Time traveler. Future self meets past self and answers the question. Haha! How far you've come! Much more knowledgeable than your past self. Brilliant! 😂
ATTENTION, those who use the mod together with highpolyhead, the highpoly head mod from the vectorplexis website has a crookedly made fomod! When selecting a patch for EFM, it is not actually installed! It must be manually take from the archive and installed as a separate mod, then the eyebrow and beard trimmings will disappear.
I am stumbling into a big issue with eyelashes, so I am trying out your solution and I hope it will work.
UPD: Don't think this mod is the culprit in my case, I guess I messed up my presets or idk really how to create characters - on my NPC replacer I have eyelid and eyelashes clipping - it's visible when new created npc replacers are test killed to check the issue existence.
As an overwrite: - Install the mod as you wish with FOMOD - open the dowloaded HPH zip file, search for EFM folder - copy all EFM folder in the installed folder /meshes/actor and /meshes/KL, overwrite if needed. To find it, search in your mod list (MO2: right click on mod -> open in explorer. On Vortex... no clue... If you need EFA aswell, do the same with EFA folders.
As a new mod (with MO2) - Extract the EFM folder into a separate zip - Install from archive (ctrl+M), select your new file, if MO2 whines the structure isn't OK, right click on EFM folder, declare as data - activate the new mod under HPH
I am missing something since for what I see its a completely different file structure for some HPH folders so I do not get what will This mod do if The Esp file doesn't use those added folders and inside files ??
If its a copy past the Explaining above its completely irrelevant and doesn't pinpoint the file structure from one mod and this one !
Or maybe I am just confused with all this process !?
Not sure if it's this mod. I downloaded a follower who when she talks her lips get stuck in a weird open position at the end of her speech. After a few seconds it resets and is fine. I'm assuming the ESP isn't set up right. Any ideas on what I should look for to correct this issue? Thanks.
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That just killed me
UPD: Don't think this mod is the culprit in my case, I guess I messed up my presets or idk really how to create characters - on my NPC replacer I have eyelid and eyelashes clipping - it's visible when new created npc replacers are test killed to check the issue existence.
Don't know how to fix it...
https://postimg.cc/QFD5FTp2
- Install the mod as you wish with FOMOD
- open the dowloaded HPH zip file, search for EFM folder
- copy all EFM folder in the installed folder /meshes/actor and /meshes/KL, overwrite if needed.
To find it, search in your mod list (MO2: right click on mod -> open in explorer. On Vortex... no clue...
If you need EFA aswell, do the same with EFA folders.
As a new mod (with MO2)
- Extract the EFM folder into a separate zip
- Install from archive (ctrl+M), select your new file, if MO2 whines the structure isn't OK, right click on EFM folder, declare as data
- activate the new mod under HPH
Tadaaa
Quick Edit. I just did the install for HPH through the fomod and double checked that the files related to this mod were there and they were.
If its a copy past the Explaining above its completely irrelevant and doesn't pinpoint the file structure from one mod and this one !
Or maybe I am just confused with all this process !?