Skyrim Special Edition

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Parapets

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303 comments

  1. PavonisStar
    PavonisStar
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    This is weird! This mod worked when I activated it along with 200+ other mods on an on-going vanilla save. But it was broken (the mod's dialogue options did not appear) when I tried to use it as the ONLY mod on an ongoing vanilla save. 

    I have no idea why that is. Maybe a mod conflict fixed something wrong with this mod instead of breaking it?

    Simply killing Jaree-Ra finishes the quest and saves the Ice-Runner and seems to be the only way I can advance the quest. (My Altmer Dragonborn is a very powerful illusion mage who can "take care" of people without even getting the murder count getting incremented in the stats).
  2. nonolepetitrobot
    nonolepetitrobot
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    Hello,
    I installed the mod before I even spoke to Jaree-ra for the first time and I never had any new lines of dialogue. I just found the diary and went back to Solitude. I had to type in the console "setstage MS07 55" for the quest to start and see the dialog options added by this mod. It all works, but when Captain Aldis is in front of Jaree-ra, I have to push him to make the arrest scene work. I'll meet him back in his cell.
    1. Boi76
      Boi76
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      Thank you! I also had this issue but instead of talking to Athar, I got the Broken Oar Grott quest by the innkeeper. I went with it and got the journal but nothing changed, no new dialouge. Thank you for sharing the command!
  3. ftwranger
    ftwranger
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    if you just want a quest marker to the journal, open the console and type in set STIHandHoldingEnabled to 1.
    nice info in the guide. you can also set it in xedit in global records so you don't forget to do it in next runs. I'm using more bandit camps mod which can easily make ahtar send me to one of those instead of broken oar grotto so this marker is handy. I have not tested it in game yet, let's hope it works as advertised.
  4. zelurker
    zelurker
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    with the mod "more bandit camps" you are sent to broken oar grotto only if you are lucky, there are about 3 camps in the area where you can be sent !
    Too bad, it would have been nice to add a specific topic to Athar for that... Solution is to save before talking to ahtar and if he doesn't send you to the right location, reload, but it's not super convenient... !
    I wonder if the journal is there even without the quest ? Yeah it should, this journal is from the vanilla game, so I am going to try to go there anyway without the quest !
    1. ftwranger
      ftwranger
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      good to know because I use more bandit camp
  5. LeastDegenAzuraEnjoyer
    LeastDegenAzuraEnjoyer
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    Awesome mod! Hopefully it gets updated to use Animated Ships, would love to see the Icerunner come into port and dock some day.
    1. Daelyn
      Daelyn
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      It was updated in the animated ship patch for this mod. 
    2. LeastDegenAzuraEnjoyer
      LeastDegenAzuraEnjoyer
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      Im sorry where?

      Im not seeing it in Requirements here or mentioned in the Description.
    3. RouNeo
      RouNeo
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      Hi! They are probably talking about the patch found here. It doesn't make the ship sail around though. But it does stop other ships from sailing through the Icerunner. Great idea btw.
  6. RouNeo
    RouNeo
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    This mod works very well for me. Thank you! :)
  7. Daelyn
    Daelyn
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    There are a lot of bugs with this mod. It would be nice if either the author updated it, or someone else made a patch for it.

    "Modification permission

    You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator"
  8. NutriaAxt68
    NutriaAxt68
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    For some funny reasons, the fire on the lighthouse is never there, therefore, I can't put it out and continue the quest :(
  9. nlmiller0064
    nlmiller0064
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    This mod works as an ESL Tested it on a new save. It should be fine with other patches since I didn't need to compact any ID in xEdit
    1. zinghunt
      zinghunt
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      It's not advised to do so because this mod adds a new cell, and this can cause issues (if that new cell's records get touched by another mod I think). Good for you it it worked out without issue but I wouldn't encourage everyone around here to do the same (cause some users who'll have problems likely will come back here and blame the author). 
    2. anonymouse101
      anonymouse101
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      What new cell did it add? I didn't go to any new locations, it just let me circumvent putting out the lighthouse.

      Edit: Just realized you were referring to the ice runner! Nevermind!
    3. nlmiller0064
      nlmiller0064
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      Very late reply but it should be fine you don't need to compact IDs the Issue happens when compacting since its basically changing Cells. All you need to do is just flag the plugin 
  10. deleted166187778
    deleted166187778
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    Damn, needs a patch for open cities. Welp, disabling till I figure out how to patch.
    1. BlazeStryker
      BlazeStryker
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      Have you tried Exterior Cities? Same concept, more modern and possibly more compatible take on it.
    2. Toxological
      Toxological
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      this explains why it wasnt working for me lol