Skyrim Special Edition
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DrJacopo

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37 comments

  1. mooit
    mooit
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    Z-Fighting sure seems to be quite an issue in Skyrim, I hope we might see updates to this project.


    THANKS
    1. DrJacopo
      DrJacopo
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      I don’t think it needs any further updates.. 
    2. mooit
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      HI DrJacopo,

      What about Majestic Mountains 4.02 released Oct. 2022, there doesn't need to be any updates for this latest release?

      THANKS

      P.S. If we use this mod, does the 'fNearDistance' INI setting conflict? I use fNearDistance=15.
    3. mooit
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      Hi,

      Using SSE 1.6.640.0 and DynDOLOD 3 Alpha 169 I see this in the DynDOLOD Summary Of Messages - Duplicate Cell;

      Warning: Duplicate Cell at -61,-8 in Worldspace Transition Tweaks - Skyrim To Solstheim.esp [CELL:08047EF2] (in Tamriel "Skyrim" [WRLD:0000003C] at -61,-8) and Improved Mountain LOD and Z Fight Patch.esp [CELL:0B0248B9] (in Tamriel "Skyrim" [WRLD:0000003C] at -61,-8)

      Since I first asked last year, is this mod still good to use with MM, and the latest DynDOLOD3? I'm just wondering if there has been any changes in DynDOLOD that has changed the need for this?

      THANKS
  2. oregano
    oregano
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    Cathedral - Improved Mountain LOD and Z Fight Patch (WIP) has to be disabled if you want to access the Creation Club: Umbra.
    Aparently it is marked as not a bug in the bug section. But if that is not a bug then i don't know what is.

    Details: It's blocking off the entrance to champions rest.
    1. xcal68
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      Conflict <> Bug
    2. deleted122478323
      deleted122478323
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      What a shame. Hopefully someone makes a patch so I can use this great mod again. 
    3. Daermonster
      Daermonster
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      @oregano It is not any mod authors responsibility to ensure compatibility between any other mod including CC content such as Umbra.

      Therefore reporting it as a bug is wrong and as far as mods go, it's slander.
      It's what's called an incompatibility, not a bug.

      Calling it a bug and reporting it in the bug section bugs me. 
    4. xflazz
      xflazz
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      CC content is now an official part of the game... it's not the same as a mod incompatibility. 
    5. SmallbutDeadly
      SmallbutDeadly
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      Best thing would be to have it as a separate version for the AE players

      VR doesn't have CC content at all, and many SE players for sure avoid using it
    6. Ghos71y
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      Umbra is not an official part of the game. Only Saints and Seducers, Fishing, Rare Curios, and Survival Mode are officially included in the game.
    7. mattjames2010
      mattjames2010
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      It is 100% an official part of the game the same as any DLC is. Random mods on Nexus aren't part of the game - official DLC (which is exactly what CC is) are official parts of the game especially since there are now official version of Skyrim out there, at full price, with these included.
  3. MarcDwonn
    MarcDwonn
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    WARNING: This mod is completely covering all the trees on the mountain behind Riverwood. I spend weeks looking for the cause. :-/
  4. popllllop
    popllllop
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    i wish someone would make a patch for this and the umbra creation. I'm working on one right now but it's quite difficult
  5. AnkZh
    AnkZh
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    Hello, I'd like to know how to handle this patch. Should I run it before installing a mountain mod or after? Does it work well with volumetric mists mods?

    A little help would be appreciated.
  6. killemloud
    killemloud
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    Does this mod require the use of dyndolod or does it work as a vanilla standalone as well? I've read the description and can't seem to find the answer.
    edit- Never mind I see the requirement is on the files page not the description page.
  7. OlliSagittarius
    OlliSagittarius
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    God what a f*cking waste of time, this makes it even worse. I ran dyndolod and texgen over, hoping this would fix it, but it make the z-fighting/texture flickering even crazier. 
    1. pbsa
      pbsa
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      sounds like a you problem tbh
    2. TheRoyalHat
      TheRoyalHat
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      use dyndolod NG (you must clean all AE plugins though)
  8. affemitwaffemarc
    affemitwaffemarc
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    I guess people who don't know too much about modding (including me) would appreciate a hint regarding load order for this mod. Looks great nonetheless!

    (If load order doesn't matter -> don't mind me)
  9. Lavendarr00
    Lavendarr00
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    Does DynDOLOD need to be ran after installation?
    Is a new game necessary (assuming you don't need to re-run Dyn for the z-fighting fix)?
    Load order wise, I assume this file should overwrite others like majestic mountains, yes?
    1. DrJacopo
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      You need to run dyndolod. You do not need a new game. I am not sure about uninstalling mid play through. I would ask Sheson about that, because there are some scripts in DynDoLods. 
    2. Lavendarr00
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      Thank ya!
  10. roal2076
    roal2076
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    Is it safe to uninstall this mod mid-playthrough?