Skyrim Special Edition

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Roinois

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roinois

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16 comments

  1. cryptid0hunter
    cryptid0hunter
    • supporter
    • 9 kudos
    I'd love to see this getting ported to the Oldrim.
  2. UlfricsBasterd
    UlfricsBasterd
    • member
    • 0 kudos
    Anyone try this with INeed? Or Hunterborn?
    1. Blackspine18859
      Blackspine18859
      • member
      • 28 kudos
      I'm wondering about Hunterborn as well.
  3. OddCoward
    OddCoward
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    • 99 kudos
    This is exactly what I was looking for. Thank you for making this. A compatibility patch for CACO would be quite nice, to replace some of the added foods' effects and such with effects more along the line of this mod's effects. Otherwise, thank you
  4. devyn231
    devyn231
    • member
    • 0 kudos
    I never have luck with food mods :/

    Anyone have a suggestion for load order, which one works best for you?

    The only mod I can think of that I have that touches food is Vokrii, Growl & Sacrilege 
  5. Kulharin
    Kulharin
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    • 611 kudos
    would skytest, skybirds or wyrmstooth need a patch?

    edit: they would for consistency sake. should be pretty easy to make, if you tell me the appropriate magnitude and duration.
    1. roinois
      roinois
      • supporter
      • 6 kudos
      Compatibility patches for skytest and skybirds. Don't feel comfortable making a patch for wyrmstooth since A) the mod author wanted it taken down and B) lots of people report corrupted saves and other issues. Feel free to make your own though. For duration, 600 seconds for food, 120 seconds for drinks. For magnitude, use whatever feels right to you. You can get an idea by reading through the txt files bundled with the mod.
  6. fibrewire47
    fibrewire47
    • supporter
    • 12 kudos
    kindly buff the stews and Soups as there is no incentive to cook now chug a cheese wheel and get 40% regen rate to HP
    1. roinois
      roinois
      • supporter
      • 6 kudos
      I nerfed cheese a bit; it was definitely a little OP. I know this mod is not perfectly balanced but do you have any particular soups or stews in mind that seem underpowered?
  7. saintcrazythefollower
    saintcrazythefollower
    • member
    • 23 kudos
    I just got done looking at over a dozen food overhauls, and yours was the best approach I found. No clumsy edits to health regen that break other effects, no overpowered buffs, no ridiculous added recipes or random rare ingredients that don't make sense in Skyrim.

    Thank you for the addition to my "minimalist survival mods" playthrough. :D
    1. pushpal
      pushpal
      • member
      • 3 kudos
      same, this mod author is the best!
  8. pushpal
    pushpal
    • member
    • 3 kudos
    I like mods which stay true to the vanilla game for scope of other mods, this mod has to be the best food overhaul because of the buffs it gives.

    Thank you, endorsed!
  9. xxss5songokuxx
    xxss5songokuxx
    • member
    • 24 kudos
    Any chance of making a CACO version? Usually the food effects are inconsequential or too limited (or effectively make the food useless like alcohol which often has way too many debuffs) but this actually gives a nice boost for a reasonable amount of time with acceptable downsides. Your mod finally seems to strike a nice balance that a lot of food mods have been missing!
    1. roinois
      roinois
      • supporter
      • 6 kudos
      I appreciate you checking out my mod. I'll see what I can do about a CACO compatibility patch
  10. fibrewire47
    fibrewire47
    • supporter
    • 12 kudos
    any plan to have an effect of only a food item and drink item at a time? If one can stack the effects, it will be too OP and broken
    very interesting mod Ty
    1. roinois
      roinois
      • supporter
      • 6 kudos
      Honestly, I like the idea of a "well-balanced diet" leading to a robust suite of bonuses. Keep in mind if you eat the same exact food item, it will reset the timer, not double your bonus. I do aim to create a balanced mod so going forward I may make it so that only one food group effect can be activated at a time. Right now, I don't feel like this mod is too unbalanced. If anything, I am thinking of increasing the strength of some of the Fortify Effects especially for cooked meat.

      Thanks for the Feedback