Using SSE 1.6.640.0 and DynDOLOD 3 Alpha 169 I see this in the DynDOLOD Summary Of Messages - Duplicate Cell;
Warning: Duplicate Cell at -61,-8 in Worldspace Transition Tweaks - Skyrim To Solstheim.esp [CELL:08047EF2] (in Tamriel "Skyrim" [WRLD:0000003C] at -61,-8) and Improved Mountain LOD and Z Fight Patch.esp [CELL:0B0248B9] (in Tamriel "Skyrim" [WRLD:0000003C] at -61,-8)
Since I first asked last year, is this mod still good to use with MM, and the latest DynDOLOD3? I'm just wondering if there has been any changes in DynDOLOD that has changed the need for this?
Cathedral - Improved Mountain LOD and Z Fight Patch (WIP) has to be disabled if you want to access the Creation Club: Umbra. Aparently it is marked as not a bug in the bug section. But if that is not a bug then i don't know what is.
Details: It's blocking off the entrance to champions rest.
It is 100% an official part of the game the same as any DLC is. Random mods on Nexus aren't part of the game - official DLC (which is exactly what CC is) are official parts of the game especially since there are now official version of Skyrim out there, at full price, with these included.
Hello, I'd like to know how to handle this patch. Should I run it before installing a mountain mod or after? Does it work well with volumetric mists mods?
Does this mod require the use of dyndolod or does it work as a vanilla standalone as well? I've read the description and can't seem to find the answer. edit- Never mind I see the requirement is on the files page not the description page.
God what a f*cking waste of time, this makes it even worse. I ran dyndolod and texgen over, hoping this would fix it, but it make the z-fighting/texture flickering even crazier.
I guess people who don't know too much about modding (including me) would appreciate a hint regarding load order for this mod. Looks great nonetheless!
Does DynDOLOD need to be ran after installation? Is a new game necessary (assuming you don't need to re-run Dyn for the z-fighting fix)? Load order wise, I assume this file should overwrite others like majestic mountains, yes?
You need to run dyndolod. You do not need a new game. I am not sure about uninstalling mid play through. I would ask Sheson about that, because there are some scripts in DynDoLods.
37 comments
THANKS
What about Majestic Mountains 4.02 released Oct. 2022, there doesn't need to be any updates for this latest release?
THANKS
P.S. If we use this mod, does the 'fNearDistance' INI setting conflict? I use fNearDistance=15.
Using SSE 1.6.640.0 and DynDOLOD 3 Alpha 169 I see this in the DynDOLOD Summary Of Messages - Duplicate Cell;
Warning: Duplicate Cell at -61,-8 in Worldspace Transition Tweaks - Skyrim To Solstheim.esp [CELL:08047EF2] (in Tamriel "Skyrim" [WRLD:0000003C] at -61,-8) and Improved Mountain LOD and Z Fight Patch.esp [CELL:0B0248B9] (in Tamriel "Skyrim" [WRLD:0000003C] at -61,-8)
Since I first asked last year, is this mod still good to use with MM, and the latest DynDOLOD3? I'm just wondering if there has been any changes in DynDOLOD that has changed the need for this?
THANKS
Aparently it is marked as not a bug in the bug section. But if that is not a bug then i don't know what is.
Details: It's blocking off the entrance to champions rest.
Therefore reporting it as a bug is wrong and as far as mods go, it's slander.
It's what's called an incompatibility, not a bug.
Calling it a bug and reporting it in the bug section bugs me.
VR doesn't have CC content at all, and many SE players for sure avoid using it
A little help would be appreciated.
edit- Never mind I see the requirement is on the files page not the description page.
(If load order doesn't matter -> don't mind me)
Is a new game necessary (assuming you don't need to re-run Dyn for the z-fighting fix)?
Load order wise, I assume this file should overwrite others like majestic mountains, yes?