in general for their work, so is it legal? Yes. Is it ethical? Maybe not.
SKVASynth is actually a tool here on the nexus that can do the entire editing thing for you, I haven't read the fine print myself but it's become a very common occurrence in mods.
you can make an optional version of this mod to enable this power only if you have the complete set of miraak? or you can help me to make this change from myself? i can edit the powers too? i want to reduce the buffs
56 comments
Any feedback is welcome here. If you don't like my work, I can respect that as long as you show respect in return. And if you have any suggestions, feel free to post them too.
I already explained why I won't do it (in description and posts) and no amount of asking is gonna make me alter the mod. The mod was created more than 6 years ago, this ship has sailed a loooooong time ago...
Please respect my wishes and stop bothering me with this, Thank you!.
You'll find it with the other lesser power in the spell menu.
This is something that should be discussed through private message (PM).
This is something that should be discussed through private message (PM).
The effects target you, not enemies, so it's not like a fireball you could kill the enemy with. But the effects will definitively help keep you alive in a bind and will give you enough boost to use unlimited shouts for a short amount of time.
If it's not appearing there, then deactivate the mod, load your game, save, reactivate the mod.
I'll rephrase it a bit simpler I guess:
1) It adds a lesser power that consume a Dragon soul upon activation
2) Remove cooldown for shouts for a few seconds (unlimited shouting)
3) You get very fast health, magicka and stamina regeneration (like a super healing)
4) A small bonus to regeneration is added permanently, not just for the duration of the spell
5) A small reduction in cooldown is added permanently
That's it. Very useful for hard encounters, like drinking a "super regenerate" potion for the boss.
Although I would argue the only permanent bonus that matters much is the 25% shout cooldown, which is in itself far from being overpowered.
The permanent bonuses for health, magicka and stamina are too low to make any kind of difference while in combat, it's more for an auto-regen out of combat.
When you level up, you get to increase one of your base stat: health, magicka or stamina by 10.
Your character also has:
These are completely different from your base stats and they vary if your in-combat or not.
For example, you could have a base 10 health/second regeneration rate out of combat and only 1 health/second in-combat. The maximum bonus of 50% would then be additive: 15 health/second (10 + 50%) out of combat and 1.5 heath/second (1 + 50%) in-combat.
I don't remember what is the real base health regeneration, so 10 vs 1 is just for an example purpose.
But given these numbers, you should see that the permanent bonuses to regeneration rate (health, magicka and stamina) are far from being your biggest concerns...
What the permanent bonuses mainly do is simply decrease the time it takes to get back to full health, full magicka and full stamina out of combat. The in-combat part is so low you'll definitely be more efficient to use a heal spell or a potion.
Also, I would only trust a lawyer when dealing with things like that. A comment is easily made, a lawsuit is not so easily dismissed...
Section 2 Subsection D of Zenimax's mod content generation in the terms of agreement is pretty clearly defined by lawyers. Which infers that the creation kits EULA also states that as long as it doesn't infringe on individual copyrights its ok. When you do Voice-Over work for larger companies you trade ownership of those voice files to the company that holds the license over the product. Hence why Bethesda could re-use some pre-recorded voice files in later updates (Dawnguard, Dragonborn.) However using voice work for OTHER GAMES that Bethesda owns is not legal as the files were not licensed for that particular game.
You only infringe on the actors work when you start splicing their voice files from other works. Usually that also infringes on the other copyright holders works too.
I also took the liberty of messaging Zenimax about it a while ago for an answer, and I know a couple of big modding projects have done the same for other legal matters so nobody gets shut down. I'll let you know if I get a yay or nay, or nothing at all. But otherwise it seems pretty cut and dry.
There's a bit of precedence of voice actors being treated poorly in general for their work, so is it legal? Yes.
Is it ethical? Maybe not.
As stated in a sticky, the mod was created more than 6 years ago, I'm not changing it now...
What I can do though, is use this information for a future mod.