Got a CTD from this bad boy according to netscript (probably), my game is obscenely modded though so I've no clue if it's actually this mod or if it's a compatibility issue.
Try the green squares fix it overwrites other loose meshes you have installed and will avoid compatibility issues (this .esp and its meshes will then match). I should probably have had loose meshes in the main file from the start to avoid potential conflicts like this. Thanks for the report.
The green square marker patch works great. I had a lot of unhidden markers in this mod Snow Elf Castle at Skyrim Special Edition Nexus ,which I highly recommend, now all green is hidden. Thank You
FYI: You do not need the spell book included with this mod if you use Better Third Person Selection (BTPS). BTPS will display text directly on the idle marker so you no longer need the power to find it for you.
If you want to get rid of the spell book, the magic effect, cell edit, etc etc you can open this mod's .esp in xEdit and remove everything except for: File Header, FormID List, Furniture, and Global records. Be sure to save when done. The .bsa still contains files needed for the mod to work properly so dont delete that. The audio files in the .bsa can however be deleted since the .esp edits will no longer reference them if you really want to save a few kbs...
EDIT: You don't actually need BTPS to see the idle markers in this mod - it just makes them a little easier to spot/activate from a distance. Works perfectly fine as long as you're within touching distance just like any other activatable.
Thanks, this is totally random but useful nonetheless. Although I never use Breezehome, i don't feel like editing extra stuff in my already big mod list.
I think both mods should be coupled (BTPS & this one); using a spell for such simple actions does feel unimmersive. It's my opinion although I greatly appreciate what the author did with this mod.
Hi, this mod is conflicting with Improved Camera SE Every time I use one of the markers, I do it on first person because the Improved Camera SE, but when I leave the animation, it glitches (like it was suppose to be on 3º person and it was trying to return to 1º person) and the game crashes there is a way to stop forcing 3º person? a MCM menu or something?
Please would you update this mod so the spell book is moved from Breezehome to an open access cell; something like the Riverwood Trader. This would then allow any alternative starts to access the animations in this mod, without the need to start the main quest, or enter cities they may not be ready to visit.
That's probably Sky Climb if you have it. I noticed it in the prison cell for Alternative Start recently. If you have More Informative Console, you can sometimes get an idea of the source of the object.
would there be anyway to incorporate these animations Pipe Smoking? maybe switch the animation or edit a marker? idk what im doing so any advice would help
108 comments
Just a heads up! Cheers!
If you want to get rid of the spell book, the magic effect, cell edit, etc etc you can open this mod's .esp in xEdit and remove everything except for: File Header, FormID List, Furniture, and Global records. Be sure to save when done. The .bsa still contains files needed for the mod to work properly so dont delete that. The audio files in the .bsa can however be deleted since the .esp edits will no longer reference them if you really want to save a few kbs...
EDIT: You don't actually need BTPS to see the idle markers in this mod - it just makes them a little easier to spot/activate from a distance. Works perfectly fine as long as you're within touching distance just like any other activatable.
I think both mods should be coupled (BTPS & this one); using a spell for such simple actions does feel unimmersive. It's my opinion although I greatly appreciate what the author did with this mod.
Every time I use one of the markers, I do it on first person because the Improved Camera SE, but when I leave the animation, it glitches (like it was suppose to be on 3º person and it was trying to return to 1º person) and the game crashes
there is a way to stop forcing 3º person? a MCM menu or something?
Please would you update this mod so the spell book is moved from Breezehome to an open access cell; something like the Riverwood Trader.
This would then allow any alternative starts to access the animations in this mod, without the need to start the main quest, or enter cities they may not be ready to visit.
maybe switch the animation or edit a marker? idk what im doing so any advice would help